MJ the not very dead the level 2 Ghoul Skirmisher by PeperDiRoni

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassSkirmisher
Level / Exp2 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity16 (base 15)
Constitution18 (base 10)
Magic10 (base 10)
Willpower10 (base 12)
Cunning13 (base 15)

Resources

Life136/136
Stamina103/103
Healing Factor1.0711363549267
Regeneration0.26778408873167

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy24
Crit Chance5%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)12.719009130622 (47.431709976583%)
Defense7
Ranged Defense7
Fatigue14
Physical Save11
Spell Save7
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Quiver
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Ran for 8 turns (stop reason: at door).

MJ the not very dead shoots!
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 20 turns (stop reason: at door).


MJ the not very dead shoots!
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 1.05 gold from the transmogrification of
iron pickaxe of endurance (dig speed 38 turns).
You gain 1.20 gold from the transmogrification of
cleansing iron mail armour (2 def, 4 armour).
You gain 2.16 gold from the transmogrification of
arcing iron longsword of daylight (102% power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron dagger (98% power, 5 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 19%; magical; dur 4; cd 15).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 18%; physical; dur 3; cd 16).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; mental; dur 3; cd 15).
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 6 turns (stop reason: at door).


MJ the not very dead shoots!