Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 5 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by Gleda the orb spinner at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:49 / 1 |
Primary Stats
| Strength | 16 (base 12) |
| Dexterity | 18 (base 17) |
| Constitution | 12 (base 12) |
| Magic | 16 (base 16) |
| Willpower | 14 (base 14) |
| Cunning | 10 (base 10) |
Resources
| Life | -1/155 |
| Stamina | 58/72 |
| Paradox | 182 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -35% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 27 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 4 |
| Accuracy | 27 |
| Crit Chance | 4% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.8 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 3.8 |
| Ranged Defense | 3.8 |
| Fatigue | 8 |
| Physical Save | 13.8 |
| Spell Save | 10.5 |
| Mental Save | 8.4 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Time Travel | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Strength of Purpose |
| talent | Weapon Folding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. | active |
Equipment
| On feet | Shinetickler (0 def, 3 armour) Shinetickler (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +1 Dex Damage when the wearer hits(melee): 4 light Damage when the wearer is hit: 4 physical Light radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| In off hand | iron dagger (6-7.8 power, 5 apr) iron dagger (6-7.8 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 6.0 - 7.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
| In main hand | iron longsword (5.5-7.7 power, 2 apr) iron longsword (5.5-7.7 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 5.5 - 7.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Mochtar hits Gleda the orb spinner for 0 physical, 0 light, 0 temporal, 0 physical, 0 light, 0 temporal damage (total 0.00).
Gleda the orb spinner hits Mochtar for 4 physical, 2 darkness, 2 physical, 1 darkness, 1 mind, 2 darkness damage (total 8.48).
Mochtar hits Gleda the orb spinner for 0 physical, 0 physical damage (total 0.00).
Mochtar hits Gleda the orb spinner for 0 physical, 0 light, 0 temporal, 0 physical, 0 light, 0 temporal damage (total 0.00).
Mochtar feels pain again.
Gleda the orb spinner misses Mochtar.
Gleda the orb spinner hits Mochtar for 5 physical, 2 darkness damage (total 5.90).
Mochtar hits Gleda the orb spinner for 0 physical damage.
Gleda the orb spinner is not stunned anymore.
Mochtar hits Gleda the orb spinner for 0 physical, 0 light, 0 temporal, 0 physical, 0 light, 0 temporal damage (total 0.00).
The fabric of time around Gleda the orb spinner stabilizes to normal.
The powerful time-altering energies generate a restoration field on Gleda the orb spinner.
Mochtar resists the mind attack!
Gleda the orb spinner hits Mochtar for 15 physical, 5 darkness, 6 physical, 3 darkness, 2 mind, 5 darkness damage (total 32.86).
Mochtar hits Gleda the orb spinner for 2 physical, 4 physical damage (total 5.42).
Mochtar hits Gleda the orb spinner for 11 physical, 4 light, 4 temporal, 6 physical, 4 light, 4 temporal damage (total 32.45).
Gleda the orb spinner uses Dual Strike.
Mochtar is stunned!
Gleda the orb spinner hits Mochtar for 8 physical, 3 darkness, 4 mind, 5 darkness, 19 physical, 5 darkness damage (total 40.78).
Mochtar hits Gleda the orb spinner for 4 physical, 2 physical damage (total 5.02).
Mochtar casts Dimensional Step.
Gleda the orb spinner casts Phase Door.
Gleda the orb spinner uses Flurry.
Saving done.
Saving done.
Saving game...
