Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Dwarf |
Class | Berserker |
Level / Exp | 11 / 59% |
Size | medium |
Lifes / Deaths | Killed by multi-hued crystal at level 11 on the 17th Voratun 122nd year of Ascendancy at 13:19 4 / 1 |
Primary Stats
Strength | 36 (base 32) |
Dexterity | 10 (base 12) |
Constitution | 27 (base 24) |
Magic | 10 (base 10) |
Willpower | 17 (base 10) |
Cunning | 11 (base 11) |
Resources
Life | -94/377 |
Stamina | 132/148 |
Healing Factor | 1.1007706127316 |
Regeneration | 28.698255275869 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 56 |
Accuracy | 28 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 19.3 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Blight | +10% |
Arcane | +3% |
Defense: Base
Armour (hardiness) | 25.814084870108 (63.098591549296%) |
Defense | 6 |
Ranged Defense | 9 |
Fatigue | 10 |
Physical Save | 41.119042226887 |
Spell Save | 31.728563340331 |
Mental Save | 20.9 |
Defense: Resistances
Blight | + 10%( 70%) |
Darkness | + 5%( 70%) |
Light | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Two-handed weapons | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed maiming | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
detrimental effect | The target is on fire, taking 17.33 fire damage per turn. Burning |
detrimental effect | Huge cut that bleeds, doing 7.08 physical damage per turn. Bleeding |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | The target is recovering 4 life each turn and its healing modifier has been increased by 10%. Recovery |
beneficial effect | The target's skin turns to stone, granting 12 armour, 16 physical save and 16 spell save. Dwarven Resilience |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 30 minutes and 11 seconds to find it! | active |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | traveler's pair of iron boots of uncanny dodging (2 def, 3 armour) traveler's pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +3 Fatigue: -2% Maximum encumbrance: +20 Physical save: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | steady iron gauntlets of magic (+2) (0 def, 1 armour) steady iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Physical save: +5 Mental save: +5 Metal gloves protecting the hands up to the middle of the lower arm. |
On head | linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 A pointy cloth hat, very wizardly... |
Tool | supercharged elm totem of thorny skin [power 20] (25 cooldown) supercharged elm totem of thorny skin [power 20] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 6 turns increasing armour by 20 and armour hardiness by 30%, placing all other charms into a 25 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | savior's copper ring savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +8 Spell save: +6 Mental save: +7 Rings can have magical properties. |
On fingers | copper ring of blight (+10%) copper ring of blight (+10%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% blight Changes damage: +10% blight Rings can have magical properties. |
Around waist | nightruned rough leather belt of transcendence nightruned rough leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% darkness / +5% light Physical save: +6 Mindpower: +3 A belt that goes around your waist. |
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
In main hand | thought-forged steel greatsword (23.5-37.6 power, 2 apr) thought-forged steel greatsword (23.5-37.6 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +9 mind Damage conversion: 38% mind When wielded/worn: Changes stats: +4 Wil Massive two-handed swords. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
arcing iron greatmaul of massacre (17-25.5 power, 1 apr) arcing iron greatmaul of massacre (17-25.5 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning Massive two-handed maul. |
steel plate armour (4 def, 9 armour) steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% A suit of armour made of metal plates. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By dwaserker arena the Dwarf Berserker level 10
17th Voratun 122nd year of Ascendancy at 07:06 see stats
Log
dwaserker arena hits Drem for 23 mind damage.
Drem hits dwaserker arena for 2 physical damage.
dwaserker arena killed Drem!
Dwaserker arena is recovering from the damage!
Multi-hued crystal's Elemental bolt hits dwaserker arena for 113 blight damage.
Talent Sunder Armour is ready to use.
Bleeding from Drem hits dwaserker arena for 6 physical damage.
You pickup 0.70 gold pieces.
Multi-hued crystal casts Elemental Bolt!
Talent Infusion: Regeneration is ready to use.
Bleeding from Drem hits dwaserker arena for 6 physical damage.
Dwaserker arena uses Infusion: Regeneration.
Dwaserker arena starts regenerating health quickly.
Multi-hued crystal casts Elemental Bolt!
Multi-hued crystal's Elemental bolt hits dwaserker arena for 119 darkness damage.
Bleeding from Drem hits dwaserker arena for 6 physical damage.
Dwaserker arena uses Resilience of the Dwarves.
Dwaserker arena's skin turns to stone.
White ooze resists the mind attack!
dwaserker arena hits White ooze for 22 mind, 36 physical, 4 mind (62 total damage).
Red crystal casts Flame.
Dwaserker arena is on fire!
Red crystal's Flame hits dwaserker arena for 52 fire damage.
Multi-hued crystal casts Phase Door.
Multi-hued crystal's Elemental bolt hits dwaserker arena for 119 light damage.
dwaserker arena the level 11 dwarf berserker was radiated to death by a multi-hued crystal on level 15 of The Arena.
Multi-hued crystal's Elemental bolt killed dwaserker arena!