Ampere the level 10 Cornac Archmage by holuo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp10 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution23 (base 20)
Magic35 (base 30)
Willpower23 (base 18)
Cunning13 (base 11)

Resources

Life-1/250
Mana144/228
Healing Factor1.1099022211822
Regeneration2.4972799976599

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage13
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance13%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+26%
Acid+6%
Arcane+6%
Cold+16%
Fire+17%

Defense: Base

Armour (hardiness)4 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save17
Spell Save20
Mental Save12

Defense: Resistances

Cold+ 16%( 70%)
Lightning+ 16%( 70%)
Fire+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance23%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
4/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
4/5
5/5
0/5
0/5
Spell / Meta1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
3/5
0/5

Effects

Quests

done
done
done
active
done

Equipment

On fingers
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Ampere the Cornac Archmage level 10
4th Flare 122nd year of Ascendancy at 14:35
see stats
Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Ampere the Cornac Archmage level 1
74th Pyre 122nd year of Ascendancy at 13:53
see stats

Log

Talent Lightning is ready to use.
Talent Chain Lightning is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Ampere picks up (q.):
opal.
Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ampere hits Something for 19 lightning damage.
Ampere misses Something.
Ran for 2 turns (stop reason: didn't move).

Ampere hits Something for 19 lightning damage.
Something performs a melee critical strike against Ampere!
Ampere is poisoned!


Ampere HEALS from nature damage!
Something hits
Ampere for 83 physical, 26 physical, 6 nature, 4 fire (119 total damage).
Ampere casts
Chain Lightning.
Ampere hits Thief for 173 lightning damage.
Ampere HEALS from nature damage!
Ampere hits Thief for 16 lightning damage.
Deadly Poison from Thief hits
Ampere for 22 nature, 2 healing (22 total damage) [2 healing].
Thief performs a melee critical strike against Ampere!
Thief hits Ampere for 86 physical, 27 physical (114 total damage).
Ampere the level 10 cornac archmage was squished to death by a thief on level 2 of Ruins of Kor'Pul.