Edgar the level 5 Cornac Archmage by smatsik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassArchmage
Level / Exp5 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution15 (base 15)
Magic22 (base 20)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life138/138
Mana143/143
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save10.5
Spell Save12.25
Mental Save8.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Air1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
1/5
0/5
0/5

Effects

Quests

active
active
done
active

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Exploration mode) Stabilized the Abashed Expanse to maintain it in orbit.
By Edgar the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 15:44
see stats

Log

Edgar starts regenerating health quickly.
Talent Flame is ready to use.
Bleeding from Elven mage hits
Edgar for 8 physical damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Talent Manathrust is ready to use.
Bleeding from Elven mage hits
Edgar for 8 physical damage.

Resting starts...

Edgar stops bleeding.

Edgar stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 50 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).

There is a next level here (press '' or right click to use).

You gain 0.90 gold from the transmogrification of
high-capacity pouch of iron shots (52/52, 15-18 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (23/23, 12-16.8 power, 5 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15.4 power, 2 apr).
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 0.25 gold from the transmogrification of
iron greatsword (15.5-24.8 power, 1 apr).
You gain 1.31 gold from the transmogrification of
slime-covered iron greatmaul (16.5-24.75 power, 1 apr).
You gain 0.99 gold from the transmogrification of
acidic iron battleaxe (15-22.5 power, 1 apr).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.