Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Necromancer |
| Level / Exp | 42 / 38% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 23 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 62 (base 44) |
| Magic | 70 (base 60) |
| Willpower | 69 (base 60) |
| Cunning | 13 (base 11) |
Resources
| Life | 1082/1082 |
| Mana | 346/346 |
| Souls | 9/10 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
| See Stealth | 21.145025887617 |
| See Invisible | 41.87559074536 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 20 |
| Crit Chance | 7% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39.25 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Fire | +3% |
| Cold | +30% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 5.65 |
| Ranged Defense | 5.65 |
| Fatigue | 0 |
| Physical Save | 29.225 |
| Spell Save | 38.675 |
| Mental Save | 28.2 |
Defense: Resistances
| Light | + 15%( 70%) |
| Acid | + 16%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 27% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 80% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 147 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 205 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1624% over 10 turns and instantly restoring 81 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Necrosis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Vampiric Gift |
| talent | Necrotic Aura |
| talent | Will o' the Wisp |
| talent | Keen Senses |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | dreamer's pair of hardened leather boots (0 def, 3 armour) dreamer's pair of hardened leather boots (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +8 Spell save: +8 Mental save: +7 A pair of boots made of leather. |
| Light source | scorching alchemist's lamp of revealing scorching alchemist's lamp of revealingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 fire Light radius: +3 See stealth: +7 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | spellwoven cashmere wizard hat of earthrunes (2 def, 3 armour) spellwoven cashmere wizard hat of earthrunes (2 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +2 Changes stats: +3 Con Spellpower: +3 Spell crit. chance: +4% It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Duration will improve with your Spellpower. A pointy cloth hat, very wizardly... |
| On fingers | solipsist's gold ring of arcana(+0.15/turn) solipsist's gold ring of arcana(+0.15/turn)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +5 Wil Silence immunity: +27% Mana each turn: +0.15 Mindpower: +5 Rings can have magical properties. |
| On fingers | conjurer's voratun ring conjurer's voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag / +6 Wil Spellpower: +15 Rings can have magical properties. |
| Around waist | spiritwalker's hardened leather belt of burglary spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Lck / +1 Mag Trap disarming bonus: +12 Stealth bonus: +8 Mana each turn: +0.19 Maximum mana: +28.00 Infravision radius: +3 A belt that goes around your waist. |
| In main hand | dragonbone magestaff of channeling (30-36 power, 6 apr, cold damage) dragonbone magestaff of channeling (30-36 power, 6 apr, cold damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Mana each turn: +0.21 Spellpower: +26 Spell crit. chance: +5% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| On hands | cinder rough leather gloves of dexterity (+2) (0 def, 1 armour) cinder rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 6 fire Changes resistances: +6% fire Changes damage: +3% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | focusing woollen robe of corrosion (+16%) (0 def, 0 armour) focusing woollen robe of corrosion (+16%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% acid Changes damage: +11% acid Mana each turn: +0.10 Psi each turn: +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak of the hunt (1 def, 0 armour) linen cloak of the hunt (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Fatigue: -5% Maximum life: +40.00 It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 2.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 18% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | shielding gold amulet of manastreaming shielding gold amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes resistances: +15% light Blindness immunity: +20% Mana each turn: +0.15 Maximum mana: +26.00 Amulets can have magical properties. |
Inventory
conjurer's stralite ring conjurer's stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Mag / +5 Wil Spellpower: +9 Rings can have magical properties. |
rogue's gold ring of perseverance rogue's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 Changes stats: +2 Cun Stun/Freeze immunity: +20% Life regen: +1.50 Rings can have magical properties. |
491 alchemist agate 491 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Zygorn the ash wand of firewall [power 82] (6 cooldown) Zygorn the ash wand of firewall [power 82] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 2 physical Maximum stamina: +15.00 It can be used to creates a wall of flames lasting for 4 turns (dam 82 overall), placing all other charms into a 6 cooldown. When used: 300% chance to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Rooster the Ghoul Necromancer level 22
76th Pyre 122nd year of Ascendancy at 01:41 see stats
Arena Battler 50
Got to wave 50 in the arena.By Rooster the Ghoul Necromancer level 38
79th Pyre 122nd year of Ascendancy at 02:36 see stats
Level 10
Got a character to level 10.By Rooster the Ghoul Necromancer level 10
74th Pyre 122nd year of Ascendancy at 22:11 see stats
Level 20
Got a character to level 20.By Rooster the Ghoul Necromancer level 20
75th Pyre 122nd year of Ascendancy at 19:21 see stats
Level 30
Got a character to level 30.By Rooster the Ghoul Necromancer level 30
77th Pyre 122nd year of Ascendancy at 04:10 see stats
Level 40
Got a character to level 40.By Rooster the Ghoul Necromancer level 40
79th Pyre 122nd year of Ascendancy at 18:26 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Rooster the Ghoul Necromancer level 41
1st Mirth 122nd year of Ascendancy at 07:14 see stats
Size matters
Did over 600 damage in one attack.By Rooster the Ghoul Necromancer level 25
76th Pyre 122nd year of Ascendancy at 13:15 see stats
Ten at one blow
Killed 10 or more enemies in one single attack in the arena.By Rooster the Ghoul Necromancer level 4
74th Pyre 122nd year of Ascendancy at 11:43 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Rooster the Ghoul Necromancer level 22
76th Pyre 122nd year of Ascendancy at 02:01 see stats
Log
Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:10.
Saving game...
Saving done.
