Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 48 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinetira the orc grand master assassin at level 31 on the 34th Pyre 123rd year of Ascendancy at 12:22 0 / 9Killed by naga myrmidon at level 34 on the 51st Pyre 123rd year of Ascendancy at 00:25 Killed by skeleton mage at level 36 on the 73rd Pyre 123rd year of Ascendancy at 03:02 Killed by orc corruptor at level 43 on the 27th Haze 123rd year of Ascendancy at 15:35 Killed by unknown at level 45 on the 36th Haze 123rd year of Ascendancy at 11:11 Killed by Ruegdait the Crusher at level 45 on the 53rd Haze 123rd year of Ascendancy at 13:30 Killed by Ruegdait the Crusher at level 45 on the 53rd Haze 123rd year of Ascendancy at 17:53 Killed by Elandar at level 48 on the 64th Haze 123rd year of Ascendancy at 22:29 Killed by Elandar at level 48 on the 64th Haze 123rd year of Ascendancy at 23:33 |
Primary Stats
| Strength | 33 (base 12) |
| Dexterity | 44 (base 12) |
| Constitution | 91 (base 60) |
| Magic | 24 (base 14) |
| Willpower | 99.326512534457 (base 60) |
| Cunning | 121 (base 60) |
Resources
| Life | -63/1493 |
| Mana | 772/829 |
| Psi | 209/209 |
| Equilibrium | 38 |
| Healing Factor | 1.6559490708544 |
| Regeneration | 30.066644199072 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 9 |
| See Stealth | 15 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 58 |
| Crit Chance | 48% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 82 |
| Accuracy | 58 |
| Crit Chance | 47% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76.061210027566 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +45% |
| Light | +38% |
| Temporal | +6% |
| Nature | +30% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +35% |
| Blight | +25% |
| Nature | +44% |
| Mind | +25% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 27.45 |
| Ranged Defense | 27.45 |
| Fatigue | 0 |
| Physical Save | 67.854351274496 |
| Spell Save | 45.393894828348 |
| Mental Save | 75.028569846765 |
Defense: Resistances
| Lightning | + 14%( 70%) |
| All | -5%( 70%) |
| Darkness | + 16%( 70%) |
| Blight | + 37%( 70%) |
| Arcane | 0%( 70%) |
| Mind | + 11%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 15% |
| Bleed Resistance | 10% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 24% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 485 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 582 life. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 397 damage for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1065% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Wild-gift / Summoning (melee) | 1.64 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 0.80 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| talent | Chant of Fortitude |
| detrimental effect | The target is cursed, taking 63.12 darkness damage per turn and preventing natural life regeneration. Curse of Death |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target has been revealed, reducing its stealth power by 39. Luminescence |
| beneficial effect | The target is recovering 9 life each turn and its healing modifier has been increased by 18%. Recovery |
| beneficial effect | Immune to physical effects. Spine of the World |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Constitution by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 621. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Darkhue the pair of drakeskin leather boots (0 def, 5 armour) Darkhue the pair of drakeskin leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Cun / +6 Con Changes resistances: +6% blight Changes resistances penetration: +5% darkness / +5% blight Changes damage: +18% darkness Physical save: +25 Mental save: +25 A pair of boots made of leather. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 32 power out of 35/35) : Effective talent level: 2.4 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Falasagrim (0 def, 3 armour) Falasagrim (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +22 Armour: +3 Changes stats: +6 Str / +11 Dex / +5 Cun / +9 Con Changes resistances: +12% lightning / +5% arcane Changes resistances penetration: +5% mind Talent cooldown: Double Strike (-1 turn) Physical save: +44 Spell save: +10 Mental save: +10 It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Psychoport [power 48] (27 cooldown) Psychoport [power 48] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +2 Wil Changes resistances: +6% lightning Changes damage: +12% light Grants telepathy: Humanoid/Orc Talent cooldown: Silence (+5 turn) Talent granted: +5 Silence It can be used to teleport randomly (rad 48), placing all other charms into a 27 cooldown. When used: 100% chance to regenerate 8 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Porilaith the voratun ring Porilaith the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 Changes stats: +9 Str / +9 Cun / +8 Con Damage when the wearer hits(melee): 2 arcane / 8 blight / 19 gloom / 38 bleed Damage when the wearer is hit: 12 blight Changes resistances: +15% blight Life regen: +1.90 Hate when firing a critical mind attack: +1.00 Maximum life: +100.00 Maximum hate: +14.00 Healing mod.: +28% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| Around neck | Zubomidheda ZubomidhedaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +10 Dex / +9 Cun / +7 Con Damage when the wearer hits(melee): 11 darkness / 11 light Damage when the wearer is hit: 11 darkness / 12 light Changes damage: +12% darkness / +11% light Talent mastery: +0.34 Wild-gift / Summoning (melee) Life regen: +1.20 Stamina each turn: +1.20 Light radius: +3 Infravision radius: +2 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Amethyst of Sanctuary (15-16.5 power, 31 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 31 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 64% Wil, 31% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +31 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +11 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +21 Mental crit. chance: +8% It can be used to activate talent Resonance Field (costing 23 power out of 23/25) : Effective talent level: 3.0 Power cost: 23 out of 23/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (384 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Around waist | Silemira SilemiraCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +5 Dex / +1 Wil / +5 Cun Damage when the wearer hits(melee): 4 mind / 4 temporal Changes damage: +9% mind / +6% temporal Physical save: +7 Mental save: +10 Maximum life: +68.00 Mindpower: +8 Mental crit. chance: +9% A belt that goes around your waist. |
| In off hand | Mindlash (17.5-19.25 power, 47 apr, mind damage) Mindlash (17.5-19.25 power, 47 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.3 Uses stats: 71% Wil, 42% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +47 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 darkness When wielded/worn: Damage when the wearer is hit: 8 fire Changes resistances: +9% nature Changes resistances penetration: +9% nature Changes damage: +10% nature Talent mastery: +0.20 Wild-gift / Harmony Physical save: +19 Spell save: +10 Mental save: +7 Blindness immunity: +15% Disease immunity: +5% Cut immunity: +10% Pinning immunity: +15% Life regen: +3.60 Equilibrium when hit: +5.00 Maximum life: +100.00 Mindpower: +7 Mental crit. chance: +5% It can be used to completes a nature powered mindstar set, placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | restorative elven-silk cloak of mindcraft (3 def, 0 armour) restorative elven-silk cloak of mindcraft (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Cun / +5 Wil Changes resistances: +17% nature / +19% blight Life regen: +2.20 Mental crit. chance: +7% Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 Changes stats: +10 Cun / +10 Wil Damage when the wearer hits(melee): 35 mind / 10 gloom Damage when the wearer is hit: 35 mind / 10 gloom Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves-his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
This item will automatically be transmogrified when you leave the level. lightning rune (208 lightning damage)lightning rune (208 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.0 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 69.33 to 208.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
marksman's stralite ring of tenacity marksman's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 Changes stats: +5 Dex Disarm immunity: +23% Pinning immunity: +32% Knockback immunity: +27% Maximum life: +36.00 Rings can have magical properties. |
steel ring 'Yvedatira' steel ring 'Yvedatira'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +5% blight Changes damage: +6% arcane Mental save: +14 Confusion immunity: +22% Stun/Freeze immunity: +20% Life regen: +1.10 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +2% Rings can have magical properties. |
treant's voratun ring of life treant's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +6% nature Physical save: +15 Poison immunity: +19% Disease immunity: +17% Life regen: +0.90 Maximum life: +58.00 Healing mod.: +13% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. huntsman's voratun dagger (38.5-50.05 power, 9 apr)huntsman's voratun dagger (38.5-50.05 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +16 nature Damage against: +19% Animal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing voratun greatmaul of torment (63-94.5 power, 4 apr)arcing voratun greatmaul of torment (63-94.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +20 lightning When wielded/worn: Changes resistances penetration: +18% mind / +15% darkness Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword of disruption (60-96 power, 4 apr)warbringer's voratun greatsword of disruption (60-96 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +26% Undead / +23% Construct When wielded/worn: Physical power: +12 Changes stats: +8 Con Changes resistances penetration: +18% physical Disarm immunity: +34% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. flaming voratun longsword of crippling (44.5-62.3 power, 6 apr)flaming voratun longsword of crippling (44.5-62.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +16 fire When wielded/worn: Physical crit. chance: +14.0% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. hateful voratun mace of erosion (43.5-60.9 power, 6 apr)hateful voratun mace of erosion (43.5-60.9 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +10 nature / +16 darkness / +20 temporal Damage against: +14% Humanoid Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace (45-63 power, 6 apr)voratun mace (45-63 power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Blunt and deadly. |
radiant living mindstar of flames (15.5-17.05 power, 40 apr, mind damage) radiant living mindstar of flames (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +6 light When wielded/worn: Damage when the wearer is hit: 20 fire Changes resistances: +5% fire Changes resistances penetration: +6% fire Changes damage: +15% fire Mindpower: +8 Mental crit. chance: +8% Light radius: +2 Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone magestaff of fate (30-36 power, 6 apr, cold damage)ethereal dragonbone magestaff of fate (30-36 power, 6 apr, cold damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +18 Damage when the wearer hits(melee): 8 % chance of confusion Changes damage: +30% cold Talent granted: +1 Command Staff Physical save: +12 Spell save: +12 Mental save: +14 Spellpower: +23 Spell crit. chance: +11% Damage Shield penetration: +50% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short dragonbone magestaff (40-48 power, 6 apr, lightning damage)magewarrior's short dragonbone magestaff (40-48 power, 6 apr, lightning damage) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 40.0 - 48.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 Physical crit. chance: +9.0% Physical power: +12 Damage when the wearer hits(melee): 18 silence Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +24 Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. plaguebringer's orichalcum trident of torment (54-86.4 power, 16 apr)plaguebringer's orichalcum trident of torment (54-86.4 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +16 blight When wielded/worn: Changes resistances penetration: +12% mind / +15% darkness Disease immunity: +38% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of shearing (41-57.4 power, 6 apr)voratun waraxe of shearing (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Armour penetration: +12 Changes resistances penetration: +12% physical Changes damage: +13% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. spiritwalker's drakeskin leather belt of the mysticspiritwalker's drakeskin leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Mag Mental save: +13 Mana each turn: +0.57 Maximum mana: +60.00 Spellpower: +9 A belt that goes around your waist. |
thick cashmere cloak of mindcraft (2 def, 7 armour) thick cashmere cloak of mindcraft (2 def, 7 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes stats: +4 Cun / +4 Wil Changes resistances: +12% cold Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. dreamer's elven-silk robe of power (5 def, 0 armour)dreamer's elven-silk robe of power (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +7 Cun / +7 Wil Changes damage: +12% physical / +14% arcane / +17% fire / +16% cold / +10% lightning / +18% acid / +16% nature / +19% blight Physical save: +16 Spell save: +17 Mental save: +33 Spellpower: +19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. |
insulating rough leather cap of the depths (0 def, 1 armour) insulating rough leather cap of the depths (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% cold / +6% fire Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Zubenn (12 def, 3 armour, 199 block)Zubenn (12 def, 3 armour, 199 block) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical power: +6 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes resistances: +5% arcane / +30% cold Changes damage: +9% physical Talent granted: +5 Block Maximum stamina: +10.00 Heals friendly targets nearby when you use a nature summon: +20 Handheld deflection devices |
dream-smith's voratun pickaxe (dig speed 11 turns) dream-smith's voratun pickaxe (dig speed 11 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Damage when the wearer hits(melee): 7 dreamforge Changes damage: +9% mind / +9% fire Mental save: +11 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/2) Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 314/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Eltte the Cornac Summoner level 30
74th Regrowth 123rd year of Ascendancy at 21:44 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Eltte the Cornac Summoner level 16
51st Haze 122nd year of Ascendancy at 22:31 see stats
Arachnophobia
Destroyed the spydric menace.By Eltte the Cornac Summoner level 34
43rd Pyre 123rd year of Ascendancy at 06:22 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Eltte the Cornac Summoner level 42
11st Haze 123rd year of Ascendancy at 12:53 see stats
Brave new world
Went to the Far East and took part in the war.By Eltte the Cornac Summoner level 33
39th Pyre 123rd year of Ascendancy at 10:24 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Eltte the Cornac Summoner level 26
25th Regrowth 123rd year of Ascendancy at 03:55 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Eltte the Cornac Summoner level 11
40th Dusk 122nd year of Ascendancy at 18:36 see stats
Destroyer of the creation
Killed Slasul.By Eltte the Cornac Summoner level 35
53rd Pyre 123rd year of Ascendancy at 21:25 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Eltte the Cornac Summoner level 31
36th Pyre 123rd year of Ascendancy at 00:41 see stats
Exterminator
Killed 1000 creatures.By Eltte the Cornac Summoner level 18
63rd Haze 122nd year of Ascendancy at 04:18 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Eltte the Cornac Summoner level 20
67th Haze 122nd year of Ascendancy at 17:48 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Eltte the Cornac Summoner level 45
54th Haze 123rd year of Ascendancy at 18:08 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Eltte the Cornac Summoner level 34
53rd Pyre 123rd year of Ascendancy at 04:54 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Eltte the Cornac Summoner level 16
51st Haze 122nd year of Ascendancy at 22:56 see stats
Level 10
Got a character to level 10.By Eltte the Cornac Summoner level 10
2nd Summertide 122nd year of Ascendancy at 10:30 see stats
Level 20
Got a character to level 20.By Eltte the Cornac Summoner level 20
66th Haze 122nd year of Ascendancy at 14:06 see stats
Level 30
Got a character to level 30.By Eltte the Cornac Summoner level 30
72nd Regrowth 123rd year of Ascendancy at 12:03 see stats
Level 40
Got a character to level 40.By Eltte the Cornac Summoner level 40
32nd Dusk 123rd year of Ascendancy at 13:46 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Eltte the Cornac Summoner level 40
63rd Dusk 123rd year of Ascendancy at 01:16 see stats
Orcrist
Killed the leaders of the Orc Pride.By Eltte the Cornac Summoner level 45
37th Haze 123rd year of Ascendancy at 02:24 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Eltte the Cornac Summoner level 38
8th Flare 123rd year of Ascendancy at 13:23 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Eltte the Cornac Summoner level 12
61st Dusk 122nd year of Ascendancy at 15:52 see stats
Size matters
Did over 600 damage in one attack.By Eltte the Cornac Summoner level 31
35th Pyre 123rd year of Ascendancy at 17:37 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Eltte the Cornac Summoner level 32
36th Pyre 123rd year of Ascendancy at 04:25 see stats
The Arena
Unlocked Arena mode.By Eltte the Cornac Summoner level 7
78th Pyre 122nd year of Ascendancy at 08:33 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Eltte the Cornac Summoner level 16
51st Haze 122nd year of Ascendancy at 22:31 see stats
The Rat Lich
Killed the terrible Rat Lich.By Eltte the Cornac Summoner level 19
66th Haze 122nd year of Ascendancy at 07:29 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Eltte the Cornac Summoner level 27
39th Regrowth 123rd year of Ascendancy at 05:00 see stats
The secret city
Discovered the truth about mages.By Eltte the Cornac Summoner level 12
17th Haze 122nd year of Ascendancy at 06:53 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Eltte the Cornac Summoner level 39
19th Dusk 123rd year of Ascendancy at 14:34 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Eltte the Cornac Summoner level 27
38th Regrowth 123rd year of Ascendancy at 19:38 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Eltte the Cornac Summoner level 30
74th Regrowth 123rd year of Ascendancy at 21:04 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Eltte the Cornac Summoner level 20
66th Haze 122nd year of Ascendancy at 21:26 see stats
Unstoppable
Returned from the dead.By Eltte the Cornac Summoner level 48
64th Haze 123rd year of Ascendancy at 22:29 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Eltte the Cornac Summoner level 29
72nd Regrowth 123rd year of Ascendancy at 12:03 see stats
Log
Elandar hits High Sun Paladin Aeryn for (272 absorbed), 87 lightning (87 total damage).
High Sun Paladin Aeryn receives 15 healing from Shield of Light.
Fire drake's fire area effect hits Argoniel for (23 to bones), 0 fire (0 total damage).
Fire drake's fire area effect hits Eternal bone giant for 24 fire damage.
High Sun Paladin Aeryn is knocked back!
High Sun Paladin Aeryn receives 15 healing from Shield of Light.
Elandar's Strike hits High Sun Paladin Aeryn for 287 physical damage.
Elandar casts Twilight Surge.
High Sun Paladin Aeryn is free from the acid.
Shield of Light hits High Sun Paladin Aeryn for 15 healing, 15 healing (0 total damage) [30 healing].
Burning from Elandar hits High Sun Paladin Aeryn for 74 fire damage.
Burning Shock from Elandar hits High Sun Paladin Aeryn for 65 fire damage.
Fire drake's fire area effect hits Argoniel for 23 fire damage.
Elandar casts Metaflow.
Eternal bone giant uses Re-assemble.
Eternal bone giant receives 568 healing from Re-assemble.
Elandar stops regenerating health quickly.
High Sun Paladin Aeryn stops burning.
High Sun Paladin Aeryn receives 15 healing from Shield of Light.
Burning Shock from Elandar hits High Sun Paladin Aeryn for 65 fire damage.
Fire drake's fire area effect hits Argoniel for 23 fire damage.
Elandar casts Illuminate.
Fire drake resists the blinding light!
High Sun Paladin Aeryn loses sight!
Eternal bone giant resists the blinding light!
Argoniel resists the blinding light!
Character control switched to Eltte.
Saving game...
