Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 6 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by Saillyee at level 6 on the 2nd Mirth 122nd year of Ascendancy at 10:45 / 1 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 13 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 14 (base 12) |
| Willpower | 15 (base 12) |
| Cunning | 13 (base 12) |
Resources
| Life | -14/152 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 4 |
| Accuracy | 8 |
| Crit Chance | 0% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.7 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 6.05 |
| Ranged Defense | 6.05 |
| Fatigue | 0 |
| Physical Save | 7.7 |
| Spell Save | 10.15 |
| Mental Save | 9.8 |
Defense: Resistances
| All | 0%( 70%) |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 35%) Suffocating |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| Main armor | elven-silk robe of frost (+24%) (5 def, 0 armour) elven-silk robe of frost (+24%) (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +24% cold Changes damage: +16% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. acid wave rune (71 acid damage; dur 5; apply 20)acid wave rune (71 acid damage; dur 5; apply 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 71.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 20. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 9 turns)invisibility rune (power 11 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 11) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the wizard (range 107)teleportation rune of the wizard (range 107) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 107 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Voroma (20-24 power, 4 apr, physical element)Voroma (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Damage (Melee): 33 arcane Changes resistances: +3% blight Changes damage: +20% physical Talent granted: +1 Command Staff Mental save: +10 Poison immunity: +10% Disease immunity: +25% Only die when reaching: -60.00 life Maximum mana: +44.00 Spellpower: +17 Spell crit. chance: +3% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel dragonbone starstaff of blasting (30-36 power, 6 apr, light element)cruel dragonbone starstaff of blasting (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Changes damage: +30% light Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +22 Spell crit. chance: +11% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Glorama the iron waraxe (11.5-16.1 power, 2 apr)Glorama the iron waraxe (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +18 insidious poison When wielded/worn: Changes resistances: +3% mind / +4% physical Changes damage: +3% arcane Poison immunity: +5% Maximum vim: +10.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Ravenpassion (40.5-56.7 power, 6 apr)Ravenpassion (40.5-56.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% On weapon crit: * splashes the target with acid Damage (Melee): +17 acid Burst (radius 1) on hit: +20 darkness Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +13 Armour penetration: +5 Physical crit. chance: +12.0% Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +1 Dex Changes resistances: +3% darkness Critical mult.: +20.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows 'Aeretta' (21/21, 20-28 power, 7 apr)quiver of ash arrows 'Aeretta' (21/21, 20-28 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 21 On weapon crit: * wounds the target Damage (Ranged): +12 mind / +11 bleed Burst (radius 2) on crit: +20 mind Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Welcome to level 4 [Saillyee].
Saillyee has 10 stat point(s), 8 class talent point(s), 6 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Welcome to level 5 [Saillyee].
Saillyee has 13 stat point(s), 10 class talent point(s), 6 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Saillyee picks up (a.): invisibility rune (power 11 for 9 turns).
Saillyee picks up (b.): teleportation rune of the wizard (range 107).
Saillyee picks up (a.): acid wave rune (71 acid damage; dur 5; apply 20).
Saillyee picks up (e.): Ravenpassion (40.5-56.7 power, 6 apr).
Saillyee picks up (f.): elven-silk robe of frost (+24%) (5 def, 0 armour).
Saillyee picks up (e.): cruel dragonbone starstaff of blasting (30-36 power, 6 apr, light element).
Saillyee wears: elven-silk robe of frost (+24%) (5 def, 0 armour).
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 6 [Saillyee].
Saillyee has 15 stat point(s), 11 class talent point(s), 7 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Saillyee picks up (f.): Glorama the iron waraxe (11.5-16.1 power, 2 apr).
You don't see how to get there...
You feel a surge of power as a powerful creature falls nearby.
Saillyee picks up (h.): quiver of ash arrows 'Aeretta' (21/21, 20-28 power, 7 apr).
Saillyee starts suffocating to death!
Saillyee is suffocating.
Saving game...
