Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 7 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Sayrrie at level 7 on the 2nd Mirth 122nd year of Ascendancy at 01:26 / 1 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 13 (base 12) |
| Constitution | 17 (base 12) |
| Magic | 27 (base 12) |
| Willpower | 28 (base 12) |
| Cunning | 13 (base 12) |
Resources
| Life | -1/182 |
| Psi | 118/118 |
| Healing Factor | 1 |
| Regeneration | 5.45 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 4 |
| Accuracy | 8 |
| Crit Chance | 0% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.4 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 12.05 |
| Ranged Defense | 16.05 |
| Fatigue | 0 |
| Physical Save | 9.45 |
| Spell Save | 29.625 |
| Mental Save | 14.35 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Stun Resistance | 43% |
| Poison Resistance | 5% |
| Confusion Resistance | 10% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Generic Talents
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 35%) Suffocating |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| On fingers | Zanoleg ZanolegPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +4 Changes stats: +7 Mag / +7 Wil / +5 Con Changes damage: +3% arcane Spell save: +20 Poison immunity: +5% Disease immunity: +10% Confusion immunity: +10% Stun/Freeze immunity: +43% Teleport immunity: +10% Life regen: +4.80 Maximum stamina: +34.00 Spellpower: +10 Rings can have magical properties. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Polatira the cashmere wizard hat (2 def, 0 armour) Polatira the cashmere wizard hat (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Defense: +2 Changes resistances: +6% blight / +24% fire / +3% cold Changes damage: +16% fire Life regen: +0.40 Stamina each turn: +0.60 Maximum stamina: +10.00 A pointy cloth hat, very wizardly... |
| Main armor | focusing elven-silk robe of Linaniil (5 def, 0 armour) focusing elven-silk robe of Linaniil (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Wil / +6 Mag Mana each turn: +0.48 Psi each turn: +0.22 Maximum mana: +76.00 Spellpower: +23 Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion of the sneak (heal 69)healing infusion of the sneak (heal 69) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 69 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Velida (9-9.9 power, 24 apr, mind damage)Velida (9-9.9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% blight Physical save: +5 Spell save: +2 Mental save: +5 Equilibrium when hit: +0.50 Spell crit. chance: +2% Mindpower: +8 Mental crit. chance: +3% Healing mod.: +13% Heals friendly targets nearby when you use a nature summon: +10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. potent elm vilestaff (13-15.6 power, 2 apr, blight element)potent elm vilestaff (13-15.6 power, 2 apr, blight element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +13% blight Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Starnigh the dwarven-steel waraxe (20.5-28.7 power, 4 apr)Starnigh the dwarven-steel waraxe (20.5-28.7 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +14 fire When wielded/worn: Changes damage: +9% blight / +3% light Spell save: +12 Mana when firing critical spell: +2.00 Maximum mana: +40.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. grounding dwarven-steel helm (0 def, 4 armour)grounding dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% lightning / +7% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Velamima the steel mail armour (11 def, 12 armour)Velamima the steel mail armour (11 def, 12 armour) Requires: - Strength 20 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Accuracy: +2 Armour: +12 Defense: +11 Fatigue: +14% Changes stats: +3 Cun Changes resistances: +3% mind / +5% arcane Spell save: +25 Mental save: +16 Poison immunity: +5% Disease immunity: +10% Stun/Freeze immunity: +15% A suit of armour made of mail. |
55 alchemist agate 55 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Oozequeller the pouch of iron shots (17/17, 12.5-15 power, 1 apr)Oozequeller the pouch of iron shots (17/17, 12.5-15 power, 1 apr) Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 12.5 - 15.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 17 On weapon hit: * Slows global speed by 40% * 20% chance to torment the target Damage (Ranged): +8 darkness / +7 mind / +16 nature Burst (radius 1) on hit: +8 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots 'Oakbloom' (15/37, 33-39.6 power, 3 apr)pouch of dwarven-steel shots 'Oakbloom' (15/37, 33-39.6 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.0 - 39.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 37 On weapon hit: * Slows global speed by 20% Damage (Ranged): +16 acid Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +4 acid When wielded/worn: Ammo reloads per turns: +4 Shots are used with slings to pummel your foes to death. |
Achievements
Log
Glulrana the halfling citizen uses Indomitable.
Glulrana the halfling citizen is moving freely.
You feel a surge of power as a powerful creature falls nearby.
Sayrrie picks up (i.): Oozequeller the pouch of iron shots (17/17, 12.5-15 power, 1 apr).
Sayrrie picks up (j.): pouch of dwarven-steel shots 'Oakbloom' (15/37, 33-39.6 power, 3 apr).
Sayrrie picks up (f.): Velamima the steel mail armour (11 def, 12 armour).
You feel a surge of power as a powerful creature falls nearby.
Sayrrie picks up (e.): Polatira the cashmere wizard hat (2 def, 0 armour).
Sayrrie wears: focusing elven-silk robe of Linaniil (5 def, 0 armour).
Sayrrie wears: Polatira the cashmere wizard hat (2 def, 0 armour).
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 7 [Sayrrie].
Sayrrie has 18 stat point(s), 12 class talent point(s), 8 generic talent point(s), 6 category point(s) to spend. Press p to use them.
Sayrrie picks up (d.): Starnigh the dwarven-steel waraxe (20.5-28.7 power, 4 apr).
Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Sayrrie starts suffocating to death!
Sayrrie is suffocating.
Saving game...
