Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 24 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Tinel the halfling at level 10 on the 26th Profit 122nd year of Ascendancy at 20:53 / 35Killed by Burb the snow giant champion at level 12 on the 32nd Profit 122nd year of Ascendancy at 15:18 Killed by Burb the snow giant champion at level 12 on the 32nd Profit 122nd year of Ascendancy at 16:44 Killed by Aghmoon the human at level 15 on the 30th Dearth 122nd year of Ascendancy at 01:37 Killed by Orrry the human at level 15 on the 6th Loss 122nd year of Ascendancy at 03:22 Killed by Nillus at level 16 on the 11st Loss 122nd year of Ascendancy at 09:55 Killed by devourer at level 18 on the 20th Loss 122nd year of Ascendancy at 13:27 Killed by Mayeriathra the large brown snake at level 19 on the 22nd Loss 122nd year of Ascendancy at 16:15 Killed by war hound at level 19 on the 23rd Loss 122nd year of Ascendancy at 06:41 Killed by Zubyta the giant acid ant at level 19 on the 23rd Loss 122nd year of Ascendancy at 11:25 Killed by Zubyta the giant acid ant at level 19 on the 23rd Loss 122nd year of Ascendancy at 12:24 Killed by Felar the human at level 19 on the 4th Shortage 122nd year of Ascendancy at 11:36 Killed by poison ooze at level 20 on the 22nd Iron 123rd year of Ascendancy at 14:21 Killed by mucus ooze at level 20 on the 1st Steel 123rd year of Ascendancy at 04:17 Killed by skeleton mage at level 21 on the 18th Steel 123rd year of Ascendancy at 20:56 Killed by Vorothra the heavy bone giant at level 22 on the 13rd Voratun 123rd year of Ascendancy at 22:42 Killed by Vorothra the heavy bone giant at level 22 on the 14th Voratun 123rd year of Ascendancy at 01:55 Killed by Vorothra the heavy bone giant at level 22 on the 14th Voratun 123rd year of Ascendancy at 02:18 Killed by Akick the dwarf at level 22 on the 25th Voratun 123rd year of Ascendancy at 19:27 Killed by Akick the dwarf at level 22 on the 25th Voratun 123rd year of Ascendancy at 20:27 Killed by Emossra the eternal bone giant at level 22 on the 24th Dearth 123rd year of Ascendancy at 17:21 Killed by Emossra the eternal bone giant at level 22 on the 24th Dearth 123rd year of Ascendancy at 19:33 Killed by Emossra the eternal bone giant at level 22 on the 24th Dearth 123rd year of Ascendancy at 20:09 Killed by Emossra the eternal bone giant at level 22 on the 24th Dearth 123rd year of Ascendancy at 20:54 Killed by Emossra the eternal bone giant at level 22 on the 24th Dearth 123rd year of Ascendancy at 22:08 Killed by Emossra the eternal bone giant at level 22 on the 25th Dearth 123rd year of Ascendancy at 00:02 Killed by Emossra the eternal bone giant at level 22 on the 25th Dearth 123rd year of Ascendancy at 01:45 Killed by Ilchavo the human at level 22 on the 30th Dearth 123rd year of Ascendancy at 08:40 Killed by Rafstck the halfling at level 22 on the 30th Dearth 123rd year of Ascendancy at 10:18 Killed by Fianla the human at level 23 on the 11st Loss 123rd year of Ascendancy at 06:05 Killed by elven warrior at level 24 on the 10th Shortage 123rd year of Ascendancy at 09:27 Killed by mean looking elven guard at level 24 on the 10th Shortage 123rd year of Ascendancy at 13:32 Killed by elven blood mage at level 24 on the 10th Shortage 123rd year of Ascendancy at 19:05 Killed by ancient elven mummy at level 24 on the 19th Shortage 123rd year of Ascendancy at 12:54 Killed by Nillus at level 24 on the 19th Shortage 123rd year of Ascendancy at 13:09 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 34 (base 31) |
| Magic | 90 (base 54) |
| Willpower | 55 (base 32) |
| Cunning | 23 (base 11) |
Resources
| Life | 481/481 |
| Mana | 812/812 |
| Negative | 119/119 |
| Healing Factor | 1 |
| Regeneration | 0.24999999999999 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 2 |
| Crit Chance | 12% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 58.666666666667 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35.35 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +20% |
| Light | +12% |
| Blight | +12% |
| Arcane | +10% |
| Fire | +12% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 12.3 |
| Ranged Defense | 12.3 |
| Fatigue | 2 |
| Physical Save | 38.4 |
| Spell Save | 55.916666666667 |
| Mental Save | 52.766666666667 |
Defense: Resistances
| Darkness | + 22%( 85%) |
| Light | + 26%( 85%) |
| Fire | + 15%( 85%) |
| Cold | + 22%( 85%) |
| All | + 3%( 85%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 246 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 89.00 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 15 for 3 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1032% over 10 turns and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Celestial / Star fury | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 198. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed faerlhing fang. * You've found the needed naga tongue. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bloated horror heart. * You've found the needed vial of wight ectoplasm. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed snow giant kidney. * You've found the needed storm wyrm claw. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed green worm. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | alchemist's lamp of corpselight alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Spellpower: +4 Spell crit. chance: +3% Light radius: +3 See invisible: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | eldritch cashmere wizard hat of knowledge (2 def, 0 armour) eldritch cashmere wizard hat of knowledge (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun / +3 Wil Mana each turn: +1.00 Mana when hit: +0.70 Maximum mana: +64.00 Mindpower: +3 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Heatcut of mindblast [power 129] (6 cooldown) Heatcut of mindblast [power 129] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +3 Wil / +9 Mag Changes damage: +12% fire It can be used to fire a blast of psionic energies in a beam (dam 64-129), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ulanaritar UlanaritarPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 10 blight Maximum mana: +100.00 Spell crit. chance: +6% Rings can have magical properties. |
| On fingers | conjurer's steel ring of light (+24%) conjurer's steel ring of light (+24%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Wil / +5 Mag Changes resistances: +24% light Changes damage: +12% light Spellpower: +7 Rings can have magical properties. |
| Around waist | spiritwalker's hardened leather belt of recklessness spiritwalker's hardened leather belt of recklessnessPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 Changes stats: +2 Mag Critical mult.: +7.00% Mana each turn: +0.15 Maximum mana: +32.00 A belt that goes around your waist. |
| In main hand | cruel yew vilestaff of power (20-24 power, 4 apr, darkness damage) cruel yew vilestaff of power (20-24 power, 4 apr, darkness damage)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +15 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Churedur (8 def, 9 armour) Churedur (8 def, 9 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +9 Defense: +8 Changes resistances: +12% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | Hanaruirab (1 def, 0 armour) Hanaruirab (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes damage: +12% blight Maximum mana: +100.00 Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's steel amulet of manastreaming savior's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Physical save: +5 Spell save: +7 Mental save: +6 Mana each turn: +0.21 Maximum mana: +30.00 Amulets can have magical properties. |
Inventory
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 85 power out of 85/85. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Unlightcrypt of detection [power 7] (15 cooldown) Unlightcrypt of detection [power 7] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +6% darkness Allows you to breathe in: water It can be used to detect the presence of creatures around you (rad 7), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Nillus the Dwarf Necromancer level 19
21st Loss 122nd year of Ascendancy at 08:26 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Nillus the Dwarf Necromancer level 15
43rd Dearth 122nd year of Ascendancy at 23:25 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nillus the Dwarf Necromancer level 16
10th Loss 122nd year of Ascendancy at 17:36 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nillus the Dwarf Necromancer level 23
9th Shortage 123rd year of Ascendancy at 11:58 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nillus the Dwarf Necromancer level 19
21st Loss 122nd year of Ascendancy at 05:06 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nillus the Dwarf Necromancer level 10
16th Profit 122nd year of Ascendancy at 16:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nillus the Dwarf Necromancer level 20
24th Shortage 122nd year of Ascendancy at 01:24 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Nillus the Dwarf Necromancer level 24
10th Shortage 123rd year of Ascendancy at 09:27 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Nillus the Dwarf Necromancer level 12
44th Profit 122nd year of Ascendancy at 17:31 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Nillus the Dwarf Necromancer level 5
18th Voratun 122nd year of Ascendancy at 14:11 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Nillus the Dwarf Necromancer level 10
26th Profit 122nd year of Ascendancy at 20:53 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Nillus the Dwarf Necromancer level 7
6th Profit 122nd year of Ascendancy at 18:53 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Nillus the Dwarf Necromancer level 19
21st Loss 122nd year of Ascendancy at 08:26 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Nillus the Dwarf Necromancer level 23
9th Shortage 123rd year of Ascendancy at 00:45 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Nillus the Dwarf Necromancer level 10
26th Profit 122nd year of Ascendancy at 12:22 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Nillus the Dwarf Necromancer level 22
12nd Profit 123rd year of Ascendancy at 14:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nillus the Dwarf Necromancer level 19
21st Loss 122nd year of Ascendancy at 05:09 see stats
Log
Ancient elven mummy hits Nillus for 18 acid, 41 physical damage (total 57.30).
Nillus misses ancient elven mummy.
Nillus misses ancient elven mummy.
Ancient elven mummy performs a critical strike!
Ancient elven mummy hits Nillus for 27 acid, 63 physical damage (total 88.87).
Nillus misses ancient elven mummy.
Ancient elven mummy hits Nillus for 17 acid, 39 physical damage (total 55.36).
Nillus misses ancient elven mummy.
Nillus has finished recovering.
Ancient elven mummy hits Nillus for 25 acid, 57 physical damage (total 80.61).
Nillus misses ancient elven mummy.
Ancient elven mummy casts Grace of the Eternals.
Ancient elven mummy speeds up.
Ancient elven mummy hits Nillus for 19 acid damage.
Ancient elven mummy killed Nillus!
Nillus the level 24 lich necromancer was dissolved to death by an ancient elven mummy on level 1 of Elven Ruins.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Saving done.
Saving done.
Saving game...
