Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Summoner |
| Level / Exp | 26 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by closed gate at level 26 on the 19th Voratun 122nd year of Ascendancy at 09:27 6 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 11 (base 11) |
| Constitution | 21 (base 17) |
| Magic | 8 (base 10) |
| Willpower | 65 (base 56) |
| Cunning | 50 (base 43) |
Resources
| Life | -159/569 |
| Equilibrium | 100 |
| Healing Factor | 0.85 |
| Regeneration | 17.0425 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 43 |
| Crit Chance | 16% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 43 |
| Crit Chance | 14% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47.833333333333 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 29.738871418813 (30%) |
| Defense | 15.35 |
| Ranged Defense | 15.35 |
| Fatigue | 7 |
| Physical Save | 23.924203121499 |
| Spell Save | 30.224203121499 |
| Mental Save | 34.125 |
Defense: Resistances
| Lightning | + 6%( 70%) |
| Temporal | + 6%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 93 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 167 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 107 with a minimum range of 15. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Master Summoner |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 5% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is poisoned and sick, doing 13.43 nature damage per turn. All damage it does is reduced by 19%. Numbing Poison |
| detrimental effect | The target is poisoned, taking 2.14 nature damage per turn and decreasing all heals received by 15%. Insidious Poison |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 37.82 fire damage, and talent cooldowns are increased by 36% plus 1 turn. Burning Hex |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 20%) Suffocating |
| beneficial effect | The target's skin turns to stone, granting 11 armour, 15 physical save and 15 spell save. Dwarven Resilience |
| beneficial effect | A flow of life spins around the target, regenerating 18.60 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of iron boots of evasion (11 def, 3 armour) pair of iron boots of evasion (11 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 Fatigue: +2% It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 28% chance to completely evade them and granting you 19 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding iron helm of knowledge (0 def, 3 armour) grounding iron helm of knowledge (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Cun / +2 Wil Changes resistances: +6% lightning / +6% temporal Mindpower: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | bright elven-wood wand of firewall [power 197] (6 cooldown) bright elven-wood wand of firewall [power 197] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to creates a wall of flames lasting for 4 turns (dam 197 overall), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 5 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +22% Life regen: +1.20 Rings can have magical properties. |
| On fingers | solipsist's steel ring of clarity solipsist's steel ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +4 Wil Mental save: +8 Confusion immunity: +26% Mindpower: +5 Rings can have magical properties. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | pulsing mindstar (12.5-13.75 power, 32 apr, nature damage) pulsing mindstar (12.5-13.75 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour) rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | mossy mindstar (2.5-2.75 power, 12 apr, nature damage) mossy mindstar (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick cashmere cloak of Iron Throne (2 def, 6 armour) thick cashmere cloak of Iron Throne (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 Changes stats: +2 Str / +1 Con Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cashmere robe of the mountain (+10%) (2 def, 0 armour) cashmere robe of the mountain (+10%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +10% physical Changes damage: +10% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Newly picked up pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage)pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when the wearer is hit: 8 ice Changes resistances: +11% cold Changes resistances penetration: +10% cold Changes damage: +6% cold Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
95 alchemist agate 95 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Dr. Eisenstein the Dwarf Summoner level 21
18th Voratun 122nd year of Ascendancy at 05:01 see stats
Level 10
Got a character to level 10.By Dr. Eisenstein the Dwarf Summoner level 10
16th Voratun 122nd year of Ascendancy at 21:51 see stats
Level 20
Got a character to level 20.By Dr. Eisenstein the Dwarf Summoner level 20
18th Voratun 122nd year of Ascendancy at 04:57 see stats
Log
Minotaur uses Sunder Arms.
Orc assassin performs a melee critical strike against Dr. Eisenstein!
Dr. Eisenstein resists!
Minotaur damages himself through Martyrdom!
Something hits Minotaur for 38 fire damage.
Minotaur hits Orc assassin for 171 physical damage.
Orc assassin hits Minotaur for 9 physical, 13 acid, 9 fire (31 total damage).
Orc assassin hits Dr. Eisenstein for 42 physical, 0 arcane, 11 acid, 13 fire, 14 physical, 2 nature, 11 acid, 13 fire (106 total damage).
Insidious Poison from Orc assassin hits Dr. Eisenstein for 2 nature damage.
Closed gate hits Dr. Eisenstein for 155 physical damage.
Numbing Poison from Orc assassin hits Dr. Eisenstein for 10 nature damage.
Dr. Eisenstein misses Orc assassin.
Dr. Eisenstein damages himself through Martyrdom!
Orc assassin hits Dr. Eisenstein for 1 nature, 0 mind, 10 acid, 7 fire (17 total damage).
Dr. Eisenstein hits Orc assassin for 13 nature, 4 mind (17 total damage).
Minotaur performs a melee critical strike against Orc assassin!
Orc assassin is crippled.
Minotaur damages himself through Martyrdom!
Minotaur hits Orc assassin for 225 physical damage.
Orc assassin hits Minotaur for 10 physical, 11 acid, 8 fire (29 total damage).
Orc assassin hits Dr. Eisenstein for 27 physical, 0 arcane, 11 acid, 13 fire, 17 physical, 2 nature, 11 acid, 13 fire (94 total damage).
Dr. Eisenstein feels pain again.
Dr. Eisenstein starts suffocating to death!
Dr. Eisenstein is suffocating.
Insidious Poison from Orc assassin hits Dr. Eisenstein for 2 nature damage.
Closed gate hits Dr. Eisenstein for 180 physical damage.
Numbing Poison from Orc assassin hits Dr. Eisenstein for 10 nature damage.
Dr. Eisenstein the level 26 dwarf summoner was dissected to death by a closed gate on level 31 of The Arena.
Numbing Poison from Orc assassin killed Dr. Eisenstein!
