Blut the level 4 Skeleton Reaver by masentaja

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassReaver
Level / Exp4 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 14)
Dexterity23 (base 11)
Constitution10 (base 10)
Magic26 (base 26)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life169/169
Vim106/112
Healing Factor1.1
Regeneration2.475

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage21
Accuracy34
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage12
Accuracy34
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense5.55
Ranged Defense5.55
Fatigue9
Physical Save10.5
Spell Save12.6
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance21%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance21%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Scourge1.30
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
1/5
0/5
0/5
Corruption / Vim1.30
2/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
1/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
1/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On feet
Light source
On head
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Ran for 12 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Blut wears:
marksman's copper ring.

Blut wears(replacing):
arcing iron waraxe (10.5-14.7 power, 2 apr).

You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 24.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 18.5 block).
You gain 2.39 gold from the transmogrification of
shimmering elm magestaff of might (10-12 power, 2 apr, arcane element).
You gain 4.53 gold from the transmogrification of
cruel elm vilestaff of illumination (10-12 power, 2 apr, fire element).
You gain 4.46 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 1.01 gold from the transmogrification of
mossy mindstar of life (2-2.2 power, 12 apr, nature damage).
You gain 1.36 gold from the transmogrification of
gifted mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
You gain 1.09 gold from the transmogrification of
manasurge rune of the wizard (737% regen over 10 turns; 37 instant mana).
You gain 1.27 gold from the transmogrification of
biting gale rune (34 cold damage; 20 apply power).
You gain 1.36 gold from the transmogrification of
acid wave rune (52 acid damage; dur 5; apply 20).
You gain 1.12 gold from the transmogrification of
sun infusion of the sneak (rad 5; power 32; turns 3; dispells darkness).
You feel very confident walking into this place.