Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 20 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by disarming trap at level 20 on the 12nd Regrowth 123rd year of Ascendancy at 23:41 / 1 |
Primary Stats
| Strength | 51 (base 37) |
| Dexterity | 25 (base 21) |
| Constitution | 35 (base 23) |
| Magic | 18 (base 10) |
| Willpower | 51 (base 31) |
| Cunning | 24 (base 10) |
Resources
| Life | -53/606 |
| Hate | 100/100 |
| Healing Factor | 1.4126081781202 |
| Regeneration | 3.4608900363946 |
Speed
| Mental | +50% |
| Attack | 0% |
| Movement | +355.51880328089% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 4 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 39 |
| Crit Chance | 25% |
| APR | 6 |
| Speed | 0.67 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 39 |
| Crit Chance | 32% |
| APR | 10 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.65 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +3% |
| Mind | +3% |
| Blight | +4% |
| Physical | +37% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 39.92 (81.030927835052%) |
| Defense | 25.849689532587 |
| Ranged Defense | 26.349689532587 |
| Fatigue | 37 |
| Physical Save | 37.462089389825 |
| Spell Save | 28.075 |
| Mental Save | 42.358059593217 |
Defense: Resistances
| Mind | + 22%( 70%) |
| Darkness | + 14%( 74%) |
| Fire | + 19%( 70%) |
| Nature | + 46%( 70%) |
| Blight | + 42%( 70%) |
| Physical | + 14%( 73%) |
| Cold | + 70%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 66% |
| Confusion Resistance | 64% |
| Fear Resistance | 44% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 244 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 127 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Effects
| talent | Gloom |
| talent | Surge |
| talent | Stalk |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 18% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -2 Luck, +5 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| detrimental effect | Huge cut that bleeds, doing 3.82 physical damage per turn. Bleeding |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +27% physical damage, +13 physical save, +13 mental save, 0/29 damage shrugged off this turn) Rampaging |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 31. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed warg claw. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed bloated horror heart. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) (Misfortune) Steel Helm of Garkul (0 def, 6 armour) (Misfortune)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 Curse of Misfortune A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | blighted iron gauntlets of strength (+3) (0 def, 1 armour) blighted iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str Damage when the wearer hits(melee): 6 blight Changes resistances: +6% blight Changes damage: +4% blight Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
| On fingers | psionicist's steel ring of perseverance psionicist's steel ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Stun/Freeze immunity: +22% Life regen: +1.00 Rings can have magical properties. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around neck | clarifying steel amulet of cunning (+2) clarifying steel amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +10% mind Confusion immunity: +20% Amulets can have magical properties. |
| In main hand | Flashstun the voratun longsword (43.5-60.9 power, 6 apr) (Nightmares) Flashstun the voratun longsword (43.5-60.9 power, 6 apr) (Nightmares)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +12 light Burst (radius 2) on crit: +8 darkness Damage conversion: 47% nature When wielded/worn: Physical crit. chance: +16.0% Changes resistances: +7% all Changes resistances penetration: +10% nature Changes damage: +3% light Curse of Nightmares Sharp, long, and deadly. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr) (Shrouds) Spellblaze Shard (20-26 power, 10 apr) (Shrouds)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage when this weapon hits: +10 blight / +10 fire burn Burst (radius 2) on crit: +20 fire / +20 infective blight When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% fire / +10% blight Curse of Shrouds This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | cashmere cloak 'Branoharadir' (2 def, 9 armour) (Nightmares) cashmere cloak 'Branoharadir' (2 def, 9 armour) (Nightmares)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +9 Defense: +2 Changes stats: +3 Mag / +1 Con Changes resistances: +3% mind / +13% cold Changes damage: +3% mind Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening steel plate armour of Eyal (4 def, 9 armour) (Nightmares) enlightening steel plate armour of Eyal (4 def, 9 armour) (Nightmares)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +5 Cun / +4 Wil Mental save: +12 Life regen: +1.20 Maximum life: +40.00 Healing mod.: +12% Curse of Nightmares A suit of armour made of metal plates. |
Inventory
regeneration infusion of the warrior (heal 233 over 5 turns) regeneration infusion of the warrior (heal 233 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 60) teleportation rune of the duelist (range 60)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 60 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
starlit steel amulet of constitution (+4) starlit steel amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +13% darkness / +15% light Blindness immunity: +22% Amulets can have magical properties. |
copper ring of fire (+20%) copper ring of fire (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
dwarven-steel dagger 'Adutha' (20.5-26.65 power, 7 apr) (Corpses) dwarven-steel dagger 'Adutha' (20.5-26.65 power, 7 apr) (Corpses)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Blindness immunity: +5% Pinning immunity: +20% Teleport immunity: +15% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elm magestaff of might (10-12 power, 2 apr, arcane damage) (Madness)elm magestaff of might (10-12 power, 2 apr, arcane damage) (Madness) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +6% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. alchemist's dwarven-steel gauntlets (0 def, 2 armour)alchemist's dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Wil / +3 Mag Damage when the wearer hits(melee): 5 fire / 5 cold / 5 lightning / 5 acid Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of spell shielding (4 def, 7 armour) (Shrouds)spiked reinforced leather armour of spell shielding (4 def, 7 armour) (Shrouds) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when the wearer is hit: 11 physical Changes resistances: +5% arcane Spell save: +15 Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. steel shield of acid resistance (+17%) (6 def, 2 armour, 39.5 block) (Corpses)steel shield of acid resistance (+17%) (6 def, 2 armour, 39.5 block) (Corpses) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +17% acid Talent granted: +2 Block Curse of Corpses Handheld deflection devices |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By RAGEBOT 9000 the Cornac Cursed level 13
9th Dusk 122nd year of Ascendancy at 14:31 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By RAGEBOT 9000 the Cornac Cursed level 18
10th Regrowth 123rd year of Ascendancy at 13:17 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By RAGEBOT 9000 the Cornac Cursed level 20
12nd Regrowth 123rd year of Ascendancy at 22:13 see stats
Level 10 (Roguelike)
Got a character to level 10.By RAGEBOT 9000 the Cornac Cursed level 10
10th Mirth 122nd year of Ascendancy at 12:42 see stats
Level 20 (Roguelike)
Got a character to level 20.By RAGEBOT 9000 the Cornac Cursed level 20
12nd Regrowth 123rd year of Ascendancy at 21:40 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By RAGEBOT 9000 the Cornac Cursed level 14
2nd Allure 123rd year of Ascendancy at 03:06 see stats
The Arena (Roguelike)
Unlocked Arena mode.By RAGEBOT 9000 the Cornac Cursed level 9
6th Mirth 122nd year of Ascendancy at 07:45 see stats
The secret city (Roguelike)
Discovered the truth about mages.By RAGEBOT 9000 the Cornac Cursed level 14
62nd Haze 122nd year of Ascendancy at 22:18 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By RAGEBOT 9000 the Cornac Cursed level 20
12nd Regrowth 123rd year of Ascendancy at 22:26 see stats
Log
RAGEBOT 9000 speeds up.
Bleeding from Xanarivea the blade horror hits RAGEBOT 9000 for 1 physical damage.
Xanarivea the blade horror uses Bear Trap.
Xanarivea the blade horror hits RAGEBOT 9000 for 11 physical damage.
RAGEBOT 9000 steals life from Xanarivea the blade horror!
Xanarivea the blade horror hits RAGEBOT 9000 for 4 cold, 7 physical, 7 light, 4 cold, 7 physical, 7 light (35 total damage).
RAGEBOT 9000 hits Xanarivea the blade horror for 42 nature, (15 to psi shield), 34 physical, 6 blight, 11 light, (11 to psi shield), 4 physical, 5 fire, 9 blight, 6 blight (117 total damage).
Prox's Lucky Halfling Foot twitches, alerting RAGEBOT 9000 that a trap is nearby.
Burning from RAGEBOT 9000 hits Xanarivea the blade horror for 5 fire damage.
RAGEBOT 9000 feels pain again.
Bleeding from Xanarivea the blade horror hits RAGEBOT 9000 for 2 physical damage.
Xanarivea the blade horror uses Assault.
Xanarivea the blade horror misses RAGEBOT 9000.
Xanarivea the blade horror hits RAGEBOT 9000 for 12 physical damage.
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Your hate has conquered a great adversary! (+32 hate)
Xanarivea the blade horror is no longer being stalked by RAGEBOT 9000.
RAGEBOT 9000 steals life from Xanarivea the blade horror!
Xanarivea the blade horror hits RAGEBOT 9000 for 4 cold, 8 physical, 8 light, 8 physical, 8 light (35 total damage).
RAGEBOT 9000 hits Xanarivea the blade horror for 43 nature, (15 to psi shield), 35 physical, 6 blight, 11 light, (9 to psi shield), 3 physical, 5 fire, 9 blight (113 total damage).
RAGEBOT 9000 killed Xanarivea the blade horror!
RAGEBOT 9000 receives 15 healing from Unnatural Body.
Bleeding from Xanarivea the blade horror hits RAGEBOT 9000 for 3 physical damage.
RAGEBOT 9000 triggers a trap (Xanarivea the blade horror's disarming trap)!
Your hatred grows even as your life fades! (+22 hate)
RAGEBOT 9000 begins rampaging!
Saving game...
