Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 7 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Celliee at level 7 on the 2nd Mirth 122nd year of Ascendancy at 03:20 / 1 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 13 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 16 (base 12) |
| Willpower | 21 (base 12) |
| Cunning | 14 (base 12) |
Resources
| Life | -16/174 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Barehand
| Damage | 4 |
| Accuracy | 8 |
| Crit Chance | 1% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.15 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 1.05 |
| Ranged Defense | 1.05 |
| Fatigue | 1 |
| Physical Save | 8.75 |
| Spell Save | 12.95 |
| Mental Save | 22.125 |
Defense: Resistances
| All | 0%( 70%) |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Generic Talents
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 35%) Suffocating |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Aeruth' (0 def, 1 armour) rough leather cap 'Aeruth' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Mag / +1 Cun / +3 Con Changes resistances: +7% cold / +7% fire Changes damage: +3% temporal Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 10.00% A cap made of leather. |
| On fingers | Amarain the Singekin Amarain the SingekinInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armor Changes stats: +6 Wil Changes resistances penetration: +10% acid Changes damage: +24% acid / +3% fire Mental save: +12 Rings can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 341 over 5 turns)regeneration infusion (heal 341 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 341 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (268 lightning damage)lightning rune (268 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 89.33 to 268.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Xeroth the Blackvault (36.5-58.4 power, 2 apr)Xeroth the Blackvault (36.5-58.4 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +20 darkness Damage against: +20% Living When wielded/worn: Defense: +8 Ranged Defense: +8 Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances: +6% fire / +6% cold Blindness immunity: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steady dragonbone longbowsteady dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +8 Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thought-forged iron waraxe of erosion (11.5-16.1 power, 2 apr)thought-forged iron waraxe of erosion (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 15% chance to cause random insanity Damage (Melee): +8 mind / +7 temporal / +7 nature When wielded/worn: Changes stats: +2 Cun / +2 Wil One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Unlightwing the voratun gauntlets (0 def, 3 armour)Unlightwing the voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +15 Armour: +3 Effects when hit in melee: * 60% chance to reduce powers by 20% * 55 arcane resource burn Damage when hit (Melee): 8 darkness Changes stats: +5 Str Changes resistances penetration: +15% darkness / +10% fire Spell save: +36 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour (2 def, 4 armour)cleansing cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +12% nature / +13% blight A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Shadepunish the steel plate armour (4 def, 9 armour)Shadepunish the steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 light / 8 darkness Changes stats: +3 Wil Changes resistances: +19% blight / +16% darkness / +5% arcane Changes damage: +3% darkness / +6% blight Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. slimey quiver of dragonbone arrows of erosion (24/24, 51-71.4 power, 18 apr)slimey quiver of dragonbone arrows of erosion (24/24, 51-71.4 power, 18 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 51.0 - 71.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 24 On weapon hit: * Slows global speed by 13% Damage (Ranged): +18 temporal / +13 nature Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 6 [Celliee].
Celliee has 15 stat point(s), 11 class talent point(s), 8 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Celliee picks up (g.): Shadepunish the steel plate armour (4 def, 9 armour).
Celliee picks up (c.): Amarain the Singekin.
You feel a surge of power as a powerful creature falls nearby.
Celliee picks up (d.): Xeroth the Blackvault (36.5-58.4 power, 2 apr).
You feel a surge of power as a powerful creature falls nearby.
Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 7 [Celliee].
Celliee has 18 stat point(s), 12 class talent point(s), 9 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Celliee picks up (h.): rough leather cap 'Aeruth' (0 def, 1 armour).
Celliee wears: Amarain the Singekin.
Celliee wears: rough leather cap 'Aeruth' (0 def, 1 armour).
Celliee starts suffocating to death!
Celliee is suffocating.
Saving game...
