Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 8 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by halfling slinger at level 8 on the 1st Flare 122nd year of Ascendancy at 01:21 / 1 |
Primary Stats
| Strength | 35 (base 28) |
| Dexterity | 22 (base 12) |
| Constitution | 21 (base 12) |
| Magic | 28 (base 17) |
| Willpower | 25 (base 12) |
| Cunning | 22 (base 12) |
Resources
| Psi | 100/105 |
| Life | -10/208 |
| Positive | 0/61 |
| Stamina | 139/158 |
| Paradox | 150 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 16 |
| Crit Chance | 11% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25.5 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.15 |
| Crit Chance | 7% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 19.2 |
| Ranged Defense | 19.2 |
| Fatigue | 0 |
| Physical Save | 19.6 |
| Spell Save | 18.55 |
| Mental Save | 16.45 |
Defense: Resistances
| All | + 18%( 70%) |
Defense: Immunities
| Knockback Resistance | 0% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Celestial / Combat | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Beyond the Flesh |
| talent | Weapon of Light |
| talent | Skate |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and the duration of all timed effects by 15%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | active |
Equipment
| Psionic focus | emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | elm starstaff 'Ivussra' (10-12 power, 2 apr, darkness element) elm starstaff 'Ivussra' (10-12 power, 2 apr, darkness element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +1 Wil Changes damage: +10% darkness Talent granted: +1 Command Staff Mana each turn: +0.13 Maximum mana: +44.00 Spellpower: +3 Spell crit. chance: +1% Infravision radius: +3 Staves designed for wielders of magic, by the greats of the art. |
Inventory
vision rune (radius 12; dur 22; see dragon) vision rune (radius 12; dur 22; see dragon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 16) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any dragon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Polamina the dwarven-steel battleaxe (32-48 power, 2 apr) Polamina the dwarven-steel battleaxe (32-48 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease Damage (Melee): +20 blight When wielded/worn: Grants telepathy: Dragon Disease immunity: +29% Vim when firing critical spell: +5.00 Spellpower: +2 Spell crit. chance: +3% See invisible: +6 Massive two-handed battleaxes. |
Belegawen (9.5-12.35 power, 5 apr) Belegawen (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 nature / +5 temporal When wielded/worn: Physical power: +2 Changes stats: +2 Con Maximum encumbrance: +20 Physical save: +3 Sharp, short and deadly. |
balanced voratun dagger of daylight (39-50.7 power, 9 apr) balanced voratun dagger of daylight (39-50.7 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 light Damage against: +15% Undead When wielded/worn: Accuracy: +8 Defense: +12 Sharp, short and deadly. |
insidious stralite dagger of evisceration (27.5-35.75 power, 9 apr) insidious stralite dagger of evisceration (27.5-35.75 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +27 insidious poison When wielded/worn: Physical crit. chance: +8.0% Physical power: +10 Sharp, short and deadly. |
Galulemnir the Splendourking (46-64.4 power, 6 apr) Galulemnir the Splendourking (46-64.4 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% Damage (Melee): +18 mind When wielded/worn: Accuracy: +28 Effects on melee hit: * 30% chance to blind Changes stats: +5 Str / +6 Dex Changes resistances: +9% light / +3% nature Changes damage: +9% light / +12% physical Stamina when hit: +1.90 Light radius: +2 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. |
iron waraxe 'Mayyda' (11-15.4 power, 2 apr) iron waraxe 'Mayyda' (11-15.4 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 blight / +12 physical / +8 darkness Burst (radius 1) on hit: +8 blight Damage against: +8% Living When wielded/worn: Physical power: +6 Changes resistances: +9% temporal One-handed war axes. |
Ashraze the dwarven-steel mail armour (3 def, 8 armour) Ashraze the dwarven-steel mail armour (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when hit (Melee): 8 fire Changes resistances: +16% blight / +6% cold / +20% nature / +6% acid Changes resistances penetration: +5% fire Spell save: +15 A suit of armour made of mail. |
Smoldergasher (2 def, 6 armour) Smoldergasher (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +12% nature / +12% blight Changes resistances penetration: +10% mind Changes damage: +3% fire A suit of armour made of mail. |
marauder's drakeskin leather armour of Eyal (13 def, 8 armour) marauder's drakeskin leather armour of Eyal (13 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +13 Fatigue: +8% Changes stats: +8 Str / +6 Dex Physical save: +13 Life regen: +1.70 Maximum life: +65.00 Healing mod.: +25% A suit of armour made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Talent Strength of Purpose is ready to use.
Halfling slinger's Shoot hits Sairriiee for 26 physical, 4 lightning, 4 temporal (35 total damage).
Halfling slinger shoots!
Halfling slinger's Shoot hits Sairriiee for 22 physical, 4 lightning, 4 temporal (32 total damage).
Halfling slinger shoots!
Halfling slinger's Shoot hits Sairriiee for 22 physical, 4 lightning, 4 temporal (32 total damage).
Halfling slinger shoots!
Sairriiee casts Rune: Shielding.
A shield forms around Sairriiee.
Halfling slinger shoots!
Halfling slinger's Shoot hits Sairriiee for (24 absorbed), 0 physical, (4 absorbed), 0 lightning, (4 absorbed), 0 temporal (0 total damage).
Halfling slinger shoots!
Halfling slinger's Shoot hits Sairriiee for (22 absorbed), 0 physical, (4 absorbed), 0 lightning, (4 absorbed), 0 temporal (0 total damage).
Halfling slinger shoots!
Halfling slinger's Shoot hits Sairriiee for (23 absorbed), 0 physical, (4 absorbed), 0 lightning, (4 absorbed), 0 temporal (0 total damage).
Halfling slinger shoots!
Your shield crumbles under the damage!
The shield around Sairriiee crumbles.
Halfling slinger's Shoot hits Sairriiee for (2 absorbed), 21 physical, 4 lightning, 4 temporal (30 total damage).
Halfling slinger shoots!
Talent Quick as Thought is ready to use.
Halfling slinger's Shoot hits Sairriiee for 24 physical, 4 lightning, 4 temporal (33 total damage).
Halfling slinger shoots!
Halfling slinger's Shoot hits Sairriiee for 21 physical, 4 lightning, 4 temporal (31 total damage).
Halfling slinger shoots!
Halfling slinger shoots!
Saving game...
