Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.3 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 29 / 32% |
| Size | small |
| Lifes / Deaths | Killed by degenerated skeleton warrior at level 1 on the 78th Pyre 122nd year of Ascendancy at 05:43 / 83Killed by gloomy black bear at level 5 on the 8th Mirth 122nd year of Ascendancy at 05:47 Killed by war hound at level 6 on the 8th Mirth 122nd year of Ascendancy at 16:21 Killed by deformed giant venus flytrap at level 6 on the 8th Mirth 122nd year of Ascendancy at 17:42 Killed by ritch flamespitter at level 6 on the 8th Mirth 122nd year of Ascendancy at 19:54 Killed by Holjerre the halfling at level 10 on the 2nd Dusk 122nd year of Ascendancy at 16:54 Killed by Holjerre the halfling at level 10 on the 2nd Dusk 122nd year of Ascendancy at 18:09 Killed by Emolrann the devourer at level 15 on the 60th Dusk 122nd year of Ascendancy at 23:22 Killed by snow giant thunderer at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:49 Killed by snow giant boulder thrower at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 12:10 Killed by snow giant boulder thrower at level 17 on the 1st Haze 122nd year of Ascendancy at 08:37 Killed by snow giant boulder thrower at level 18 on the 2nd Haze 122nd year of Ascendancy at 00:53 Killed by greater teluvorta at level 18 on the 2nd Haze 122nd year of Ascendancy at 04:20 Killed by dredge at level 18 on the 3rd Haze 122nd year of Ascendancy at 02:57 Killed by dredge at level 18 on the 3rd Haze 122nd year of Ascendancy at 05:35 Killed by Belada the snow giant at level 19 on the 3rd Haze 122nd year of Ascendancy at 22:10 Killed by Iveriba the Guardian at level 20 on the 74th Haze 122nd year of Ascendancy at 19:58 Killed by armoured skeleton warrior at level 21 on the 1st Decay 122nd year of Ascendancy at 21:46 Killed by armoured skeleton warrior at level 21 on the 1st Decay 122nd year of Ascendancy at 23:47 Killed by armoured skeleton warrior at level 21 on the 2nd Decay 122nd year of Ascendancy at 00:30 Killed by Xanosena the cutpurse at level 21 on the 2nd Decay 122nd year of Ascendancy at 14:15 Killed by orc corruptor at level 21 on the 4th Decay 122nd year of Ascendancy at 00:20 Killed by Greater Mummy Lord at level 21 on the 4th Decay 122nd year of Ascendancy at 16:38 Killed by fire drake at level 22 on the 4th Decay 122nd year of Ascendancy at 20:12 Killed by fire wyrm at level 22 on the 4th Decay 122nd year of Ascendancy at 21:03 Killed by Dobre the halfling at level 22 on the 9th Allure 123rd year of Ascendancy at 10:48 Killed by Rireeli the halfling at level 22 on the 9th Allure 123rd year of Ascendancy at 18:23 Killed by barrow wight at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 07:53 Killed by Bethyrin the ghoul at level 24 on the 13rd Regrowth 123rd year of Ascendancy at 17:10 Killed by Gloraldamina the ghoul at level 24 on the 14th Regrowth 123rd year of Ascendancy at 09:50 Killed by master vampire at level 24 on the 15th Regrowth 123rd year of Ascendancy at 17:24 Killed by Yvythra the cold drake at level 25 on the 16th Regrowth 123rd year of Ascendancy at 12:45 Killed by Porymira the ghoulking at level 25 on the 16th Regrowth 123rd year of Ascendancy at 14:08 Killed by skeleton warrior at level 25 on the 17th Regrowth 123rd year of Ascendancy at 12:01 Killed by emperor wight at level 26 on the 18th Regrowth 123rd year of Ascendancy at 10:34 Killed by armoured skeleton warrior at level 26 on the 18th Regrowth 123rd year of Ascendancy at 14:13 Killed by armoured skeleton warrior at level 26 on the 18th Regrowth 123rd year of Ascendancy at 15:53 Killed by armoured skeleton warrior at level 26 on the 18th Regrowth 123rd year of Ascendancy at 18:21 Killed by armoured skeleton warrior at level 26 on the 18th Regrowth 123rd year of Ascendancy at 19:52 Killed by armoured skeleton warrior at level 26 on the 19th Regrowth 123rd year of Ascendancy at 03:38 Killed by Velomina the orc assassin at level 26 on the 19th Regrowth 123rd year of Ascendancy at 18:02 Killed by Velomina the orc assassin at level 26 on the 19th Regrowth 123rd year of Ascendancy at 19:43 Killed by Glisevea the forest wight at level 26 on the 19th Regrowth 123rd year of Ascendancy at 21:25 Killed by Velomina the orc assassin at level 26 on the 19th Regrowth 123rd year of Ascendancy at 22:37 Killed by Velomina the orc assassin at level 26 on the 19th Regrowth 123rd year of Ascendancy at 23:58 Killed by Velomina the orc assassin at level 26 on the 20th Regrowth 123rd year of Ascendancy at 01:57 Killed by Velomina the orc assassin at level 26 on the 20th Regrowth 123rd year of Ascendancy at 03:35 Killed by The Master at level 26 on the 20th Regrowth 123rd year of Ascendancy at 22:10 Killed by skeleton warrior at level 26 on the 21st Regrowth 123rd year of Ascendancy at 00:32 Killed by ghoul at level 26 on the 21st Regrowth 123rd year of Ascendancy at 02:12 Killed by skeleton warrior at level 26 on the 21st Regrowth 123rd year of Ascendancy at 04:03 Killed by The Master at level 26 on the 21st Regrowth 123rd year of Ascendancy at 05:52 Killed by will o' the wisp at level 26 on the 21st Regrowth 123rd year of Ascendancy at 08:00 Killed by The Master at level 26 on the 21st Regrowth 123rd year of Ascendancy at 09:57 Killed by elven cultist at level 28 on the 27th Regrowth 123rd year of Ascendancy at 09:43 Killed by elven tempest at level 28 on the 28th Regrowth 123rd year of Ascendancy at 06:51 Killed by Belinn the elven corruptor at level 28 on the 28th Regrowth 123rd year of Ascendancy at 12:39 Killed by Belinn the elven corruptor at level 28 on the 28th Regrowth 123rd year of Ascendancy at 14:07 Killed by elven cultist at level 29 on the 29th Regrowth 123rd year of Ascendancy at 14:09 Killed by Elokira the elder vampire at level 29 on the 45th Regrowth 123rd year of Ascendancy at 06:10 Killed by Elokira the elder vampire at level 29 on the 45th Regrowth 123rd year of Ascendancy at 07:59 Killed by Elokira the elder vampire at level 29 on the 45th Regrowth 123rd year of Ascendancy at 09:24 Killed by Xanolle the lesser vampire at level 29 on the 45th Regrowth 123rd year of Ascendancy at 09:59 Killed by Zubeba the lesser vampire at level 29 on the 45th Regrowth 123rd year of Ascendancy at 13:56 Killed by Adoldatta the runed bone giant at level 29 on the 45th Regrowth 123rd year of Ascendancy at 16:18 Killed by Polirinn the armoured skeleton warrior at level 29 on the 45th Regrowth 123rd year of Ascendancy at 17:33 Killed by Zubeba the lesser vampire at level 29 on the 45th Regrowth 123rd year of Ascendancy at 19:13 Killed by Xanolle the lesser vampire at level 29 on the 45th Regrowth 123rd year of Ascendancy at 21:30 Killed by Mayirin the vampire lord at level 29 on the 45th Regrowth 123rd year of Ascendancy at 23:27 Killed by Poravea the ghoul at level 29 on the 46th Regrowth 123rd year of Ascendancy at 00:50 Killed by Poravea the ghoul at level 29 on the 46th Regrowth 123rd year of Ascendancy at 03:10 Killed by Eleta the heavy bone giant at level 29 on the 46th Regrowth 123rd year of Ascendancy at 05:03 Killed by Poravea the ghoul at level 29 on the 46th Regrowth 123rd year of Ascendancy at 07:24 Killed by Mayirin the vampire lord at level 29 on the 46th Regrowth 123rd year of Ascendancy at 08:36 Killed by Adoldatta the runed bone giant at level 29 on the 46th Regrowth 123rd year of Ascendancy at 10:11 Killed by Adoldatta the runed bone giant at level 29 on the 46th Regrowth 123rd year of Ascendancy at 11:55 Killed by Silukira the skeleton mage at level 29 on the 46th Regrowth 123rd year of Ascendancy at 13:29 Killed by Adoldatta the runed bone giant at level 29 on the 46th Regrowth 123rd year of Ascendancy at 15:17 Killed by Adoldatta the runed bone giant at level 29 on the 46th Regrowth 123rd year of Ascendancy at 17:08 Killed by Adoldatta the runed bone giant at level 29 on the 46th Regrowth 123rd year of Ascendancy at 18:19 Killed by Adoldatta the runed bone giant at level 29 on the 46th Regrowth 123rd year of Ascendancy at 19:35 Killed by Silukira the skeleton mage at level 29 on the 46th Regrowth 123rd year of Ascendancy at 21:08 Killed by Adoldatta the runed bone giant at level 29 on the 46th Regrowth 123rd year of Ascendancy at 23:08 |
Primary Stats
| Strength | 7.9532567151255 (base 14) |
| Dexterity | 65 (base 46) |
| Constitution | 37.046461982602 (base 32) |
| Magic | 15 (base 10) |
| Willpower | 35 (base 10) |
| Cunning | 78 (base 47) |
Resources
| Life | 372/708 |
| Stamina | 242/252 |
| Equilibrium | 0 |
| Healing Factor | 1.3 |
| Regeneration | 0.32499999999986 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 8 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 41 |
| Crit Chance | 38% |
| APR | 38 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 41 |
| Crit Chance | 48% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.9 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Light | +20% |
| All | 0% |
| Darkness | +20% |
| Physical | +11% |
| Mind | +10% |
| Nature | +10% |
Offense: Damage Penetration
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 26 (70%) |
| Defense | 57.569050326797 |
| Ranged Defense | 57.569050326797 |
| Fatigue | 0 |
| Physical Save | 38.424950772102 |
| Spell Save | 26.8 |
| Mental Save | 39.325 |
Defense: Resistances
| Blight | + 27%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 27%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 14%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 14%( 70%) |
| Lightning | + 14%( 70%) |
| Nature | + 54%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 22% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 336 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 521 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 146 life. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Stealth | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Cunning / Poisons | 1.56 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Effects
| talent | Precision |
| talent | Deadly Poison |
| talent | Numbing Poison |
| talent | Lacerating Strikes |
| detrimental effect | The target is infected by a disease, reducing its constitution by 10 and doing 35.95 blight damage per turn. Rotting Disease |
| detrimental effect | The target is infected by a disease, reducing its strength by 17 and doing 39.79 blight damage per turn. Weakness Disease |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you, even though you are yourself a woman. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 235. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed orc heart. * You've found the needed naga tongue. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed electric eel tail. * You've found the needed faerlhing fang. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | grounding pair of hardened leather boots of rushing (0 def, 3 armour) grounding pair of hardened leather boots of rushing (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +2 Con Changes resistances: +6% lightning / +6% temporal It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 3.9 Power cost: 22 out of 25/25. Range: 8.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | burglar's alchemist's lamp of corpselight burglar's alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Cun Spellpower: +3 Spell crit. chance: +4% Light radius: +1 Infravision radius: +4 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Emelida the hardened leather cap (0 def, 6 armour) Emelida the hardened leather cap (0 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 Armour: +6 Fatigue: +3% Changes stats: +7 Str / +6 Dex / +5 Wil Physical save: +8 Disease immunity: +5% Infravision radius: +2 Defense after a teleport: +15 A cap made of leather. |
| On hands | brawler's hardened leather gloves of the starseeker (0 def, 2 armour) brawler's hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Str / +3 Dex / +3 Mag / +5 Cun Changes resistances: +6% darkness / +8% light Talent cooldown: Double Strike (-1 turn) Physical save: +5 Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6.00 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 42.27 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) : Effective talent level: 3.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 65 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 35 power out of 50/50) : Effective talent level: 2.0 Power cost: 35 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 26 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | opal ring opal ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Rings can have magical properties. |
| Around neck | serendipitous gold amulet of mastery (0.26 Cunning / Poisons) serendipitous gold amulet of mastery (0.26 Cunning / Poisons)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +8 Changes stats: +7 Lck Talent mastery: +0.26 Cunning / Poisons Amulets can have magical properties. |
| In main hand | Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. The set is complete. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness / +10 confusion When wielded/worn: Changes damage: +20% darkness Light radius: +0 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. This item has been sent to the Item's Vault. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. The set is complete. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +10 % chance to cause a gloom effect / +20 light When wielded/worn: Changes damage: +20% light Light radius: +2 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. This item has been sent to the Item's Vault. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 26 power out of 60/60) : Effective talent level: 2.0 Power cost: 26 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 7 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 5). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 fear knockback / 20 physical + bleeding Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
duelist's heroism infusion (+13 for 9 turns, die at -492) duelist's heroism infusion (+13 for 9 turns, die at -492)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 9 turns. Also while Heroism is active, you will only die when reaching -492 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's regeneration infusion (heal 293 over 5 turns) titan's regeneration infusion (heal 293 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 293 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
duelist's shielding rune (absorb 391 for 5 turns) duelist's shielding rune (absorb 391 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 391 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Kilnvein KilnveinPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 10 fire / 4 blight Damage when the wearer is hit: 8 blight Changes resistances penetration: +10% blight Rings can have magical properties. |
mule's copper ring of frost (+20%) mule's copper ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +20% cold Changes damage: +10% cold Maximum encumbrance: +21 Rings can have magical properties. |
mule's gold ring of sensing mule's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +22 Blindness immunity: +31% See stealth: +15 See invisible: +8 Rings can have magical properties. |
savage's gold ring of life savage's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Spell save: +8 Life regen: +0.80 Maximum life: +56.00 Maximum stamina: +16.00 Healing mod.: +12% Rings can have magical properties. |
titan's gold ring of life titan's gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 Life regen: +1.00 Maximum life: +58.00 Healing mod.: +15% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel battleaxe of daylight (32-48 power, 2 apr)insidious dwarven-steel battleaxe of daylight (32-48 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +26 crippling poison / +9 light Damage against: +10% Undead Massive two-handed battleaxes. |
Eldoral Last Resort Eldoral Last ResortRequires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 70% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Steady Shot (-1 turn) Eye Shot (-2 turns) A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Focus Whip (19-20.9 power, 7 apr) Focus Whip (19-20.9 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Accuracy is based on willpower for this weapon. This weapon will act as a psionic focus. Armour Penetration: +7 Physical crit. chance: +5.0% When wielded/worn: Mindpower: +8 Mental crit. chance: +3% It can be used to strike all targets in a line, costing 9 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
clarifying hardened leather belt of burglary clarifying hardened leather belt of burglaryCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Lck Trap disarming bonus: +15 Stealth bonus: +8 Mental save: +8 Infravision radius: +2 A belt that goes around your waist. |
pair of drakeskin leather boots 'Eilinavea' (5 def, 5 armour) pair of drakeskin leather boots 'Eilinavea' (5 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +5 Armour: +5 Defense: +5 Ranged Defense: +6 Fatigue: +5% Changes resistances: +9% mind Stealth bonus: +5 Cut immunity: +10% A pair of boots made of leather. |
pair of hardened leather boots of rushing (0 def, 3 armour) pair of hardened leather boots of rushing (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 2.6 Power cost: 22 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour) traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +23 Stamina each turn: +0.80 Maximum stamina: +12.00 A pair of boots made of leather. |
stone warden's hardened leather gloves of the juggernaut (0 def, 9 armour) stone warden's hardened leather gloves of the juggernaut (0 def, 9 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +9 Armour Hardiness: +7% Changes stats: +5 Con Changes resistances: +6% physical Physical save: +5 Spell save: +5 Mental save: +8 It can be used to activate talent Juggernaut, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 30% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
222 alchemist agate 222 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Damage when the wearer is hit: 25 bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +5 Mindpower: +5 It can be used to activate talent Animate Blade (costing 35 power out of 40/40) : Effective talent level: 1.0 Power cost: 35 out of 40/40. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 26 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Lethia the Halfling Rogue level 29
44th Regrowth 123rd year of Ascendancy at 17:54 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Lethia the Halfling Rogue level 27
22nd Regrowth 123rd year of Ascendancy at 14:06 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lethia the Halfling Rogue level 28
26th Regrowth 123rd year of Ascendancy at 09:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lethia the Halfling Rogue level 17
1st Time of Equilibrium 122nd year of Ascendancy at 18:16 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lethia the Halfling Rogue level 22
2nd Regrowth 123rd year of Ascendancy at 14:58 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Lethia the Halfling Rogue level 24
15th Regrowth 123rd year of Ascendancy at 21:15 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lethia the Halfling Rogue level 15
61st Dusk 122nd year of Ascendancy at 18:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lethia the Halfling Rogue level 10
8th Flare 122nd year of Ascendancy at 05:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lethia the Halfling Rogue level 20
19th Haze 122nd year of Ascendancy at 08:22 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Lethia the Halfling Rogue level 20
46th Haze 122nd year of Ascendancy at 16:36 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lethia the Halfling Rogue level 29
30th Regrowth 123rd year of Ascendancy at 03:18 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Lethia the Halfling Rogue level 5
4th Mirth 122nd year of Ascendancy at 17:45 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Lethia the Halfling Rogue level 10
15th Dusk 122nd year of Ascendancy at 04:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Lethia the Halfling Rogue level 26
19th Regrowth 123rd year of Ascendancy at 13:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lethia the Halfling Rogue level 16
1st Time of Equilibrium 122nd year of Ascendancy at 13:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lethia the Halfling Rogue level 26
21st Regrowth 123rd year of Ascendancy at 12:39 see stats
Log
Connection to online server lost, trying to reconnect.
Lethia uses Infusion: Healing.
Lethia deactivates Stealth.
Lethia has finished recovering.
Elven cultist hits Lethia for 8 blight damage.
Elven cultist hits Lethia for 27 blight damage.
Today is the 49th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 20:40.
Connection to online server established.
