Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 5 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Sayrrie at level 5 on the 1st Mirth 122nd year of Ascendancy at 17:44 / 1 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 13 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 14 (base 12) |
| Willpower | 15 (base 12) |
| Cunning | 13 (base 12) |
Resources
| Life | -13/143 |
| Psi | 105/105 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 4 |
| Accuracy | 8 |
| Crit Chance | 0% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.7 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1.05 |
| Ranged Defense | 1.05 |
| Fatigue | 0 |
| Physical Save | 7.7 |
| Spell Save | 10.15 |
| Mental Save | 9.8 |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Generic Talents
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 35%) Suffocating |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. chilling steel dagger (12-15.6 power, 6 apr)chilling steel dagger (12-15.6 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. living mindstar 'Shockstake' (17.5-19.25 power, 40 apr, mind damage)living mindstar 'Shockstake' (17.5-19.25 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 physical Changes resistances: +24% mind / +10% physical Changes resistances penetration: +15% lightning / +8% physical Changes damage: +12% lightning / +7% physical Mental save: +5 Maximum psi: +50.00 Mindpower: +5 Mental crit. chance: +5% Healing mod.: +23% Heals friendly targets nearby when you use a nature summon: +22 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
fungal drakeskin leather sling of power fungal drakeskin leather sling of powerRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +4 Con Changes resistances penetration: +19% physical Changes damage: +22% physical Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 180 life over 5 turns, placing all other charms into a 20 cooldown. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour of stability (2 def, 4 armour)cleansing cured leather armour of stability (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +12% blight / +7% physical / +14% nature Physical save: +14 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. corrosive voratun shield of mind resistance (+17%) (12 def, 3 armour, 195.5 block)corrosive voratun shield of mind resistance (+17%) (12 def, 3 armour, 195.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 17% chance to corrode armor Changes stats: +4 Con Changes resistances: +17% acid / +16% mind Talent granted: +5 Block Handheld deflection devices. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots of annihilation (21/21, 28-33.6 power, 7 apr) pouch of steel shots of annihilation (21/21, 28-33.6 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 28.0 - 33.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +9.5% Capacity: 21 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
Achievements
Log
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 2 [Sayrrie].
Sayrrie has 5 stat point(s), 6 class talent point(s), 4 generic talent point(s), 6 category point(s) to spend. Press p to use them.
Welcome to level 3 [Sayrrie].
Sayrrie has 8 stat point(s), 7 class talent point(s), 5 generic talent point(s), 6 category point(s) to spend. Press p to use them.
Welcome to level 4 [Sayrrie].
Sayrrie has 10 stat point(s), 8 class talent point(s), 6 generic talent point(s), 6 category point(s) to spend. Press p to use them.
Welcome to level 5 [Sayrrie].
Sayrrie has 13 stat point(s), 10 class talent point(s), 6 generic talent point(s), 6 category point(s) to spend. Press p to use them.
You pickup 0.50 gold pieces.
You pickup 3.15 gold pieces.
Sayrrie picks up (a.): chilling steel dagger (12-15.6 power, 6 apr).
Sayrrie picks up (b.): living mindstar 'Shockstake' (17.5-19.25 power, 40 apr, mind damage).
Sayrrie picks up (c.): corrosive voratun shield of mind resistance (+17%) (12 def, 3 armour, 195.5 block).
Sayrrie picks up (f.): pouch of steel shots of annihilation (21/21, 28-33.6 power, 7 apr).
Sayrrie picks up (c.): cleansing cured leather armour of stability (2 def, 4 armour).
Sayrrie picks up (c.): fungal drakeskin leather sling of power.
Ran for 4 turns (stop reason: didn't move).
Ran for 7 turns (stop reason: didn't move).
Ran for 5 turns (stop reason: didn't move).
Sayrrie starts suffocating to death!
Sayrrie is suffocating.
Saving game...
