Zap the level 16 Higher Archmage by Invain

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp16 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity11 (base 10)
Constitution24 (base 24)
Magic55 (base 43)
Willpower38 (base 19)
Cunning21 (base 11)

Resources

Life315/315
Mana255/255
Healing Factor1.3
Regeneration1.625

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth13
See Invisible10

Offense: Mainhand

Damage29
Accuracy5
Crit Chance7%
APR4
Speed1.00

Offense: Offhand

Damage9
Accuracy26
Crit Chance6%
APR18
Speed1.00

Offense: Spell

Spellpower45
Crit Chance12%
Speed1

Offense: Mind

Mindpower33
Crit Chance8%
Speed1

Offense: Damage Bonus

Lightning+37%
Acid+6%
Physical+5%
Arcane+6%
Cold+15%
Fire+11%

Defense: Base

Armour (hardiness)3 (30%)
Defense17.35
Ranged Defense23.241293111091
Fatigue1
Physical Save14
Spell Save28.775
Mental Save28.325

Defense: Resistances

Mind+ 6%( 70%)
Lightning+ 11%( 70%)
Fire+ 13%( 70%)
Nature+ 22%( 70%)
Blight+ 22%( 70%)
Arcane+ 10%( 70%)
Cold+ 30%( 70%)
All+ 3%( 70%)

Defense: Immunities

Stun Resistance22%
Disarm Resistance10%
Instadeath Resistance100%
Blind Resistance31%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
5/5
5/5
1/5
3/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
4/5
3/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
1/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active
done
done
done
done
done
active
done
done
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Zap the Higher Archmage level 10
8th Flare 122nd year of Ascendancy at 12:58
see stats
Level 10 Got a character to level 10.
By Zap the Higher Archmage level 10
8th Flare 122nd year of Ascendancy at 12:56
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Zap the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 15:52
see stats
The Arena Unlocked Arena mode.
By Zap the Higher Archmage level 8
3rd Mirth 122nd year of Ascendancy at 18:22
see stats

Log

Rested for 8 turns (stop reason: all resources and life at maximum).

You are yanked out of this place!

You gain 1.46 gold from the transmogrification of
steel shield of reflection (6 def, 2 armour, 44.5 block).
You gain 1.11 gold from the transmogrification of
steel shield of cold resistance (+15%) (6 def, 2 armour, 38.5 block).
You gain 0.50 gold from the transmogrification of
steel shield (6 def, 2 armour, 40 block).
You gain 8.00 gold from the transmogrification of
stralite mail armour 'Beturebeth' (4 def, 23 armour).
You gain 1.67 gold from the transmogrification of
dwarven-steel mail armour of stability (3 def, 8 armour).
You gain 4.30 gold from the transmogrification of
dwarven-steel mail armour 'Urthyregorab' (3 def, 16 armour).
You gain 0.12 gold from the transmogrification of
cashmere robe (2 def, 0 armour).
You gain 1.92 gold from the transmogrification of
ash vilestaff of might (15-18 power, 3 apr, blight damage).
You gain 3.49 gold from the transmogrification of
hardened leather sling of true flight.
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 2.17 gold from the transmogrification of
icy steel longsword of projection (11-15.4 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (23-36.8 power, 2 apr).
You gain 4.50 gold from the transmogrification of
thought-forged steel greatmaul of erosion (25-37.5 power, 2 apr).
You gain 5.94 gold from the transmogrification of
thought-forged steel battleaxe of the mystic (18-27 power, 2 apr).
You gain 1.70 gold from the transmogrification of
phase door rune (range 7; power 17; dur 4).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 21; turns 4; dispells darkness).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Run in which direction?


There is a A mysterious hole in the beach here (press '' or right click to use).
Today is the 35th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.


Saving done.

There is a ladder to worldmap here (press '' or right click to use).
The furious lightning storm around Zap calms down and disappears.