Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Alchemist |
| Level / Exp | 41 / 95% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 5 on the 79th Pyre 122nd year of Ascendancy at 12:25 / 62Killed by golem (servant of FUCK THIS GAME) at level 11 on the 40th Dusk 122nd year of Ascendancy at 19:51 Killed by skeleton warrior at level 12 on the 26th Haze 122nd year of Ascendancy at 19:58 Killed by will o' the wisp at level 12 on the 26th Haze 122nd year of Ascendancy at 21:03 Killed by golem (servant of FUCK THIS GAME) at level 13 on the 34th Haze 122nd year of Ascendancy at 10:57 Killed by golem (servant of FUCK THIS GAME) at level 14 on the 44th Haze 122nd year of Ascendancy at 05:25 Killed by cold drake at level 16 on the 62nd Haze 122nd year of Ascendancy at 06:21 Killed by cold drake at level 16 on the 62nd Haze 122nd year of Ascendancy at 12:12 Killed by snow giant boulder thrower at level 16 on the 63rd Haze 122nd year of Ascendancy at 22:32 Killed by snow giant thunderer at level 16 on the 64th Haze 122nd year of Ascendancy at 03:15 Killed by snow giant boulder thrower at level 16 on the 64th Haze 122nd year of Ascendancy at 07:57 Killed by golem (servant of FUCK THIS GAME) at level 16 on the 64th Haze 122nd year of Ascendancy at 13:19 Killed by Salybeth the snow giant chieftain at level 16 on the 64th Haze 122nd year of Ascendancy at 18:13 Killed by luminous horror at level 17 on the 6th Decay 122nd year of Ascendancy at 14:30 Killed by The Master at level 19 on the 10th Allure 123rd year of Ascendancy at 00:47 Killed by will o' the wisp at level 19 on the 10th Allure 123rd year of Ascendancy at 06:47 Killed by skeleton warrior at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 01:28 Killed by golem (servant of FUCK THIS GAME) at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 07:43 Killed by skeleton archer at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 12:20 Killed by Urkis, the High Tempest at level 20 on the 11st Regrowth 123rd year of Ascendancy at 10:38 Killed by Urkis, the High Tempest at level 20 on the 11st Regrowth 123rd year of Ascendancy at 17:45 Killed by Urkis, the High Tempest at level 20 on the 11st Regrowth 123rd year of Ascendancy at 23:52 Killed by Urkis, the High Tempest at level 20 on the 12nd Regrowth 123rd year of Ascendancy at 05:57 Killed by The Master at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 05:59 Killed by golem (servant of FUCK THIS GAME) at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 11:23 Killed by The Master at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 18:50 Killed by skeleton master archer at level 21 on the 24th Regrowth 123rd year of Ascendancy at 01:07 Killed by skeleton archer at level 21 on the 24th Regrowth 123rd year of Ascendancy at 08:04 Killed by skeleton warrior at level 21 on the 24th Regrowth 123rd year of Ascendancy at 20:56 Killed by armoured skeleton warrior at level 21 on the 25th Regrowth 123rd year of Ascendancy at 09:44 Killed by golem (servant of FUCK THIS GAME) at level 21 on the 26th Regrowth 123rd year of Ascendancy at 23:18 Killed by Grand Corruptor at level 21 on the 28th Regrowth 123rd year of Ascendancy at 12:23 Killed by Umck the halfling at level 21 on the 52nd Regrowth 123rd year of Ascendancy at 09:10 Killed by shadow at level 21 on the 54th Regrowth 123rd year of Ascendancy at 10:39 Killed by elven corruptor at level 25 on the 55th Pyre 123rd year of Ascendancy at 10:42 Killed by skeleton archer at level 29 on the 18th Dusk 123rd year of Ascendancy at 14:09 Killed by orc pyromancer at level 29 on the 9th Haze 123rd year of Ascendancy at 12:49 Killed by golem (servant of FUCK THIS GAME) at level 30 on the 29th Haze 123rd year of Ascendancy at 03:19 Killed by golem (servant of FUCK THIS GAME) at level 30 on the 29th Haze 123rd year of Ascendancy at 10:20 Killed by naga myrmidon at level 30 on the 29th Haze 123rd year of Ascendancy at 22:35 Killed by naga myrmidon at level 30 on the 30th Haze 123rd year of Ascendancy at 04:05 Killed by golem (servant of FUCK THIS GAME) at level 30 on the 30th Haze 123rd year of Ascendancy at 08:08 Killed by golem (servant of FUCK THIS GAME) at level 31 on the 31st Haze 123rd year of Ascendancy at 00:29 Killed by golem (servant of FUCK THIS GAME) at level 31 on the 31st Haze 123rd year of Ascendancy at 04:16 Killed by Slasul at level 31 on the 31st Haze 123rd year of Ascendancy at 14:31 Killed by Glira the vampire at level 32 on the 34th Haze 123rd year of Ascendancy at 18:34 Killed by The Shade of Telos at level 34 on the 11st Regrowth 124th year of Ascendancy at 06:28 Killed by The Shade of Telos at level 34 on the 11st Regrowth 124th year of Ascendancy at 08:05 Killed by The Shade of Telos at level 34 on the 11st Regrowth 124th year of Ascendancy at 09:40 Killed by The Shade of Telos at level 34 on the 11st Regrowth 124th year of Ascendancy at 10:58 Killed by The Shade of Telos at level 34 on the 11st Regrowth 124th year of Ascendancy at 13:15 Killed by The Shade of Telos at level 34 on the 11st Regrowth 124th year of Ascendancy at 16:20 Killed by The Shade of Telos at level 34 on the 14th Regrowth 124th year of Ascendancy at 10:35 Killed by The Shade of Telos at level 34 on the 14th Regrowth 124th year of Ascendancy at 13:55 Killed by Cyredhetta the multi-hued drake hatchling at level 36 on the 43rd Regrowth 124th year of Ascendancy at 15:15 Killed by orc berserker at level 37 on the 47th Regrowth 124th year of Ascendancy at 12:57 Killed by Salysethra the orc fighter at level 37 on the 47th Regrowth 124th year of Ascendancy at 15:55 Killed by Betothra the orc elite berserker at level 37 on the 47th Regrowth 124th year of Ascendancy at 18:23 Killed by Baleyuth the Crusher at level 38 on the 51st Regrowth 124th year of Ascendancy at 16:42 Killed by Baleyuth the Crusher at level 38 on the 51st Regrowth 124th year of Ascendancy at 18:38 Killed by naga myrmidon at level 39 on the 37th Pyre 124th year of Ascendancy at 23:35 Killed by naga myrmidon at level 40 on the 38th Pyre 124th year of Ascendancy at 04:47 |
Primary Stats
| Strength | 26 (base 16) |
| Dexterity | 23 (base 10) |
| Constitution | 68 (base 53) |
| Magic | 81 (base 60) |
| Willpower | 41 (base 30) |
| Cunning | 43 (base 30) |
Resources
| Life | 1270/1270 |
| Mana | 455/455 |
| Equilibrium | 20 |
| Positive | 0/170 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 4 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 182 |
| Accuracy | 22 |
| Crit Chance | 11% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.95 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +25% |
| Acid | +15% |
| Fire | +14% |
| Physical | +22% |
| Cold | +13% |
| All | +2% |
Offense: Damage Penetration
| Temporal | +5% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 30.821186617841 (50%) |
| Defense | 38.518926642254 |
| Ranged Defense | 38.518926642254 |
| Fatigue | 12 |
| Physical Save | 37.783333333333 |
| Spell Save | 52.122222222222 |
| Mental Save | 40.688888888889 |
Defense: Resistances
| Lightning | + 60%( 75%) |
| Nature | + 27%( 70%) |
| Acid | + 48%( 70%) |
| Fire | + 62%( 70%) |
| Cold | + 69%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Disarm Resistance | 29% |
| Stun Resistance | 40% |
| Pinning Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 36% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 19% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 444 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 222 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. |
Class Talents
| Spell / Infusion | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Fire alchemy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Elemental Harmony |
| talent | Premonition |
| talent | Acid Infusion |
| talent | Defensive Posture |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by devourer. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 337. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Quiver | 177 alchemist amber 177 alchemist amber0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 4 When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 31.73 cold damage and 34.26 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | dragonslayer's dwarven-steel helm (0 def, 4 armour) dragonslayer's dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +5% fire / +7% cold / +7% lightning / +8% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | stralite ring 'Charcrack' stralite ring 'Charcrack'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 2 temporal Changes resistances: +18% fire Changes resistances penetration: +5% temporal Disarm immunity: +29% Pinning immunity: +40% Knockback immunity: +36% Maximum life: +29.00 Rings can have magical properties. |
| Around waist | spiritwalker's hardened leather belt of dampening spiritwalker's hardened leather belt of dampeningPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +8% fire / +8% cold / +7% lightning / +7% acid Mana each turn: +0.27 Maximum mana: +32.00 A belt that goes around your waist. |
| In main hand | Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage when this weapon hits: +10 % chance of confusion When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 3.0 Power cost: 9 out of 20/20. Range: 8.0 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 94% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
| On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 61.29 to 183.87 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. This item has been sent to the Item's Vault. |
| Main armor | spellwoven elven-silk robe of the elements (jade) (5 def, 4 armour) spellwoven elven-silk robe of the elements (jade) (5 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +5 Damage when the wearer hits(melee): 6 fire / 9 cold / 7 lightning / 7 acid Damage when the wearer is hit: 10 fire / 10 cold / 9 lightning / 9 acid Changes resistances: +7% fire / +7% cold / +6% lightning / +6% acid / +4% all Changes damage: +7% fire / +7% cold / +8% lightning / +9% acid Spell save: +21 Spellpower: +3 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 11 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Around neck | archmage's stralite amulet of manastreaming archmage's stralite amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Mag Changes damage: +5% fire / +4% cold / +5% lightning / +4% acid Mana each turn: +0.21 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +38.00 Spellpower: +3 Spell crit. chance: +5% Amulets can have magical properties. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
94 alchemist agate 94 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
86 alchemist aquamarine 86 alchemist aquamarine0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
12 sapphire 12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
12 jade 12 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
44 alchemist bloodstone 44 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
158 alchemist garnet 158 alchemist garnet0.00 Encumbrance. Type: alchemist-gem / red ; tier 3 When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
16 ruby 16 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
2 Burning Star 2 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
49 alchemist moonstone 49 alchemist moonstone0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By FUCK THIS GAME the Cornac Alchemist level 23
4th Pyre 123rd year of Ascendancy at 08:17 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By FUCK THIS GAME the Cornac Alchemist level 21
28th Regrowth 123rd year of Ascendancy at 20:14 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By FUCK THIS GAME the Cornac Alchemist level 36
23rd Regrowth 124th year of Ascendancy at 19:10 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By FUCK THIS GAME the Cornac Alchemist level 35
18th Regrowth 124th year of Ascendancy at 18:55 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By FUCK THIS GAME the Cornac Alchemist level 29
9th Dusk 123rd year of Ascendancy at 00:28 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By FUCK THIS GAME the Cornac Alchemist level 33
57th Haze 123rd year of Ascendancy at 00:27 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By FUCK THIS GAME the Cornac Alchemist level 17
76th Haze 122nd year of Ascendancy at 10:45 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By FUCK THIS GAME the Cornac Alchemist level 31
31st Haze 123rd year of Ascendancy at 15:55 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By FUCK THIS GAME the Cornac Alchemist level 27
1st Flare 123rd year of Ascendancy at 07:34 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By FUCK THIS GAME the Cornac Alchemist level 22
61st Regrowth 123rd year of Ascendancy at 18:19 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By FUCK THIS GAME the Cornac Alchemist level 41
51st Pyre 124th year of Ascendancy at 12:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By FUCK THIS GAME the Cornac Alchemist level 18
2nd Allure 123rd year of Ascendancy at 19:39 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By FUCK THIS GAME the Cornac Alchemist level 20
12nd Regrowth 123rd year of Ascendancy at 14:12 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By FUCK THIS GAME the Cornac Alchemist level 31
31st Haze 123rd year of Ascendancy at 06:05 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By FUCK THIS GAME the Cornac Alchemist level 23
12nd Pyre 123rd year of Ascendancy at 08:53 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By FUCK THIS GAME the Cornac Alchemist level 40
38th Pyre 124th year of Ascendancy at 06:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By FUCK THIS GAME the Cornac Alchemist level 10
38th Dusk 122nd year of Ascendancy at 02:23 see stats
Level 20 (Exploration mode)
Got a character to level 20.By FUCK THIS GAME the Cornac Alchemist level 20
11st Regrowth 123rd year of Ascendancy at 10:05 see stats
Level 30 (Exploration mode)
Got a character to level 30.By FUCK THIS GAME the Cornac Alchemist level 30
10th Haze 123rd year of Ascendancy at 01:53 see stats
Level 40 (Exploration mode)
Got a character to level 40.By FUCK THIS GAME the Cornac Alchemist level 40
38th Pyre 124th year of Ascendancy at 01:32 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By FUCK THIS GAME the Cornac Alchemist level 25
56th Pyre 123rd year of Ascendancy at 01:25 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By FUCK THIS GAME the Cornac Alchemist level 28
1st Flare 123rd year of Ascendancy at 09:24 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By FUCK THIS GAME the Cornac Alchemist level 37
48th Regrowth 124th year of Ascendancy at 21:15 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By FUCK THIS GAME the Cornac Alchemist level 13
28th Haze 122nd year of Ascendancy at 03:55 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By FUCK THIS GAME the Cornac Alchemist level 33
73rd Haze 123rd year of Ascendancy at 11:19 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By FUCK THIS GAME the Cornac Alchemist level 31
31st Haze 123rd year of Ascendancy at 02:10 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By FUCK THIS GAME the Cornac Alchemist level 20
13rd Regrowth 123rd year of Ascendancy at 06:03 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By FUCK THIS GAME the Cornac Alchemist level 22
2nd Pyre 123rd year of Ascendancy at 04:22 see stats
Log
Today is the 58th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 59th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the outskirts of Last Hope, with no trace of the portal...
Saving game...
Saving done.
Today is the 60th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Today is the 61st Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
Today is the 62nd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
Today is the 63rd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
Today is the 64th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 65th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
Today is the 66th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
Today is the 67th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
Today is the 68th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Today is the 69th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
There is a Way into a strange lush forest here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
