Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 6 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by Sairyee at level 6 on the 1st Mirth 122nd year of Ascendancy at 22:59 / 1 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 13 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 14 (base 12) |
| Willpower | 15 (base 12) |
| Cunning | 13 (base 12) |
Resources
| Life | -14/152 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 4 |
| Accuracy | 8 |
| Crit Chance | 0% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.7 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1.05 |
| Ranged Defense | 1.05 |
| Fatigue | 0 |
| Physical Save | 7.7 |
| Spell Save | 10.15 |
| Mental Save | 9.8 |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 35%) Suffocating |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. acid wave rune (149 acid damage; dur 5; apply 21)acid wave rune (149 acid damage; dur 5; apply 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 149.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 21. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. penetrating drakeskin leather sling of coldpenetrating drakeskin leather sling of cold Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +13 cold When wielded/worn: Changes resistances penetration: +25% physical Changes damage: +22% cold Damage Shield penetration: +35% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. wyrmwaxed cashmere cloak (2 def, 0 armour)wyrmwaxed cashmere cloak (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +7% acid / +7% fire / +8% cold / +7% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. brawler's drakeskin leather gloves of the verdant (0 def, 3 armour)brawler's drakeskin leather gloves of the verdant (0 def, 3 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Str / +4 Dex / +3 Cun Changes resistances: +11% blight / +11% darkness / +12% arcane Damage affinity(heal): +9% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-1 turn) Physical save: +8 Spell save: +16 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of clarity (5 def, 8 armour)cleansing drakeskin leather armour of clarity (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +16% blight / +15% nature / +7% mind Mental save: +14 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour 'Bethigata' (5 def, 11 armour)dwarven-steel plate armour 'Bethigata' (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +18 Physical power: +4 Armour: +11 Defense: +5 Fatigue: +16% Changes resistances: +20% fire Healing mod.: +10% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour of resilience (5 def, 11 armour)dwarven-steel plate armour of resilience (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Maximum life: +32.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun shield of fire resistance (+25%) (12 def, 3 armour, 196 block)voratun shield of fire resistance (+25%) (12 def, 3 armour, 196 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes resistances: +25% fire Talent granted: +5 Block Handheld deflection devices. |
80 alchemist agate 80 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Silivena the pouch of voratun shots (20/50, 60.5-72.6 power, 13 apr)Silivena the pouch of voratun shots (20/50, 60.5-72.6 power, 13 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 60.5 - 72.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +7.0% Capacity: 50 Turns elapse between self-loadings: 2 Damage (Ranged): +15 cold / +17 darkness / +28 mind Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +8 mind Damage against: +15% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of voratun shots of gravity (25/25, 52-62.4 power, 6 apr)inquisitor's pouch of voratun shots of gravity (25/25, 52-62.4 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 25 On weapon hit: * 10% chance to crush the target On weapon crit: * burns latent spell energy Damage (Ranged): +16 gravity / +18 manaburn arcane Shots are used with slings to pummel your foes to death. |
Achievements
Log
Welcome to level 4 [Sairyee].
Sairyee has 10 stat point(s), 8 class talent point(s), 6 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Sairyee picks up (a.): dwarven-steel plate armour 'Bethigata' (5 def, 11 armour).
Sairyee picks up (b.): 80 alchemist agate.
Ran for 4 turns (stop reason: didn't move).
You don't see how to get there...
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 5 [Sairyee].
Sairyee has 13 stat point(s), 10 class talent point(s), 6 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Welcome to level 6 [Sairyee].
Sairyee has 15 stat point(s), 11 class talent point(s), 7 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Sairyee picks up (a.): acid wave rune (149 acid damage; dur 5; apply 21).
Sairyee picks up (b.): wyrmwaxed cashmere cloak (2 def, 0 armour).
Sairyee picks up (d.): dwarven-steel plate armour of resilience (5 def, 11 armour).
Sairyee picks up (h.): Silivena the pouch of voratun shots (20/50, 60.5-72.6 power, 13 apr).
Sairyee picks up (e.): voratun shield of fire resistance (+25%) (12 def, 3 armour, 196 block).
Sairyee picks up (j.): inquisitor's pouch of voratun shots of gravity (25/25, 52-62.4 power, 6 apr).
Sairyee picks up (c.): brawler's drakeskin leather gloves of the verdant (0 def, 3 armour).
Sairyee picks up (d.): cleansing drakeskin leather armour of clarity (5 def, 8 armour).
Sairyee picks up (b.): penetrating drakeskin leather sling of cold.
Sairyee starts suffocating to death!
Sairyee is suffocating.
Saving game...
