Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 6 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by Sairyee at level 6 on the 2nd Mirth 122nd year of Ascendancy at 07:21 / 1 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 13 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 14 (base 12) |
| Willpower | 15 (base 12) |
| Cunning | 13 (base 12) |
Resources
| Life | -14/152 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 4 |
| Accuracy | 13 |
| Crit Chance | 10% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.7 |
| Crit Chance | 11% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 6.25 |
| Ranged Defense | 6.25 |
| Fatigue | 3 |
| Physical Save | 9.975 |
| Spell Save | 12.425 |
| Mental Save | 12.075 |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 35%) Suffocating |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| On head | Sunclash (0 def, 3 armour) Sunclash (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to blind * 40% chance to inflict damage reduction Changes stats: +13 Lck Changes resistances: +9% light Changes resistances penetration: +5% darkness / +5% light Spell crit. chance: +6% Mental crit. chance: +6% A cap made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion (565% speed; 8 turns)movement infusion (565% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 565% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the duelist (radius 13; dur 27; see horror)vision rune of the duelist (radius 13; dur 27; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 26) for 27 turns. Your mind will become more receptive for 27 turns, allowing you to sense any horror around. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Zanirontir the Strikebreacher (28.5-42.75 power, 2 apr)Zanirontir the Strikebreacher (28.5-42.75 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +8 lightning When wielded/worn: Accuracy: +13 Defense: +13 Effects on melee hit: * 15% chance to daze Changes resistances: +12% darkness Spell save: +6 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of corruption (62.5-100 power, 4 apr)voratun greatsword of corruption (62.5-100 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 16% chance to inflict damage reduction * 20% chance to curse the target Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. tempestuous rough leather armour (7 def, 2 armour)tempestuous rough leather armour (7 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +7 Ranged Defense: +6 Fatigue: +6% Damage (Melee): 6 lightning Damage (Ranged): 6 lightning Changes resistances: +13% lightning / +14% cold A suit of armour made of leather. |
45 alchemist agate 45 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. dragonbone wand of trap destruction 'Aerurab' [power 87] (17 cooldown)dragonbone wand of trap destruction 'Aerurab' [power 87] (17 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 acid Changes resistances: +5% arcane / +3% fire Changes resistances penetration: +15% acid Talent granted: +4 Strike It can be used to try to disarm traps in a line (disarm power 87), placing all other charms into a 17 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 6 [Sairyee].
Sairyee has 15 stat point(s), 11 class talent point(s), 7 generic talent point(s), 7 category point(s) to spend. Press p to use them.
You don't see how to get there...
Ran for 3 turns (stop reason: didn't move).
You feel a surge of power as a powerful creature falls nearby.
Ran for 6 turns (stop reason: didn't move).
Sairyee picks up (a.): movement infusion (565% speed; 8 turns).
Sairyee picks up (b.): vision rune of the duelist (radius 13; dur 27; see horror).
You pickup 0.75 gold pieces.
Sairyee picks up (e.): dragonbone wand of trap destruction 'Aerurab' [power 87] (17 cooldown).
Sairyee picks up (c.): 45 alchemist agate.
Sairyee picks up (c.): tempestuous rough leather armour (7 def, 2 armour).
Sairyee picks up (c.): voratun greatsword of corruption (62.5-100 power, 4 apr).
Sairyee picks up (c.): Zanirontir the Strikebreacher (28.5-42.75 power, 2 apr).
Sairyee picks up (e.): Sunclash (0 def, 3 armour).
Sairyee wears: Sunclash (0 def, 3 armour).
Sairyee starts suffocating to death!
Sairyee is suffocating.
Saving game...
