Enryri the level 2 Drem Psyshot by sevriem

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassPsyshot
Level / Exp2 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity14 (base 13)
Constitution11 (base 10)
Magic12 (base 10)
Willpower16 (base 17)
Cunning15 (base 15)

Resources

Life107/107
Psi96/96
Steam100/100
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy20
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage5
Accuracy21
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+2%

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue2
Physical Save8
Spell Save9
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
0/5
0/5
0/5
0/5
Steamtech / Psytech gunnery1.30
1/5
0/5
0/5
0/5
Psionic / Psionic fog1.30
1/5
0/5
0/5
0/5
Psionic / Action at a distance1.30
2/5
0/5
0/5
0/5
Steamtech / Mechstar1.30
1/5
0/5
0/5
0/5
Psionic / Gestalt1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect
detrimental effect

Quests

active

Equipment

On feet
Quiver
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Enryri stops bleeding.
Enryri's whispers fade.

Enryri is no longer pinned.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

The Spinal Cord killed Enryri!
Saving done.

Resting starts...

Talent Condensate is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Implant: Medical Injector is ready to use.
Talent Psyshot is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Vaporous Step is ready to use.
Talent Metalstar is ready to use.
Talent Gestalt is ready to use.
Enryri activates Gestalt.

Talent Frenzy is ready to use.
Rested for 37 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting character).


Saving game...