Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Necromancer |
| Level / Exp | 28 / 11% |
| Size | small |
| Lifes / Deaths | Killed by ritch flamespitter at level 1 on the 75th Pyre 122nd year of Ascendancy at 18:11 / 32Killed by ritch flamespitter at level 1 on the 75th Pyre 122nd year of Ascendancy at 18:23 Killed by chitinous ritch at level 1 on the 75th Pyre 122nd year of Ascendancy at 18:32 Killed by ritch flamespitter at level 1 on the 75th Pyre 122nd year of Ascendancy at 19:23 Killed by Eilinotta the sand-drake at level 15 on the 17th Dusk 122nd year of Ascendancy at 08:26 Killed by shadowblade at level 16 on the 21st Dusk 122nd year of Ascendancy at 07:03 Killed by shadowblade at level 16 on the 21st Dusk 122nd year of Ascendancy at 07:33 Killed by shadowblade at level 16 on the 21st Dusk 122nd year of Ascendancy at 08:06 Killed by alchemist golem at level 17 on the 22nd Dusk 122nd year of Ascendancy at 00:52 Killed by alchemist golem at level 17 on the 22nd Dusk 122nd year of Ascendancy at 03:40 Killed by ultimate gwelgoroth at level 17 on the 28th Dusk 122nd year of Ascendancy at 13:38 Killed by hornet swarm at level 18 on the 49th Dusk 122nd year of Ascendancy at 11:55 Killed by Adabretha the giant carpenter ant at level 20 on the 52nd Dusk 122nd year of Ascendancy at 11:02 Killed by nightmare horror at level 20 on the 54th Dusk 122nd year of Ascendancy at 02:44 Killed by nightmare horror at level 20 on the 54th Dusk 122nd year of Ascendancy at 03:18 Killed by nightmare horror at level 20 on the 54th Dusk 122nd year of Ascendancy at 04:42 Killed by Weirdling Beast at level 20 on the 54th Dusk 122nd year of Ascendancy at 05:21 Killed by Silevea the snow giant chieftain at level 23 on the 2nd Haze 122nd year of Ascendancy at 15:31 Killed by snow giant boulder thrower at level 23 on the 2nd Haze 122nd year of Ascendancy at 15:43 Killed by dredge at level 24 on the 5th Haze 122nd year of Ascendancy at 07:32 Killed by elven guard at level 26 on the 13rd Haze 122nd year of Ascendancy at 14:09 Killed by elven cultist at level 26 on the 14th Haze 122nd year of Ascendancy at 08:59 Killed by elven tempest at level 26 on the 14th Haze 122nd year of Ascendancy at 09:07 Killed by elven cultist at level 26 on the 14th Haze 122nd year of Ascendancy at 09:55 Killed by elven corruptor at level 26 on the 14th Haze 122nd year of Ascendancy at 10:28 Killed by elven elite warrior at level 26 on the 15th Haze 122nd year of Ascendancy at 13:05 Killed by mean looking elven guard at level 26 on the 15th Haze 122nd year of Ascendancy at 13:44 Killed by elven cultist at level 26 on the 15th Haze 122nd year of Ascendancy at 17:29 Killed by elven cultist at level 26 on the 15th Haze 122nd year of Ascendancy at 17:39 Killed by elven cultist at level 26 on the 15th Haze 122nd year of Ascendancy at 17:56 Killed by elven cultist at level 27 on the 17th Haze 122nd year of Ascendancy at 00:03 Killed by orc pyromancer at level 27 on the 29th Haze 122nd year of Ascendancy at 09:18 |
Primary Stats
| Strength | 9 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 43 (base 38) |
| Magic | 88 (base 60) |
| Willpower | 56 (base 27) |
| Cunning | 18 (base 11) |
Resources
| Life | 440/462 |
| Mana | 481/566 |
| Souls | 7/10 |
| Healing Factor | 1.13 |
| Regeneration | 4.4635 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Invisible | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 2 |
| Crit Chance | 6% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62.5 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33.2 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Blight | +7% |
| Physical | +10% |
| Cold | +8% |
| Lightning | +8% |
| Darkness | +20% |
| Arcane | +8% |
| Fire | +10% |
| Nature | +5% |
Offense: Damage Penetration
| Light | +10% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 11.3 |
| Ranged Defense | 13.3 |
| Fatigue | 0 |
| Physical Save | 24.6 |
| Spell Save | 37.7 |
| Mental Save | 37.801087815581 |
Defense: Resistances
| Darkness | + 11%( 73%) |
| Acid | + 3%( 73%) |
| Light | + 13%( 73%) |
| Temporal | + 12%( 73%) |
| Blight | + 5%( 73%) |
| All | 0%( 73%) |
| Cold | + 25%( 73%) |
| Nature | + 10%( 73%) |
Defense: Immunities
| Silence Resistance | 54% |
| Confusion Resistance | 89% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 259 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 378 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 831% over 10 turns and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Necrotic Aura |
| talent | Blurred Mortality |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton mage. Escort: repented thief (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 21. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed hummerhorn wing. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots of uncanny dodging (3 def, 1 armour) pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +2 Fatigue: +1% A pair of boots made of leather. |
| Light source | alchemist's lamp of corpselight =SWIM= alchemist's lamp of corpselight =SWIM=Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +5% darkness / +5% blight Spellpower: +4 Spell crit. chance: +4% Light radius: +3 Infravision radius: +3 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 23 blight damage or heals 32 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | aegis linen wizard hat of arcana (1 def, 0 armour) =GEAR= aegis linen wizard hat of arcana (1 def, 0 armour) =GEAR=Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Mag / +4 Wil Talent mastery: +0.12 Spell / Aegis Life regen: +1.80 Maximum life: +32.00 Spellpower: +3 A pointy cloth hat, very wizardly... |
| Tool | crystalomancer's dwarven-steel pickaxe (dig speed 30 turns) crystalomancer's dwarven-steel pickaxe (dig speed 30 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Mag Maximum mana: +22.00 Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | conjurer's steel ring conjurer's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +7 Rings can have magical properties. |
| Around waist | rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 Spellpower: +2 A belt that goes around your waist. |
| In main hand | lifebinding yew starstaff (20-24 power, 4 apr, darkness damage) lifebinding yew starstaff (20-24 power, 4 apr, darkness damage)Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +20% darkness Talent granted: +1 Command Staff Life regen: +0.80 Spellpower: +14 Spell crit. chance: +3% Healing mod.: +13% Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic hardened leather gloves of the starseeker (0 def, 5 armour) heroic hardened leather gloves of the starseeker (0 def, 5 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +3 Cun / +2 Mag Changes resistances: +6% darkness / +7% light Mental save: +7 Maximum life: +49.00 Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 85.45 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | focusing cashmere robe of power (2 def, 0 armour) focusing cashmere robe of power (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Mag / +4 Wil Changes damage: +10% physical / +8% arcane / +10% fire / +8% cold / +8% lightning / +5% acid / +5% nature / +7% blight Mana each turn: +0.21 Psi each turn: +0.19 Spellpower: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled linen cloak of the Shaloren (1 def, 0 armour) spellcowled linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +3 Wil Spell save: +5 Maximum mana: +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Polulle the Lustrewake Polulle the LustrewakeInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +4 Defense: +5 Fatigue: -5% Damage when the wearer hits(melee): 2 light Changes resistances: +12% temporal / +6% light / +3% acid Changes resistances cap: +3% all Changes resistances penetration: +10% light Physical save: +11 Pinning immunity: +21% Knockback immunity: +27% Life regen: +1.10 Amulets can have magical properties. |
Inventory
healing infusion of the wizard (heal 283) healing infusion of the wizard (heal 283)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 283 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (374.00 temporal damage, removed from time 4 turns) Rune of the Rift (374.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 374.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
cleansing steel amulet of mastery (0.17 Spell / Shades) =ALT= cleansing steel amulet of mastery (0.17 Spell / Shades) =ALT=Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% nature / +12% blight Talent mastery: +0.17 Spell / Shades Poison immunity: +22% Disease immunity: +24% Amulets can have magical properties. |
psionicist's stralite ring of life psionicist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Life regen: +1.60 Maximum life: +47.00 Healing mod.: +18% Rings can have magical properties. |
Spellblaze Shard (20-26 power, 10 apr) =GEAR= Spellblaze Shard (20-26 power, 10 apr) =GEAR=Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 draining blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. This item has been sent to the Item's Vault. |
Genocide (42-67.2 power, 4 apr) =BANK= Genocide (42-67.2 power, 4 apr) =BANK=Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +7 Dex Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Duretosin (25-35 power, 4 apr) =TANK= Duretosin (25-35 power, 4 apr) =TANK=Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage conversion: 29% acid blind When wielded/worn: Changes stats: +2 Str / +1 Mag / +2 Wil Changes resistances penetration: +8% acid Life regen: +1.10 Equilibrium when hit: +0.04 Blunt and deadly. This item has been sent to the Item's Vault. |
blighted ash vilestaff of channeling (15-18 power, 3 apr, darkness damage) blighted ash vilestaff of channeling (15-18 power, 3 apr, darkness damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 6 infective blight Changes damage: +15% darkness Talent granted: +1 Command Staff Mana each turn: +0.10 Vim when firing critical spell: +2.00 Maximum vim: +11.00 Spellpower: +15 Spell crit. chance: +2% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
cashmere cloak of implacability (2 def, 0 armour) =BANK= cashmere cloak of implacability (2 def, 0 armour) =BANK=Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Physical save: +8 Mental save: +6 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant woollen robe of power (0 def, 0 armour) verdant woollen robe of power (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Con Changes damage: +5% physical / +5% arcane / +7% fire / +8% cold / +5% lightning / +9% acid / +12% nature / +5% blight Life regen: +1.50 Spellpower: +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
bladed rough leather cap of the depths (0 def, 1 armour) =SWIM= bladed rough leather cap of the depths (0 def, 1 armour) =SWIM=Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Damage when the wearer is hit: 5 physical Changes resistances: +6% cold Allows you to breathe in: water It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 19.47 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Titanic (20 def, 18 armour, 320 block) =TANK= Titanic (20 def, 18 armour, 320 block) =TANK=Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. This item has been sent to the Item's Vault. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Cheese the Yeek Necromancer level 17
37th Dusk 122nd year of Ascendancy at 22:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Cheese the Yeek Necromancer level 17
22nd Dusk 122nd year of Ascendancy at 04:53 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cheese the Yeek Necromancer level 22
60th Dusk 122nd year of Ascendancy at 16:17 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cheese the Yeek Necromancer level 23
72nd Dusk 122nd year of Ascendancy at 13:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Cheese the Yeek Necromancer level 10
9th Mirth 122nd year of Ascendancy at 22:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Cheese the Yeek Necromancer level 20
52nd Dusk 122nd year of Ascendancy at 04:39 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Cheese the Yeek Necromancer level 17
21st Dusk 122nd year of Ascendancy at 12:44 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Cheese the Yeek Necromancer level 27
17th Haze 122nd year of Ascendancy at 13:13 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Cheese the Yeek Necromancer level 12
9th Flare 122nd year of Ascendancy at 01:02 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Cheese the Yeek Necromancer level 11
7th Flare 122nd year of Ascendancy at 15:12 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Cheese the Yeek Necromancer level 12
10th Flare 122nd year of Ascendancy at 17:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Cheese the Yeek Necromancer level 20
56th Dusk 122nd year of Ascendancy at 18:21 see stats
Log
You carry too much--you are encumbered!
Drop some of your items.
Saving game...
You transfer Duretosin (25-35 power, 4 apr) =BANK= from the online item's vault.
Saving done.
Saving game...
You transfer Titanic (20 def, 18 armour, 320 block) =BANK= from the online item's vault.
Saving done.
You transfer yew longbow 'Ravenlace' =BANK= to the online item's vault.
Saving done.
Saving game...
Saving done.
You are no longer encumbered.
You transfer The Untouchable (14 def, 12 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
