Justice the level 50 Whitehoof Archmage by fayd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1498%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 10)
Dexterity15 (base 10)
Constitution45 (base 29)
Magic121 (base 60)
Willpower96 (base 60)
Cunning108 (base 60)

Resources

Life1202/1202
Mana370/370
Steam90/90
Healing Factor1.7911689881047
Regeneration11.553039973275

Speed

Mental0%
Attack0%
Movement+158.56571854537%
Spell0%
Global+124.62104795839%

Vision

Sight10
Lite9
See Stealth20
See Invisible12

Offense: Mainhand

Damage55
Accuracy22
Crit Chance47%
APR18
Speed1.00

Offense: Spell

Spellpower104
Crit Chance81%
Speed1
Cooldown Reduction10

Offense: Mind

Mindpower62
Crit Chance33%
Speed1

Offense: Damage Bonus

Blight+12%
Arcane+82%
Cold+52%
All0%
Darkness+15%
Light+32%
Temporal+52%
Physical+47%
Mind+8%
Fire+37%
Lightning+75%

Offense: Damage Penetration

Lightning+73%
Mind+15%
All0%

Defense: Base

Armour (hardiness)56 (45%)
Defense46
Ranged Defense57
Fatigue0
Physical Save62
Spell Save53
Mental Save57

Defense: Resistances

Acid+ 29%( 70%)
Arcane+ 31%( 70%)
Cold+ 46%( 70%)
All+ 22%( 70%)
Lightning+ 54%( 70%)
Light+ 41%( 70%)
Temporal+ 29%( 70%)
Physical+ 38%( 70%)
Darkness+ 39%( 70%)
Fire+ 41%( 70%)
Nature+ 30%( 70%)

Defense: Immunities

Teleport Resistance100%
Pinning Resistance100%
Bleed Resistance100%
Instadeath Resistance100%
Silence Resistance50%
Stun Resistance51%
Poison Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Runes
Runes
Runes
Implants

Class Talents

Spell / Occult technomancy1.40
5/5
5/5
0/5
0/5
Spell / Storm1.30
5/5
1/5
5/5
5/5
Spell / Air1.30
4/5
5/5
3/5
5/5
Spell / Arcane1.50
3/5
0/5
0/5
0/5
Spell / Galvanic technomancy1.40
3/5
4/5
2/5
2/5
Spell / Phantasm1.30
1/5
3/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
1/5
2/5

Generic Talents

Spell / Staff combat1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
3/5
2/5
2/5
1/5
Steamtech / Physics1.00
4/5
5/5
6/5
0/5
Steamtech / Chemistry1.00
4/5
4/5
4/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
1/5
Spell / Conveyance1.30
4/5
1/5
4/5
0/5
Race / Whitehooves1.20
5/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold Buy an item from an AAA.
By Justice the Whitehoof Archmage level 7
21st Retaking 124th year of Ascendancy at 15:10
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Justice the Whitehoof Archmage level 12
36th Retaking 124th year of Ascendancy at 16:58
see stats
Blood on the Moon Kill all of the Star Gazers within 7 game turns.
By Justice the Whitehoof Archmage level 31
34th Revenge 124th year of Ascendancy at 21:41
see stats
Dragon's Greed Amassed 8000 gold pieces.
By Justice the Whitehoof Archmage level 50
17th Loss 124th year of Ascendancy at 08:43
see stats
Exterminator Killed 1000 creatures.
By Justice the Whitehoof Archmage level 28
19th Revenge 124th year of Ascendancy at 15:10
see stats
Imp'ing Away You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Justice the Whitehoof Archmage level 50
18th Loss 124th year of Ascendancy at 22:27
see stats
Level 10 Got a character to level 10.
By Justice the Whitehoof Archmage level 10
25th Retaking 124th year of Ascendancy at 12:24
see stats
Level 20 Got a character to level 20.
By Justice the Whitehoof Archmage level 20
49th Retaking 124th year of Ascendancy at 23:50
see stats
Level 30 Got a character to level 30.
By Justice the Whitehoof Archmage level 30
19th Revenge 124th year of Ascendancy at 23:09
see stats
Level 40 Got a character to level 40.
By Justice the Whitehoof Archmage level 40
43rd Dearth 124th year of Ascendancy at 18:26
see stats
Level 50 Got a character to level 50.
By Justice the Whitehoof Archmage level 50
8th Loss 124th year of Ascendancy at 07:02
see stats
Once Upon A Time, In the West... Hear the Eidolon's retelling of the Scourge from the West's journey.
By Justice the Whitehoof Archmage level 35
19th Pain 124th year of Ascendancy at 00:51
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Justice the Whitehoof Archmage level 50
13rd Loss 124th year of Ascendancy at 16:05
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Justice the Whitehoof Archmage level 33
37th Revenge 124th year of Ascendancy at 21:36
see stats
Size is everything Did over 1500 damage in one attack.
By Justice the Whitehoof Archmage level 46
4th Loss 124th year of Ascendancy at 23:01
see stats
Size matters Did over 600 damage in one attack.
By Justice the Whitehoof Archmage level 25
18th Revenge 124th year of Ascendancy at 04:33
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Justice the Whitehoof Archmage level 50
18th Loss 124th year of Ascendancy at 18:05
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Justice the Whitehoof Archmage level 40
44th Dearth 124th year of Ascendancy at 06:19
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By Justice the Whitehoof Archmage level 45
51st Dearth 124th year of Ascendancy at 20:50
see stats
This will make a big Omelette! Collected 40 ritch eggs in the Ritch Hive.
By Justice the Whitehoof Archmage level 27
19th Revenge 124th year of Ascendancy at 08:21
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Justice the Whitehoof Archmage level 38
35th Pain 124th year of Ascendancy at 23:17
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Justice the Whitehoof Archmage level 22
4th Revenge 124th year of Ascendancy at 16:48
see stats

Log

Saving game...
Saving done.

You transfer Unsetting Sun (16 def, 20 armour, 280 block) to the online item's vault.
Saving done.

Saving game...

Saving done.

You transfer rejuvenating voratun plate armour of the dragon (0 def, 16 armour) to the online item's vault.
Saving done.

Saving game...

Saving done.

You transfer murderer's elven-silk cloak of sorcery (3 def, 0 armour) to the online item's vault.
Saving done.

Saving game...

Saving done.

You transfer Un'fezan's Cap (1 def, 0 armour) to the online item's vault.
Saving done.

Saving game...

Saving done.

You transfer Wrap of Stone (0 def, 0 armour) to the online item's vault.
Saving done.

Saving game...

Saving done.


Error while transfering Rod of Sarrilon (30-36 power, 4 apr, temporal element) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.


The furious lightning storm around Justice calms down and disappears.
Galen's Flowing Robe activates and resets Justice's Hurricane cooldown!
Galen's Flowing Robe activates and resets Justice's Arcane Shield cooldown!