Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 7 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by white worm mass at level 7 on the 5th Flare 122nd year of Ascendancy at 23:41 / 1 |
Primary Stats
| Strength | 22 (base 12) |
| Dexterity | 28 (base 12) |
| Constitution | 24 (base 12) |
| Magic | 32 (base 18) |
| Willpower | 27 (base 12) |
| Cunning | 25 (base 12) |
Resources
| Life | -3/355 |
| Mana | 161/221 |
| Stamina | 168/172 |
| Psi | 107/107 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +121.32500596972% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 39 |
| Crit Chance | 8% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34.5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.45 |
| Crit Chance | 9% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 20.65 |
| Ranged Defense | 20.65 |
| Fatigue | 0 |
| Physical Save | 16.1 |
| Spell Save | 20.325 |
| Mental Save | 18.2 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Teleport Resistance | 20% |
| Knockback Resistance | 0% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shadow Combat |
| talent | Beyond the Flesh |
| talent | Skate |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is poisoned, taking 8.60 nature damage per turn. Poison |
| beneficial effect | Increases global action speed by 21%. Speed |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| Psionic focus | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
| In main hand | Eclipse (18-21.6 power, 4 apr, physical element) Eclipse (18-21.6 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal / +15% physical / +15% light / +15% darkness Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| Main armor | cashmere robe 'Tulonaridil' (2 def, 0 armour) cashmere robe 'Tulonaridil' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Damage when hit (Melee): 16 blight Changes resistances penetration: +5% blight / +12% physical / +14% darkness Changes damage: +18% blight / +14% physical / +7% darkness Maximum hate: +11.00 Mindpower: +8 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | elven-silk cloak 'Lelumanaritir' (3 def, 4 armour) elven-silk cloak 'Lelumanaritir' (3 def, 4 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +27 Armour: +4 Defense: +3 Fatigue: -9% Changes stats: +3 Dex Changes resistances: +21% darkness Changes resistances penetration: +16% darkness Changes damage: +23% darkness Stealth bonus: +23 Silence immunity: +10% Teleport immunity: +20% Maximum life: +145.00 Maximum stamina: +32.00 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| On fingers | gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Armour penetration: +13 Defense: +10 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Inventory
invisibility rune (power 11 for 8 turns) invisibility rune (power 11 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 11) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
insidious voratun dagger of persecution (36-46.8 power, 9 apr) insidious voratun dagger of persecution (36-46.8 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +23 insidious poison Damage against: +19% Unnatural When wielded/worn: Changes stats: +6 Wil Sharp, short and deadly. |
steel greatmaul 'Veleta' (29-43.5 power, 2 apr) steel greatmaul 'Veleta' (29-43.5 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn Damage against: +7% Unnatural When wielded/worn: Changes stats: +3 Wil Changes resistances: +9% lightning / +6% cold Massive two-handed mauls. |
flaming voratun longsword of crippling (42.5-59.5 power, 6 apr) flaming voratun longsword of crippling (42.5-59.5 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +12 fire When wielded/worn: Physical crit. chance: +12.0% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. nature's vined mindstar (6-6.6 power, 18 apr, nature damage)nature's vined mindstar (6-6.6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +3% nature Disease immunity: +10% Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage) pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 12 ice Changes resistances: +12% cold Changes resistances penetration: +8% cold Changes damage: +14% cold Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lightninghacker (30-36 power, 6 apr, fire element) Lightninghacker (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 lightning When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 29 arcane Damage when hit (Melee): 8 lightning Changes resistances: +6% lightning / +14% cold / +5% arcane / +14% temporal Changes damage: +30% fire Talent granted: +1 Command Staff Maximum mana: +76.00 Spellpower: +24 Spell crit. chance: +16% Defense after a teleport: +28 Resist all after a teleport: +14% New effects duration reduction after a teleport: +41% Reduces paradox failures(equivalent to willpower): +46 Staves designed for wielders of magic, by the greats of the art. |
flaming dwarven-steel waraxe of phasing (20-28 power, 12 apr) flaming dwarven-steel waraxe of phasing (20-28 power, 12 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +17% Burst (radius 1) on hit: +10 fire One-handed war axes. |
This item will automatically be transmogrified when you leave the level. pair of rough leather boots (0 def, 1 armour)pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
Furnaceseam the steel plate armour (4 def, 9 armour) Furnaceseam the steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when hit (Melee): 8 fire Changes resistances: +6% temporal / +6% fire Life regen: +1.40 Maximum life: +48.00 Healing mod.: +12% A suit of armour made of metal plates. |
reinforced voratun shield of crushing (12 def, 12 armour, 238 block) reinforced voratun shield of crushing (12 def, 12 armour, 238 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +12 Defense: +12 Ranged Defense: +12 Fatigue: +14% Talent granted: +5 Block Handheld deflection devices. |
steel shield 'Balilerig' (6 def, 2 armour, 39.5 block) steel shield 'Balilerig' (6 def, 2 armour, 39.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +12% arcane Talent granted: +2 Block Hate when firing a critical mind attack: +1.00 Mental crit. chance: +2% Handheld deflection devices. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Cyragalle the white worm mass uses Reload.
Cyragalle the white worm mass is disarmed!
Saillyne is no longer pinned.
Cyragalle the white worm mass rearms.
White worm mass uses Multiply.
Saillyne hits White worm mass for 34 darkness, 31 darkness (66 total damage).
Saillyne is no longer out of phase.
Saillyne performs a melee critical strike against White worm mass!
Saillyne hits White worm mass for 54 darkness damage.
Saillyne killed White worm mass!
Saillyne hits White worm mass for 34 darkness, 31 darkness (66 total damage).
Cyragalle the white worm mass shoots!
White worm mass crawls poison onto Saillyne.
Saillyne is poisoned!
Saillyne hits White worm mass for 18 blight damage.
White worm mass hits Saillyne for 8 nature damage.
Cyragalle the white worm mass's Shoot hits Saillyne for 77 physical, 3 darkness, 4 fire (86 total damage).
Saillyne hits White worm mass for 34 darkness damage.
Cyragalle the white worm mass uses Multiply.
Saillyne killed White worm mass!
Talent Rune: Phase Door is ready to use.
Talent Stealth is ready to use.
Saving game...
