Hope Sold Separately the level 9 Orc Gunslinger by roguelikedev

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Roguelike
SexFemale
RaceOrc
ClassGunslinger
Level / Exp9 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity34 (base 33)
Constitution14 (base 11)
Magic9 (base 10)
Willpower11 (base 10)
Cunning23 (base 22)

Resources

Life207/215
Steam100/100
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth13
See Invisible12

Offense: Mainhand

Damage23
Accuracy46
Crit Chance13%
APR2
Speed1.00

Offense: Offhand

Damage23
Accuracy46
Crit Chance13%
APR2
Speed1.00

Offense: Spell

Spellpower9
Crit Chance5%
Speed1

Offense: Mind

Mindpower22
Crit Chance14%
Speed1

Offense: Damage Bonus

Temporal+10%
All0%

Defense: Base

Armour (hardiness)15 (63.914983985962%)
Defense37
Ranged Defense37
Fatigue0
Physical Save13
Spell Save7
Mental Save23

Defense: Resistances

Cold+ 15%( 70%)
Physical+ 6%( 70%)
Fire+ 6%( 70%)
Temporal+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
2/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
3/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
2/5
1/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
3/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A Fistful of Gold (Roguelike) Buy an item from an AAA.
By Hope Sold Separately the Orc Gunslinger level 7
33rd Retaking 124th year of Ascendancy at 13:48
see stats

Log

Resting starts...
Talent Ceasefire is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Ran for 10 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the south (yeti cub)).


Hope Sold Separately shoots!
Hope Sold Separately's Shoot hits Yeti cub for
54 physical, 5 physical, 8 nature (67 total damage).

The yeti is not hurt enough to control.
Hope Sold Separately hits Yeti cub for 5 physical damage.
Yeti cub misses Hope Sold Separately.

Hope Sold Separately hits Yeti cub for 5 physical damage.
Yeti cub misses Hope Sold Separately.

Hope Sold Separately hits Yeti cub for 5 physical damage.
Yeti cub misses Hope Sold Separately.

You overtake the yeti's mind and order it to report to Kruk Pride.
Quest 'Yeti Reinforcements' is done! (Press 'j' to see the quest log)
You extract the psychoportation beacon from the mind controller. Yetis will require some time to train before being usable.

Quest 'Yeti Reinforcements' completed! (Press 'j' to see the quest log)

Hope Sold Separately wears:
Talosis' Counterpoint.