Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 16 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 16 on the 76th Pyre 122nd year of Ascendancy at 12:44 / 1 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 23 (base 20) |
| Constitution | 16 (base 16) |
| Magic | 38 (base 36) |
| Willpower | 28 (base 23) |
| Cunning | 14 (base 10) |
Resources
| Life | 0/365 |
| Paradox | 413 |
| Healing Factor | 1.1 |
| Regeneration | 24.320617699795 |
Speed
| Mental | +6.1340430109893% |
| Attack | +6.1340430109893% |
| Movement | +35.071594523961% |
| Spell | +6.1340430109893% |
| Global | +143.91130338633% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 18.808993677705 |
| See Invisible | 19.808993677705 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 54 |
| Crit Chance | 4% |
| APR | 13 |
| Speed | 0.94 |
Offense: Offhand
| Damage | 13 |
| Accuracy | 54 |
| Crit Chance | 6% |
| APR | 16 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 2% |
| Speed | 0.94220475507228 |
Offense: Mind
| Mindpower | 22.6 |
| Crit Chance | 2% |
| Speed | 0.94220475507228 |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 32.215 |
| Ranged Defense | 32.215 |
| Fatigue | 6 |
| Physical Save | 9.1 |
| Spell Save | 21.55 |
| Mental Save | 19.7 |
Defense: Resistances
| All | + 23%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 21% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 164 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 87 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Phase Pulse |
| talent | Weapon Folding |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target has been revealed, reducing its stealth power by 17. Luminescence |
| beneficial effect | The target is moving is 35% faster. 1 Celerity |
| beneficial effect | Increases global action speed by 20%. Haste |
| beneficial effect | The target is out of phase with reality, increasing defense by 23, resist all by 23%, and reducing the duration of detrimental timed effects by 23%. Out of Phase |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Increases global action speed by 24%. Speed |
| beneficial effect | The target is regaining 19 life per turn and refreshing talents at twice the normal rate. Invigorate |
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+3 eff.) Light radius: +4 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of fire (+16%) (1 def, 0 armour) linen wizard hat of fire (+16%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +16% fire Changes damage: +11% fire A pointy cloth hat, very wizardly... |
| On fingers | copper ring of arcana(+0.14/turn) copper ring of arcana(+0.14/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +21% Mana each turn: +0.14 Rings can have magical properties. |
| On fingers | rogue's steel ring of pilfering rogue's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +10 Defense: +15 (+8 eff.) Changes stats: +3 Cun It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | insulating rough leather belt of life insulating rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +5% cold Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. |
| In main hand | steel longsword of massacre (20.5-28.7 power, 3 apr) steel longsword of massacre (20.5-28.7 power, 3 apr)Requires: - Magic 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 20.5 - 28.7 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
| On hands | sand rough leather gloves of dexterity (+2) (0 def, 6 armour) sand rough leather gloves of dexterity (+2) (0 def, 6 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +6 Damage (Melee): 6 physical Changes stats: +2 Dex Changes damage: +3% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | hateful steel dagger (12-15.6 power, 6 apr) hateful steel dagger (12-15.6 power, 6 apr)Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +4% Living Sharp, short and deadly. |
| Main armor | rejuvenating rough leather armour of resilience (1 def, 2 armour) rejuvenating rough leather armour of resilience (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Life regen: +2.50 Stamina each turn: +0.60 Maximum life: +22.00 A suit of armour made of leather. |
| Around neck | insulating copper amulet of willpower (+2) insulating copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +13% fire / +12% cold Amulets can have magical properties. |
Inventory
steel greatsword of phasing (21-33.6 power, 12 apr) steel greatsword of phasing (21-33.6 power, 12 apr)Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 21.0 - 33.6 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +16% Massive two-handed swords. |
steel longsword of projection (14-19.6 power, 3 apr) steel longsword of projection (14-19.6 power, 3 apr)Requires: - Magic 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +6 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
rejuvenating cured leather armour of acid resistance (2 def, 4 armour) rejuvenating cured leather armour of acid resistance (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +19% acid Life regen: +3.00 Stamina each turn: +0.60 A suit of armour made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Ahdurron the Shalore Temporal Warden level 10
75th Pyre 122nd year of Ascendancy at 10:31 see stats
Log
Closed gate hits Ahdurron for (88 absorbed), 86 physical (86 total damage).
Ahdurron misses Something.
Ahdurron hits Something for 12 physical, 6 darkness, 5 physical, 18 temporal (41 total damage).
Something hits Ahdurron for 9 cold damage.
Talent Warp Blade is ready to use.
Something hits Ahdurron for 31 physical, 4 cold (36 total damage).
Closed gate hits Ahdurron for 153 physical damage.
Ahdurron casts Rune: Phase Door.
Ahdurron is out of phase.
Your summoned Ahdurron's temporal clone disappears.
Ahdurron casts Dimensional Step.
Ahdurron casts Invigorate.
Ahdurron is invigorated.
Ahdurron casts Time Stop.
Ahdurron has stopped time!
Ahdurron is knocked back!
Something hits Ahdurron for 113 physical damage.
Ahdurron the level 16 shalore temporal warden was ground to death by a snow giant boulder thrower on level 19 of The Arena.
Something killed Ahdurron!
Ahdurron deactivates Phase Pulse.
Ahdurron is no longer invigorated.
Ahdurron deactivates Weapon Folding.
Ahdurron is no longer illuminated.
Ahdurron slows down.
Ahdurron recovers sight.
Ahdurron is no longer out of phase.
Ahdurron slows down.
