Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Berserker |
Level / Exp | 24 / 28% |
Size | medium |
Lifes / Deaths | Killed by naga myrmidon at level 24 on the 77th Pyre 122nd year of Ascendancy at 10:53 6 / 1 |
Primary Stats
Strength | 53 (base 49) |
Dexterity | 15 (base 12) |
Constitution | 50 (base 48) |
Magic | 11 (base 11) |
Willpower | 10 (base 10) |
Cunning | 14 (base 11) |
Resources
Life | -27/800 |
Stamina | 53/139 |
Healing Factor | 1 |
Regeneration | 59.273759231785 |
Speed
Mental | -10% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
Offense: Mainhand
Damage | 109 |
Accuracy | 46 |
Crit Chance | 20% |
APR | 2 |
Speed | 1.11 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 20.3 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 38.92 (81.030927835052%) |
Defense | 27.375 |
Ranged Defense | 27.375 |
Fatigue | 33 |
Physical Save | 28.025 |
Spell Save | 25.375 |
Mental Save | 31.7 |
Defense: Resistances
All | + 27%( 70%) |
Defense: Immunities
Disarm Resistance | 51% |
Confusion Resistance | 0% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 23% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 262 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. |
Class Talents
Technique / Combat techniques | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Two-handed assault | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
talent | Precise Strikes |
detrimental effect | The target is on fire, taking 75.34 fire damage per turn. Burning |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The thrill of combat improves the target's maximum life by 5%, life regeneration by 3.17, and stamina regeneration by 0.63. Bloodbath |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | The target ignores pain, reducing all damage taken by 17%. Pain Suppression |
beneficial effect | A flow of life spins around the target, regenerating 52.44 life per turn. Regeneration |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | miner's pair of voratun boots (0 def, 12 armour) miner's pair of voratun boots (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +4% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | voratun helm of strength (+2) (0 def, 5 armour) voratun helm of strength (+2) (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | quick elm totem of thorny skin [power 10] (16 cooldown) quick elm totem of thorny skin [power 10] (16 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 10 and armour hardiness by 30%, putting all charms on cooldown for 16 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | marksman's copper ring of fire (+20%) marksman's copper ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
On fingers | rogue's steel ring of tenacity rogue's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +23% Maximum life: +23.00 Rings can have magical properties. |
Around waist | blurring rough leather belt blurring rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Stealth bonus: +6 A belt that goes around your waist. |
In main hand | balanced dwarven-steel greatmaul of massacre (49.5-74.25 power, 2 apr) balanced dwarven-steel greatmaul of massacre (49.5-74.25 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 49.5 - 74.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +12 (+6 eff.) Disarm immunity: +28% Massive two-handed mauls. |
Main armor | spiked dwarven-steel plate armour (5 def, 11 armour) spiked dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 10 physical A suit of armour made of metal plates. |
Cloak | resilient cashmere cloak of Iron Throne (2 def, 0 armour) resilient cashmere cloak of Iron Throne (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +2 Con Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+14 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 10% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
stralite torque of kinetic psionic shield [power 131] (20 cooldown) stralite torque of kinetic psionic shield [power 131] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 131 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
arcane elven-wood wand of clairvoyance [power 13] (6 cooldown) arcane elven-wood wand of clairvoyance [power 13] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 13), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 11 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By dfgagfagfagag the Cornac Berserker level 16
76th Pyre 122nd year of Ascendancy at 03:18 see stats
By dfgagfagfagag the Cornac Berserker level 10
75th Pyre 122nd year of Ascendancy at 08:16 see stats
By dfgagfagfagag the Cornac Berserker level 20
76th Pyre 122nd year of Ascendancy at 17:43 see stats
Log
Burning from Red crystal hits dfgagfagfagag for 15 fire damage.
Red crystal's Flame Bolt hits dfgagfagfagag for 46 fire damage.
Red crystal's Flame Bolt hits dfgagfagfagag for 45 fire damage.
Black crystal's Blight Bolt hits dfgagfagfagag for 139 blight damage.
Naga myrmidon uses Stunning Blow.
Dfgagfagfagag is stunned!
Fire wyrmic drains life from dfgagfagfagag!
Fire wyrmic drains life from Naga myrmidon!
Naga myrmidon hits dfgagfagfagag for 122 physical, 10 darkness (132 total damage).
dfgagfagfagag hits Naga myrmidon for 12 fire, 10 physical (22 total damage).
Fire wyrmic's devouring flames area effect hits dfgagfagfagag for 3 fire damage.
Fire wyrmic's devouring flames area effect hits Naga myrmidon for 5 fire damage.
Dfgagfagfagag uses Warshout.
Naga myrmidon wanders around!.
Dfgagfagfagag has finished recovering.
Dfgagfagfagag deactivates Daunting Presence.
Burning from Red crystal hits dfgagfagfagag for 41 fire damage.
Red crystal casts Phase Door.
Red crystal casts Phase Door.
Naga myrmidon hits dfgagfagfagag for 113 physical damage.
dfgagfagfagag hits Naga myrmidon for 4 fire, 3 physical (8 total damage).
dfgagfagfagag the level 24 cornac berserker was minced to death by a naga myrmidon on level 32 of The Arena.
Naga myrmidon killed dfgagfagfagag!
Dfgagfagfagag feels pain again.
Dfgagfagfagag deactivates Precise Strikes.
Dfgagfagfagag no longer revels in blood quite so much.
Dfgagfagfagag is not stunned anymore.
Dfgagfagfagag stops regenerating health quickly.
Dfgagfagfagag stops burning.