Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 11 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by shadowblade at level 11 on the 9th Dusk 122nd year of Ascendancy at 13:02 / 1 |
Primary Stats
| Strength | 36 (base 36) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 20 (base 20) |
| Cunning | 13 (base 10) |
Resources
| Life | -8/284 |
| Hate | 72/100 |
| Healing Factor | 0.76540607949668 |
| Regeneration | 1.6456230709179 |
Speed
| Mental | +50% |
| Attack | 0% |
| Movement | +313% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 30 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19.2 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
| Physical | +12% |
Offense: Damage Penetration
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 10 |
| Ranged Defense | 16 |
| Fatigue | 10 |
| Physical Save | 21.05 |
| Spell Save | 10.5 |
| Mental Save | 17.55 |
Defense: Resistances
| Darkness | + 25%( 70%) |
| Blight | + 14%( 70%) |
| All | 0%( 70%) |
| Cold | + 19%( 70%) |
| Nature | + 7%( 70%) |
Defense: Immunities
| Fear Resistance | 37% |
| Stun Resistance | 37% |
| Knockback Resistance | 37% |
| Confusion Resistance | 37% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 14% for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 165 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 12 turns. Also while Heroism is active, you will only die when reaching -217 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 767% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Stalk |
| beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +12% physical damage, +6 physical save, +6 mental save, 0/18 damage shrugged off this turn) Rampaging |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed bloated horror heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one green worm. Try to get any knots out before returning. Wear gloves.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| Tool | tentacled yew totem of thorny skin [power 41] (15/20 cooldown) tentacled yew totem of thorny skin [power 41] (15/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to hardens the skin for 6 turns increasing armour by 41 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On feet | pair of hardened leather boots of uncanny dodging (4 def, 3 armour) pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +5 Fatigue: +3% A pair of boots made of leather. |
| Main armor | radiant cured leather armour of cold resistance (2 def, 4 armour) radiant cured leather armour of cold resistance (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +2 Wil Damage when the wearer is hit: 6 light Changes resistances: +14% blight / +16% darkness / +19% cold Light radius: +2 A suit of armour made of leather. |
| On hands | naturalist's dwarven-steel gauntlets of the nighthunter (0 def, 2 armour) naturalist's dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 Armour: +2 Changes stats: +3 Cun Damage when the wearer hits(melee): 9 nature Changes resistances: +9% darkness / +7% nature Changes damage: +5% nature Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | aegis cashmere wizard hat (2 def, 0 armour) aegis cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Talent mastery: +0.10 Spell / Aegis Life regen: +1.90 Maximum life: +47.00 A pointy cloth hat, very wizardly... |
| In main hand | Poranne (37-55.5 power, 2 apr) (Misfortune) Poranne (37-55.5 power, 2 apr) (Misfortune)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 37.0 - 55.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +8 temporal Burst (radius 2) on crit: +4 acid Damage conversion: 10% acid When wielded/worn: Changes resistances penetration: +5% temporal Curse of Misfortune Massive two-handed maul. |
Inventory
sun infusion of the duelist (rad 9; power 33; turns 4; dispells darkness) sun infusion of the duelist (rad 9; power 33; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 16). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 33) for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (162 fire damage) heat beam rune (162 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 162.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 68) teleportation rune (range 68)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 94) teleportation rune of the sneak (range 94)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 94 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
iron battleaxe (8-12 power, 1 apr) (Nightmares) iron battleaxe (8-12 power, 1 apr) (Nightmares)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 8.0 - 12.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Nightmares Massive two-handed battleaxes. |
flaming steel dagger of crippling (9-11.7 power, 6 apr) (Madness) flaming steel dagger of crippling (9-11.7 power, 6 apr) (Madness)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +7 fire When wielded/worn: Physical crit. chance: +7.0% Curse of Madness Sharp, short and deadly. |
Arthihell (24-38.4 power, 2 apr) (Misfortune) Arthihell (24-38.4 power, 2 apr) (Misfortune)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +8 mind When wielded/worn: Changes stats: +2 Dex / +1 Mag / +1 Con Curse of Misfortune It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed swords. |
Lorudas the voratun greatsword (60.5-96.8 power, 8 apr) (Shrouds) Lorudas the voratun greatsword (60.5-96.8 power, 8 apr) (Shrouds)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +30 darkness Damage against: +63% Humanoid When wielded/worn: Armour penetration: +17 Physical crit. chance: +17.0% Changes damage: +9% physical Critical mult.: +22.00% Maximum life: +10.00 Spellpower: +4 Healing mod.: +10% Curse of Shrouds Massive two-handed swords. |
Dourtrial (Corpses) Dourtrial (Corpses)Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +6 Burst (radius 2) on crit: +2 darkness When wielded/worn: Damage when the wearer hits(ranged): 2 darkness Changes resistances penetration: +9% physical Changes damage: +9% physical Grants telepathy: Dragon Curse of Corpses Longbows are used to shoot arrows at your foes. |
steel mace of massacre (22.5-31.5 power, 3 apr) (Corpses) steel mace of massacre (22.5-31.5 power, 3 apr) (Corpses)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Curse of Corpses Blunt and deadly. |
Brightbrace (13-18.2 power, 2 apr) (Shrouds) Brightbrace (13-18.2 power, 2 apr) (Shrouds)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Allows you to breathe in: water Curse of Shrouds One-handed war axes. |
stargazer's woollen robe of the mountain (+12%) (0 def, 0 armour) stargazer's woollen robe of the mountain (+12%) (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +12% physical Changes damage: +12% physical / +7% darkness / +9% light Spellpower: +7 Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloruth the linen wizard hat (1 def, 0 armour) Gloruth the linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +4 Wil Grants telepathy: Humanoid/Orc Physical save: +7 Psi each turn: +0.40 Psi when hit: +0.08 Maximum psi: +10.00 A pointy cloth hat, very wizardly... |
cured leather armour 'Firemarrow' (2 def, 4 armour) cured leather armour 'Firemarrow' (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 4 blight Changes resistances: +9% fire Changes damage: +3% fire Life regen: +5.70 A suit of armour made of leather. |
Oakpanic (13/30, 57-79.8 power, 23 apr) Oakpanic (13/30, 57-79.8 power, 23 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 57.0 - 79.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +23 Physical crit. chance: +10.0% Capacity: 31 Travel speed: +200% Damage when this weapon hits(ranged): +12 nature / +10 insidious poison Burst (radius 1) on hit: +4 nature / +4 temporal Burst (radius 2) on crit: +4 temporal When wielded/worn: Ammo reloads per turns: +3 Arrows are used with bows to pierce your foes to death. |
arcing quiver of elm arrows of paradox (7/7, 7.5-10.5 power, 5 apr) arcing quiver of elm arrows of paradox (7/7, 7.5-10.5 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 7.5 - 10.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 7 Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits(ranged): +6 lightning / +6 confusion / +7 temporal Arrows are used with bows to pierce your foes to death. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tedil the ash totem of cure poisons [power 2] (15/20 cooldown) Tedil the ash totem of cure poisons [power 2] (15/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 4 mind / 2 arcane Critical mult.: +5.00% Spell save: +3 Maximum vim: +20.00 Defense after a teleport: +15 It can be used to removes up to 2 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Radhogas the ash wand of detection [power 8] (15/21 cooldown) Radhogas the ash wand of detection [power 8] (15/21 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +1 Str / +1 Mag Stamina each turn: +0.20 It can be used to detect the presence of creatures around you (rad 8), placing all other charms into a 21 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Madness Crs the Cornac Cursed level 11
5th Mirth 122nd year of Ascendancy at 22:23 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Madness Crs the Cornac Cursed level 10
3rd Mirth 122nd year of Ascendancy at 06:16 see stats
Log
Talent Defiling Touch is ready to use.
Wolf hits Madness Crs for 12 physical damage.
Madness Crs hits Wolf for 6 light damage.
Madness Crs hits Wolf for 6 acid, 56 physical, 8 temporal, 9 nature (80 total damage).
Wolf hits Madness Crs for 11 physical damage.
Madness Crs hits Wolf for 6 light damage.
Grgglck's Tentacle hits Wolf for 39 physical damage.
Shadowblade hits Grgglck's Tentacle for 14 physical, 0 darkness, 11 physical, 0 darkness (25 total damage).
Madness Crs hits Wolf for 7 acid, 67 physical (75 total damage).
Madness Crs killed Wolf!
Shadowblade performs a melee critical strike against Grgglck's Tentacle!
Shadowblade performs a melee critical strike against Grgglck's Tentacle!
Grgglck's Tentacle hits Shadowblade for 40 physical damage.
Shadowblade hits Grgglck's Tentacle for 29 physical, 0 darkness, 24 physical, 0 darkness, 6 physical (58 total damage).
Madness Crs is not silenced anymore.
Madness Crs receives 9 healing from Unnatural Body.
Shadowblade misses Grgglck's Tentacle.
Grgglck's Tentacle hits Shadowblade for (2 parried), 35 physical (35 total damage).
Shadowblade hits Grgglck's Tentacle for 14 physical, 0 darkness, 6 physical (20 total damage).
Madness Crs receives 3 healing from Unnatural Body.
Shadowblade performs a melee critical strike against Grgglck's Tentacle!
Shadowblade performs a melee critical strike against Grgglck's Tentacle!
As Grgglck's Tentacle falls you notice that Madness Crs seems to shudder in pain!
Your hatred grows even as your life fades! (+19 hate)
Madness Crs begins rampaging!
Saving game...
