Katamaru the level 10 Shalore Archmage by duo34711

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassArchmage
Level / Exp10 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity12 (base 10)
Constitution13 (base 10)
Magic37 (base 32)
Willpower30 (base 20)
Cunning17 (base 11)

Resources

Life158/158
Mana213/213
Healing Factor1.3245901639344
Regeneration0.3311475409836

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage14
Accuracy6
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower38
Crit Chance15%
Speed1

Offense: Mind

Mindpower27
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense14
Ranged Defense20
Fatigue0
Physical Save13
Spell Save24
Mental Save16

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance10%
Instadeath Resistance100%
Pinning Resistance19%
Poison Resistance20%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
4/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
2/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
1/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
done
done
done
active

Equipment

Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Katamaru the Shalore Archmage level 10
26th Dusk 122nd year of Ascendancy at 20:06
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Katamaru the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:48
see stats

Log

There is nowhere left to explore.
You gain 2.73 gold from the transmogrification of
manaburning quiver of elm arrows (15/15, 16-22.4 power, 5 apr).
You gain 0.92 gold from the transmogrification of
iron plate armour of fire resistance (3 def, 7 armour).
You gain 1.42 gold from the transmogrification of
cleansing iron plate armour of fire resistance (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 25.00 gold from the transmogrification of
Eel-skin armour (10 def, 1 armour).
You gain 6.15 gold from the transmogrification of
Radhadondil (0 def, 2 armour).
You gain 1.50 gold from the transmogrification of
elm vilestaff of fate (10-12 power, 2 apr, fire element).
You gain 2.41 gold from the transmogrification of
cruel elm starstaff (10-12 power, 2 apr, darkness element).
You gain 2.33 gold from the transmogrification of
mighty rough leather sling of lightning.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 16%; cure magical, mental).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 14 turns (stop reason: saving).

There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Saving game...

Saving done.

Katamaru deactivates Feather Wind.

Katamaru deactivates Shielding.