
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Other Other |
| Sex | Asexual |
| Race | Pack |
| Class | Mule |
| Level / Exp | 1 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 300/300 |
| Mana | 300/300 |
| Stamina | 300/300 |
| Healing Factor | 1 |
| Regeneration | 10 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Barehand
| Damage | 4 |
| Accuracy | 6 |
| Crit Chance | 4% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 7 |
| Mental Save | 7 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
Generic Talents
Effects
Quests
Equipment
Inventory
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+10 eff.) Spell.pwr +30 (+20 eff.) ----- def ----- Defense +6 (+6 eff.) Spell.save +25 (+19 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 On Spell Hit: 5% Bone Spear 3 A silk robe, darker than the darkest night sky, it radiates power. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+10 eff.) Spell.pwr +30 (+20 eff.) ----- def ----- Defense +6 (+6 eff.) Spell.save +25 (+19 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 On Spell Hit: 5% Bone Spear 3 A silk robe, darker than the darkest night sky, it radiates power. |
Brightbiter the cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+5 eff.) Dmg.mod +21% mind Res.pen +15% mind ----- def ----- Defense +2 (+2 eff.) Resists +12% mind +18% light Mind.save +24 (+18 eff.) ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+14 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+12 eff.) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Punishments +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+14 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+12 eff.) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Punishments +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Daimogar (10 def, 5 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +6 Cun +1 Wil dps ---------- Spell.crit +10% Crit.mult +15.00% Spell.pwr +10 (+10 eff.) Mind.pwr +6 (+6 eff.) Dmg.mod +40% light +20% darkness Melee Ret 4 mind ----- def ----- Armour +5 Defense +10 (+10 eff.) Resists +30% light +6% temporal Phys.save +29 (+21 eff.) Heal/summ +20 ---------- misc Telepathy Humanoid/Orc A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duroduntir the Gloombore (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +10 Cun +8 Mag dps ---------- Spell.crit +19% Spell.pwr +17 (+13 eff.) Dmg.mod +3% acid +18% temporal +36% light +20% physical +35% darkness Res.pen +5% acid +12% temporal +10% darkness +15% physical Melee Ret 4 acid On Hit (Melee): * 30% chance to corrode armour by 30% * 31% chance to inflict 15% damage reduction ----- def ----- Defense +5 (+5 eff.) Resists +3% darkness +12% acid Anom.red +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duviblek the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% physical Melee Ret 12 acid ----- def ----- Resists +13% physical Heal/summ +40 ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Telepathy All A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elenumadas (3 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +4 Str dps ---------- Spell.crit +17% Phys.pwr +2 (+2 eff.) Spell.pwr +27 (+18 eff.) Dmg.mod +6% arcane Apr +2 ----- def ----- Defense +3 (+3 eff.) Phys.save +9 (+9 eff.) Spell.save +39 (+26 eff.) ---------- misc Mana/turn +0.32 Max.mana +46.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+10 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+12 eff.) Resists +25% nature Phys.save +15 (+14 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.10 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. This item has been sent to the Item's Vault. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+10 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+12 eff.) Resists +25% nature Phys.save +15 (+14 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.10 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Firewalker (8 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +8 (+8 eff.) Resists +20% fire -10% cold This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Miganeg the Blazelore (13 def, 6 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +14 Mag +6 Wil dps ---------- Spell.pwr +20 (+15 eff.) S.pwr/crit +5 Dmg.mod +44% light Res.pen +10% fire Melee Ret 4 light 8 fire ----- def ----- Armour +6 Defense +13 (+13 eff.) Resists +49% light +14% darkness Max.HP +60.00 Silence- +38% ---------- misc Light +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Oladovon the Ravenstun (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +10 Con dps ---------- Mind.crit +9% Mind.pwr +17 (+13 eff.) Dmg.mod +9% acid +6% darkness +20% nature +29% mind Res.pen +37% mind ----- def ----- Defense +5 (+5 eff.) Resists +9% light +6% temporal Spell.save +6 (+6 eff.) Poison- +30% Disease- +44% ---------- misc Psi/turn +1.37 Max.psi +71.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+12 eff.) Resists +15% acid +12% physical Phys.save +10 (+10 eff.) Send out a range 5 beam of kinetic energy, dealing 17.33 to 21.67 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+8 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+12 eff.) Resists +15% acid +12% physical Phys.save +10 (+10 eff.) Send out a range 5 beam of kinetic energy, dealing 17.33 to 21.67 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Spell.pwr +15 (+12 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+10 eff.) Resists +10% cold +10% fire Spell.save +18 (+15 eff.) Mind.save +15 (+14 eff.) Blind- +40% ---------- misc Mana/turn +1.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Spell.pwr +15 (+12 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+10 eff.) Resists +10% cold +10% fire Spell.save +18 (+15 eff.) Mind.save +15 (+14 eff.) Blind- +40% ---------- misc Mana/turn +1.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+12 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+12 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+9 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+10 eff.) Resists +30% nature Phys.save +10 (+10 eff.) Spell.save +10 (+10 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+9 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+10 eff.) Resists +30% nature Phys.save +10 (+10 eff.) Spell.save +10 (+10 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.pwr +23 (+16 eff.) Dmg.mod +20% physical +20% temporal Res.pen +20% physical +20% temporal Melee Ret 10 temporal 20 physical ----- def ----- Armour +3 Defense +9 (+9 eff.) Resists +10% physical +10% temporal Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.pwr +23 (+16 eff.) Dmg.mod +20% physical +20% temporal Res.pen +20% physical +20% temporal Melee Ret 10 temporal 20 physical ----- def ----- Armour +3 Defense +9 (+9 eff.) Resists +10% physical +10% temporal Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.pwr +23 (+16 eff.) Dmg.mod +20% physical +20% temporal Res.pen +20% physical +20% temporal Melee Ret 10 temporal 20 physical ----- def ----- Armour +3 Defense +9 (+9 eff.) Resists +10% physical +10% temporal Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+15 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+15 eff.) Resists +20% lightning Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+15 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+15 eff.) Resists +20% lightning Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Dmg.mod +10% arcane An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Dmg.mod +10% arcane An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
elven-silk robe 'Gemira' (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +1 Wil dps ---------- Spell.crit +18% Spell.pwr +19 (+14 eff.) Dmg.mod +17% light +18% darkness Melee Ret 8 arcane 4 mind ----- def ----- Defense +5 (+5 eff.) Resists +30% mind +30% darkness Phys.save +16 (+14 eff.) Spell.save +50 (+31 eff.) Mind.save +36 (+24 eff.) ---------- misc Mana/s.crit +1.00 Max.mana +100.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Hellsqueller' (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +17% light +15% fire Res.pen +5% temporal +5% fire Melee Ret 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +5 (+5 eff.) Resists +12% lightning +39% darkness +35% light +12% blight +9% cold +23% mind +11% fire Phys.save +35 (+24 eff.) Spell.save +55 (+33 eff.) Mind.save +57 (+34 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Nimbustrail' (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Spell.crit +22% Spell.pwr +41 (+25 eff.) Dmg.mod +12% lightning Phasing +30% Melee Ret 8 arcane On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +5 (+5 eff.) Resists +30% mind +25% darkness Phys.save +20 (+16 eff.) Spell.save +48 (+30 eff.) Mind.save +40 (+26 eff.) ---------- misc Mana/turn +0.37 Max.mana +100.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
elven-silk robe 'Vorata' (13 def, 21 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +4 Wil +18 Mag dps ---------- Spell.pwr +16 (+13 eff.) S.pwr/crit +5 Dmg.mod +20% temporal +18% light +10% physical Res.pen +11% physical +8% temporal ----- def ----- Armour +21 Defense +13 (+13 eff.) Resists +15% light +6% cold +13% darkness +5% arcane Spell.save +12 (+12 eff.) Anom.red +16 Max.HP +70.00 Silence- +50% ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +11% nature ----- def ----- Defense +3 (+3 eff.) Resists +9% blight Max.HP +55.00 HP.reg +5.10 Heal.mod +12% Poison- +20% Disease- +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Arcmortal' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +6 Mag +5 Wil dps ---------- Dmg.mod +11% lightning +9% physical +9% cold +14% nature +15% arcane Melee Ret 4 acid ----- def ----- Resists +15% lightning +18% darkness +16% mind +8% cold +21% nature +5% arcane Phys.save +13 (+13 eff.) Spell.save +14 (+13 eff.) Mind.save +27 (+20 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy Armour Training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+10 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% acid +20% cold Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Corrosive Breath -3 Fire Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy Armour Training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+10 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% acid +20% cold Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Corrosive Breath -3 Fire Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Greendare (5 def, 10 armour)14.0 T5 heavy armor Reqs Str 48 Heavy Armour Training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +9% fire +18% nature Res.pen +29% nature Melee Ret 12 acid 12 fire 12 nature ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +16% Resists +18% acid +21% nature Max.HP +98.00 HP.reg +4.00 Heal.mod +30% A suit of armour made of mail. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Str 14 Heavy Armour Training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +0.50 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Bloodcasting: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range 10 Travel.spd instantaneous Is a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Str 14 Heavy Armour Training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +0.50 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Bloodcasting: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range 10 Travel.spd instantaneous Is a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. This item has been sent to the Item's Vault. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Str 38 Heavy Armour Training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+10 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 11.90 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Velabremira the Nightblur (5 def, 10 armour)14.0 T5 heavy armor Reqs Str 48 Heavy Armour Training [Rare] Nature While equipped: Stats +6 Cun dps ---------- Crit.mult +15.00% Mind.pwr +8 (+8 eff.) Dmg.mod +27% mind Res.pen +30% darkness ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +16% Max.HP +75.00 HP.reg +4.00 Heal.mod +30% ---------- misc Psi/ret +0.12 A suit of armour made of mail. |
hardened voratun mail armour of Eyal (5 def, 17 armour)14.0 T5 heavy armor Reqs Str 48 Heavy Armour Training [Ego++] Nature/Master While equipped: ----- def ----- Armour +17 Defense +5 (+5 eff.) Fatigue +16% Resists +9% acid +10% physical +10% cold +9% fire +9% lightning Max.HP +53.00 HP.reg +3.60 Heal.mod +27% A suit of armour made of mail. |
Armadekath (3 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Rare] Master While equipped: dps ---------- Dmg.mod +24% blight Res.pen +20% blight +25% temporal Melee Ret 8 blight On Hit (Melee): * 20% chance to disease ----- def ----- Armour +6 Defense +3 (+3 eff.) Fatigue +8% Resists +20% acid A suit of armour made of leather. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +4 (+4 eff.) Rng.Def +8 (+8 eff.) Fatigue +10% Max.HP +45.00 HP.reg +0.70 Knockbk- +10% ---------- misc Max.enc +20 Stam/turn +0.70 Max.stam +43.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... This item has been sent to the Item's Vault. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+9 eff.) ----- def ----- Armour +10 Defense +10 (+10 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+16 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+9 eff.) ----- def ----- Armour +10 Defense +10 (+10 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+16 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Cloudrune the drakeskin leather armour (27 def, 14 armour)9.0 T5 light armor Reqs Str 20 [Random Unique] Arcane/Master While equipped: Stats +10 Str +13 Dex dps ---------- Mov.spd +20% On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +14 Defense +27 (+23 eff.) Rng.Def +16 (+16 eff.) Fatigue +8% Resists +20% darkness +6% fire +6% mind +18% light Phys.save +19 (+16 eff.) Mind.save +20 (+16 eff.) Disease- +5% Cut- +10% Pinning- +10% A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+10 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+18 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 13, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+10 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+18 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 13, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Eel-skin armour (10 def, 1 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +1 Defense +10 (+10 eff.) Fatigue +2% Poison- +30% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 18 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 23.77 to 71.32 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. This item has been sent to the Item's Vault. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+10 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+10 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+10 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 61.79 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+10 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+10 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+10 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 61.79 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Masochism (0 def, 0 armour)9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag dps ---------- Spell.pwr +10 (+10 eff.) Melee+ 25 vim draining blight Melee Ret 25 vim draining blight ----- def ----- Phys.save +10 (+10 eff.) Spell.save +10 (+10 eff.) Mind.save +10 (+10 eff.) Disease- +100% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Level 5.0 Pwr.cost 12 out of 12/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 61.79 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+12 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+15 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Celestial/Sunlight +0.10 Spell/Wildfire +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 56.48 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+12 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+15 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Celestial/Sunlight +0.10 Spell/Wildfire +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 56.48 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+6 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+12 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+12 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. This item has been sent to the Item's Vault. |
Sootwrest the drakeskin leather armour (17 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Wil dps ---------- Mov.spd +20% Dmg.mod +30% darkness +6% lightning Melee Ret 14 light 16 darkness ----- def ----- Armour +8 Defense +17 (+17 eff.) Rng.Def +10 (+10 eff.) Fatigue +8% Resists +18% blight +16% darkness +25% lightning ---------- misc Light +2 A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor Reqs Str 16 [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+14 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor Reqs Str 16 [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+14 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
duelist's hardened leather armour of the hero (6 def, 9 armour)9.0 T3 light armor Reqs Str 16 [Ego++] Arcane/Nature/Master While equipped: Stats +4 Str +9 Dex +5 Mag +4 Wil +8 Cun ----- def ----- Armour +9 Defense +6 (+6 eff.) Fatigue +8% Max.HP +42.00 A suit of armour made of leather. |
marauder's hardened leather armour of the wind (16 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego++] Master While equipped: Stats +6 Str +4 Dex dps ---------- Phys.crit +5.0% Apr +8 ----- def ----- Armour +6 Defense +16 (+16 eff.) Fatigue +8% Phys.save +13 (+13 eff.) ---------- misc Stam/turn +0.80 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 36 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
nimble cured leather armour of the hero (8 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego++] Arcane/Nature/Master While equipped: Stats +4 Str +9 Dex +4 Mag +4 Wil +5 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +4 Defense +8 (+8 eff.) Rng.Def +2 (+2 eff.) Fatigue +7% Max.HP +40.00 A suit of armour made of leather. |
troll-hide drakeskin leather armour of Eyal (5 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego++] Nature While equipped: ----- def ----- Armour +8 Defense +5 (+5 eff.) Fatigue +8% Max.HP +147.00 HP.reg +16.90 Heal.mod +46% A suit of armour made of leather. |
troll-hide reinforced leather armour of Eyal (4 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego++] Nature While equipped: ----- def ----- Armour +7 Defense +4 (+4 eff.) Fatigue +8% Max.HP +101.00 HP.reg +13.00 Heal.mod +33% A suit of armour made of leather. |
troll-hide reinforced leather armour of Toknor (4 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +8 (+8 eff.) ----- def ----- Armour +7 Defense +4 (+4 eff.) Fatigue +8% Max.HP +39.00 HP.reg +9.40 Heal.mod +19% A suit of armour made of leather. |
troll-hide reinforced leather armour of the hero (4 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego++] Arcane/Nature/Master While equipped: Stats +5 Str +4 Dex +6 Mag +5 Wil +5 Cun ----- def ----- Armour +7 Defense +4 (+4 eff.) Fatigue +8% Max.HP +86.00 HP.reg +7.10 Heal.mod +16% A suit of armour made of leather. |
Belynne the Shockquell (7 def, 13 armour)17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Rare] Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Dmg.mod +15% nature +9% light Res.pen +15% light Melee Ret 16 lightning 22 nature On Hit (Melee): * Slows global speed by 34% ----- def ----- Armour +13 Defense +7 (+7 eff.) Fatigue +26% Resists +34% lightning Mind.save +22 (+17 eff.) A suit of armour made of metal plates. |
Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Str 35 Heavy Armour Training 3 [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+10 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +15 (+14 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Crackleoblivion (9 def, 16 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Random Unique] Nature/Master While equipped: ----- def ----- Armour +16 Defense +9 (+9 eff.) Fatigue +26% Resists +6% acid +6% darkness +6% blight +27% cold +12% lightning Max.HP +166.00 HP.reg +7.20 Heal.mod +42% A suit of armour made of metal plates. |
Cracklereign (9 def, 16 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +20% lightning +25% arcane On Hit (Melee): * 34% chance to daze at end of turn ----- def ----- Armour +16 Defense +9 (+9 eff.) Fatigue +26% Resists +15% lightning +21% fire +5% arcane Max.HP +60.00 A suit of armour made of metal plates. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor Reqs Str 52 Heavy Armour Training 3 [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+10 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+14 eff.) HP.reg +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 30.00 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor Reqs Str 52 Heavy Armour Training 3 [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+10 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+14 eff.) HP.reg +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 30.00 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor Reqs Str 44 Heavy Armour Training 3 [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+20 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+26 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor Reqs Str 44 Heavy Armour Training 3 [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+20 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+26 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Str 48 Heavy Armour Training 3 [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+9 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+15 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+14 eff.) Mind.save +25 (+19 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 2 Armour, 4 Defense and your attacks will gain 22% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Str 48 Heavy Armour Training 3 [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+9 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+15 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+14 eff.) Mind.save +25 (+19 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 2 Armour, 4 Defense and your attacks will gain 22% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Relgoroddarain (5 def, 11 armour)17.0 T3 massive armor Reqs Str 35 Heavy Armour Training 3 [Rare] Arcane While equipped: Stats +8 Str +3 Dex +7 Mag +9 Wil dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Phys.pwr +19 (+14 eff.) Spell.pwr +19 (+14 eff.) Mind.pwr +18 (+13 eff.) Dmg.mod +15% physical Apr +3 ----- def ----- Armour +11 Defense +5 (+5 eff.) Fatigue +24% Resists +16% lightning +5% arcane ---------- misc Max.psi +40.00 Telepathy Demon/Minor Demon/Major A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
Shimmerbraze (9 def, 42 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Melee Ret 8 lightning ----- def ----- Armour +42 Defense +9 (+9 eff.) Fatigue +26% Resists +23% acid +25% physical +6% darkness +23% fire +22% cold +35% lightning Phys.save +20 (+16 eff.) Disarm- +31% Stun/Frz- +50% Knockbk- +27% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Str 52 Heavy Armour Training 3 [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+29 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Str 52 Heavy Armour Training 3 [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+29 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Str 24 Heavy Armour Training 3 [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+4 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. This item has been sent to the Item's Vault. |
voratun plate armour 'Duskquake' (9 def, 25 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Random Unique] Master/Psionic While equipped: Stats +7 Str +6 Con dps ---------- Dmg.mod +21% acid Res.pen +15% darkness Melee Ret 12 acid ----- def ----- Armour +25 Defense +9 (+9 eff.) Fatigue +16% Resists +12% acid +6% temporal +10% mind Phys.save +15 (+14 eff.) Mind.save +21 (+17 eff.) Max.HP +100.00 A suit of armour made of metal plates. |
Transmogrification Chest0.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |










































