Baltham the level 19 Skeleton Archer by baltham

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSkeleton
ClassArcher
Level / Exp19 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength55 (base 25)
Dexterity80 (base 47)
Constitution34 (base 25)
Magic16 (base 10)
Willpower22 (base 10)
Cunning30 (base 12)

Resources

Life645/645
Stamina134/134
Healing Factor1.45
Regeneration4.5009703297306

Speed

Mental-7.547169811321%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision7
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage133
Accuracy61
Crit Chance42%
APR52
Speed0.87

Offense: Spell

Spellpower16
Crit Chance7%
Speed1

Offense: Mind

Mindpower23.7
Crit Chance7%
Speed1

Offense: Damage Penetration

All+5%

Defense: Base

Armour (hardiness)36.92 (81.030927835052%)
Defense30.25
Ranged Defense30.25
Fatigue32
Physical Save29.075
Spell Save26.7
Mental Save26.1

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
5/5
1/5
0/5
0/5
Technique / Combat veteran0.90
1/5
1/5
1/5
1/5
Technique / Archery excellence1.30
1/5
1/5
2/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
1/5
3/5
Technique / Archery prowess1.30
3/5
1/5
1/5
3/5

Generic Talents

Technique / Field control1.00
1/5
1/5
1/5
1/5
Undead / Skeleton1.10
1/5
2/5
1/5
3/5
Cunning / Survival1.00
3/5
1/5
1/5
0/5
Technique / Combat training1.30
2/5
3/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
done
done
done
done
done
active
active
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator (Exploration mode) Killed 1000 creatures.
By Baltham the Skeleton Archer level 14
54th Dusk 122nd year of Ascendancy at 15:25
see stats
Home sweet home (Exploration mode) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Baltham the Skeleton Archer level 16
57th Dusk 122nd year of Ascendancy at 23:21
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Baltham the Skeleton Archer level 10
10th Dusk 122nd year of Ascendancy at 00:28
see stats
Merry wintertide! (Exploration mode) Finish the Santascape event and free the little helper elves.
By Baltham the Skeleton Archer level 18
9th Haze 122nd year of Ascendancy at 11:05
see stats
Rescuer of the lost (Exploration mode) Rescued the merchant from the assassin lord.
By Baltham the Skeleton Archer level 18
73rd Dusk 122nd year of Ascendancy at 05:40
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Baltham the Skeleton Archer level 7
10th Mirth 122nd year of Ascendancy at 10:35
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Baltham the Skeleton Archer level 8
10th Flare 122nd year of Ascendancy at 22:09
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By Baltham the Skeleton Archer level 19
24th Haze 122nd year of Ascendancy at 05:01
see stats

Log


You gain 1.12 gold from the transmogrification of
barbed quiver of ash arrows of erosion (19/19, 20.5-28.7 power, 7 apr).
You gain 3.95 gold from the transmogrification of
corrosive dwarven-steel shield of radiance (8 def, 2 armour, 80 block).
You gain 5.43 gold from the transmogrification of
rejuvenating cured leather armour of Toknor (2 def, 4 armour).
You gain 3.39 gold from the transmogrification of
miasmic cured leather armour of the deep (2 def, 6 armour).
You gain 3.05 gold from the transmogrification of
searing dwarven-steel mail armour of implacability (3 def, 14 armour).
You gain 3.96 gold from the transmogrification of
starseer's linen wizard hat of madness (1 def, 0 armour).
You gain 2.20 gold from the transmogrification of
shimmering linen wizard hat of madness (1 def, 0 armour).
You gain 2.51 gold from the transmogrification of
bladed iron helm of precognition (4 def, 3 armour).
You gain 2.20 gold from the transmogrification of
chilling steel mace of crippling (14-19.6 power, 3 apr).
You gain 2.21 gold from the transmogrification of
caustic steel mace (17-23.8 power, 3 apr).
You gain 2.97 gold from the transmogrification of
mighty yew longbow of nature.
You gain 1.59 gold from the transmogrification of
insidious iron dagger of dampening (10.5-13.65 power, 5 apr).
You gain 1.57 gold from the transmogrification of
dwarven-steel dagger of paradox (20-26 power, 7 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ran for 5 turns (stop reason: didn't move).


Today is the 31st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.


Ran for 3 turns (stop reason: didn't move).


There is a Entrance to a ruined dungeon here (press '' or right click to use).

You don't see how to get there...

There is a Entrance to a ruined dungeon here (press '' or right click to use).
Today is the 32nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.


You don't see how to get there...

Baltham deactivates Intuitive Shots.

Baltham deactivates Aim.