Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 50 / 1793% |
| Size | medium |
| Lifes / Deaths | Killed by Layyyaba the skeleton warrior at level 27 on the 39th Dusk 123rd year of Ascendancy at 12:41 / 2Killed by losselhing at level 35 on the 2nd Decay 123rd year of Ascendancy at 13:31 |
| Antimagic | Follower |
Primary Stats
| Strength | 69 (base 32) |
| Dexterity | 39 (base 12) |
| Constitution | 69 (base 47) |
| Magic | 28 (base 16) |
| Willpower | 142.28516456512 (base 62) |
| Cunning | 141.22439132118 (base 60) |
Resources
| Life | 1064/1101 |
| Equilibrium | 76 |
| Stamina | 542/578 |
| Psi | 219/232 |
| Healing Factor | 1.15 |
| Regeneration | 0.51749999999998 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +43.75% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 77 |
| Crit Chance | 57% |
| APR | 35 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 130 |
| Accuracy | 77 |
| Crit Chance | 59% |
| APR | 73 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.8 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 92.687162157693 |
| Crit Chance | 71% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
| All | +7% |
| Nature | +95% |
Offense: Damage Penetration
| Acid | +10% |
| Blight | +20% |
| Arcane | +10% |
| Mind | +20% |
| Nature | +45% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 41.716666666667 |
| Ranged Defense | 41.716666666667 |
| Fatigue | 0 |
| Physical Save | 58.35 |
| Spell Save | 63.337451899448 |
| Mental Save | 70.994586140051 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 90%( 90%) |
| Physical | + 35%( 70%) |
| Cold | + 70%( 70%) |
| All | + 32%( 70%) |
| Lightning | + 38%( 70%) |
| Mind | + 36%( 70%) |
| Darkness | + 36%( 70%) |
| Arcane | + 57%( 70%) |
| Fire | + 54%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 35% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 23% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 994 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1441% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 28 for 12 turns. Also while Heroism is active, you will only die when reaching -1270 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1504% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Slime | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Ooze | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Field control | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.70 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Wild Growth |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you gained talent category Technique / Field control (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You failed to protect the lost warrior from death by GrmblOoze. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You abandoned lost warrior to death. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 888. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Requires: - Level 15 Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 9 power out of 18/18) : Effective talent level: 4.0 Power cost: 9 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. This item has been sent to the Item's Vault. |
| Light source | Guidance GuidanceRequires: - Level 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 Spell save: +12 Mental save: +12 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. This item has been sent to the Item's Vault. |
| On head | Eye of the Forest (4 def, 0 armour) Eye of the Forest (4 def, 0 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +4 Changes stats: +6 Cun / +3 Wil Changes resistances: +10% blight Changes resistances cap: +10% blight Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% It can be used to activate talent Earth's Eyes (costing 29 power out of 50/50) : Effective talent level: 3.0 Power cost: 29 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. This item has been sent to the Item's Vault. |
| On hands | Eiliniriathra the drakeskin leather gloves (0 def, 3 armour) Eiliniriathra the drakeskin leather gloves (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 Armour penetration: +19 Physical power: +20 Armour: +3 Changes stats: +6 Str / +10 Dex / +10 Cun Damage when the wearer is hit: 8 acid Changes resistances penetration: +15% mind / +20% blight / +10% acid Spell save: +3 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +10.00 It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Guardian's Totem The Guardian's TotemRequires: - Level 35 Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 slime Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 21 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. This item has been sent to the Item's Vault. |
| On fingers | Speed Stats Speed StatsRequires: - Level 35 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +29 Defense: +28 Changes stats: +10 Str / +10 Cun / +10 Con Damage when the wearer is hit: 4 fire Changes resistances: +6% mind / +12% cold / +6% darkness Spell save: +9 Blindness immunity: +5% Movement speed: +15% Defense after a teleport: +10 It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 18% for 5 turns. Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | MINDPOWER MINDPOWERRequires: - Level 35 Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +16 Cun / +15 Wil Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 8 arcane / 8 acid Changes resistances: +15% nature Changes resistances penetration: +10% arcane Changes damage: +18% darkness Physical save: +14 Poison immunity: +25% Disease immunity: +25% Mindpower: +41 Rings can have magical properties. This item has been sent to the Item's Vault. |
| Around neck | worthless worthlessRequires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 Armour penetration: +16 Physical crit. chance: +10.0% Changes stats: +2 Cun Changes resistances: +5% arcane / +33% fire / +27% cold / +9% lightning / +6% acid / +6% nature / +6% blight Critical mult.: +39.00% Mental save: +15 Confusion immunity: +25% Mindpower: +15 Amulets can have magical properties. This item has been sent to the Item's Vault. |
| In main hand | Eyal's Will (22-24.2 power, 0 apr, nature damage) Eyal's Will (22-24.2 power, 0 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 0% Wil, 0% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +0 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +0 Cun / +0 Wil Damage when the wearer is hit: 20 nature Changes resistances: +15% nature / +25% blight Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Mindstar mastery +0.10 Wild-gift / Antimagic Talent granted: +3 Ooze Spit Disease immunity: +30% Mindpower: +0 Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 35 power out of 60/60) : Effective talent level: 3.0 Power cost: 35 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 154.00 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. This item has been sent to the Item's Vault. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. This item has been sent to the Item's Vault. |
| In off hand | Oozing Heart (17-18.7 power, 38 apr, slime damage) Oozing Heart (17-18.7 power, 38 apr, slime damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 81% Wil, 32% Cun Damage type: Slime Accuracy is based on willpower for this weapon. Armour Penetration: +38 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +11 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 Mindpower: +19 Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 12 power out of 20/20) : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: 10.00 Travel Speed: 800% of base Description: Spit slime at your target doing 134.50 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, sticky liquid. Magic seems to die around it. This item has been sent to the Item's Vault. |
| Cloak | Life/ShieldPen (3 def, 12 armour) Life/ShieldPen (3 def, 12 armour)Requires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +12 Defense: +3 Changes stats: +6 Str / +5 Wil / +4 Cun / +6 Con Damage when the wearer hits(melee): 6 blight Changes resistances: +23% cold Changes resistances penetration: +5% mind Critical mult.: +10.00% Physical save: +15 Spell save: +9 Maximum life: +167.00 Mental crit. chance: +6% Damage Shield penetration: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Main armor | Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Requires: - Level 25 Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Changes stats: +5 Wil Damage when the wearer is hit: 35 slime Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. This item has been sent to the Item's Vault. |
Inventory
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
12mindDmg 12mindDmgInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +5.0% Fatigue: -10% Changes stats: +10 Cun / +10 Con Changes resistances: +6% mind / +29% cold / +6% blight Changes damage: +12% mind Allows you to breathe in: water Critical mult.: +20.00% Mental save: +6 Stamina when hit: +2.20 Mana when hit: +4.40 Equilibrium when hit: +2.20 Psi when hit: +2.20 Hate when hit: +0.20 Psi per kill: +2.00 Mindpower: +4 Heals friendly targets nearby when you use a nature summon: +20 It can be used to forces nearby enemies to attack you (rad 15), placing all other charms into a 9 cooldown. Amulets can have magical properties. |
Kindleraider KindleraiderPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 4 light Damage when the wearer is hit: 21 light Changes resistances penetration: +5% temporal Changes damage: +12% mind / +9% light / +9% temporal Amulets can have magical properties. |
Limmir's Amulet of the Moon Limmir's Amulet of the MoonRequires: - Level 35 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +12 Armour: +5 Damage when the wearer is hit: 34 darkness Changes resistances: +5% all Changes damage: +19% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Spell crit. chance: +5% Mental crit. chance: +5% Infravision radius: +3 See invisible: +14 Healing mod.: +50% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Spellblaze Echoes Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 35 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
UltraWorthless UltraWorthlessInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Con / +10 Wil Damage when the wearer hits(melee): 6 lightning Changes resistances: +5% arcane / +30% light Mental save: +3 Blindness immunity: +50% Stamina when hit: +3.80 Mana when hit: +8.60 Equilibrium when hit: +4.00 Psi when hit: +4.40 Hate when hit: +0.40 Resist all after a teleport: +6% It can be used to forces nearby enemies to attack you (rad 46), placing all other charms into a 9 cooldown. Amulets can have magical properties. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +80% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 No force can hope to silence the wearer of this amulet. |
clarifying gold amulet of willpower (+4) clarifying gold amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +14% mind Confusion immunity: +23% Amulets can have magical properties. |
clarifying stralite amulet of the fish clarifying stralite amulet of the fishRequires: - Level 25 Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% mind / +26% cold Allows you to breathe in: water Confusion immunity: +41% Amulets can have magical properties. This item has been sent to the Item's Vault. |
clarifying voratun amulet of mastery (0.40 Cunning / Survival) clarifying voratun amulet of mastery (0.40 Cunning / Survival)Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +24% mind Talent mastery: +0.40 Cunning / Survival Confusion immunity: +35% Amulets can have magical properties. This item has been sent to the Item's Vault. |
cleansing steel amulet of strength (+3) cleansing steel amulet of strength (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% blight Disease immunity: +21% Amulets can have magical properties. |
gold amulet of cunning (+5) gold amulet of cunning (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Cun Amulets can have magical properties. |
insulating voratun amulet of seduction insulating voratun amulet of seductionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +28% fire / +30% cold Stamina when hit: +2.20 Mana when hit: +3.70 Equilibrium when hit: +1.40 Psi when hit: +2.20 Hate when hit: +0.20 It can be used to forces nearby enemies to attack you (rad 13), placing all other charms into a 9 cooldown. Amulets can have magical properties. |
mindweaver's stralite amulet of healing mindweaver's stralite amulet of healingInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Cun Mental save: +12 Cut immunity: +60% Confusion immunity: +21% Mindpower: +13 Healing mod.: +25% It can be used to activate talent Heal, placing all other charms into a 47 cooldown : Effective talent level: 2.0 Power cost: 47 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 450 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
mindweaver's stralite amulet of the fish mindweaver's stralite amulet of the fishInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Cun Changes resistances: +26% cold Allows you to breathe in: water Mental save: +11 Confusion immunity: +22% Mindpower: +13 Amulets can have magical properties. |
purifying copper amulet of mastery (0.16 Wild-gift / Fungus) purifying copper amulet of mastery (0.16 Wild-gift / Fungus)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% nature Talent mastery: +0.16 Wild-gift / Fungus Poison immunity: +26% Amulets can have magical properties. |
restful voratun amulet of dexterity (+10) restful voratun amulet of dexterity (+10)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +10 Dex Life regen: +1.10 Amulets can have magical properties. |
savior's stralite amulet savior's stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical save: +12 Spell save: +11 Mental save: +12 Amulets can have magical properties. |
shielding stralite amulet of teleportation shielding stralite amulet of teleportationPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +26% light Blindness immunity: +42% Teleport immunity: +50% It can be used to teleports your randomly (rad 54), placing all other charms into a 9 cooldown. Amulets can have magical properties. |
vitalizing voratun amulet of willpower (+5) vitalizing voratun amulet of willpower (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Wil / +5 Con Physical save: +10 Life regen: +1.40 Maximum life: +77.00 Amulets can have magical properties. |
Hariyasin the Blazehack Hariyasin the BlazehackCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +4 Defense: +4 Changes stats: +6 Dex / +3 Con Damage when the wearer hits(melee): 6 light Changes damage: +12% light Spell save: +8 Maximum stamina: +30.00 Light radius: +3 It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 1.6 Power cost: 18 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. |
Maluromitar the Gloomsmash Maluromitar the GloomsmashCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +16 Changes stats: +8 Cun / +5 Wil Changes resistances: +15% mind / +9% cold / +6% darkness Changes resistances penetration: +5% darkness Changes damage: +15% mind Mental save: +18 Cut immunity: +15% Rings can have magical properties. |
Pitchpiety PitchpietyInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Wil / +1 Mag Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 12 nature Changes damage: +6% darkness / +9% nature Light radius: +3 Infravision radius: +3 Rings can have magical properties. |
Relgebers RelgebersCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +9% mind / +3% cold Changes resistances penetration: +5% mind Changes damage: +3% physical Physical save: +6 Mental save: +3 Poison immunity: +10% Stun/Freeze immunity: +5% Maximum life: +20.00 Maximum stamina: +10.00 Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 35 power out of 60/60. This azure ring seems to be always moist to the touch. |
gladiator's voratun ring of time (+19%) gladiator's voratun ring of time (+19%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 Changes stats: +10 Str / +10 Con Changes resistances: +19% temporal Changes damage: +19% temporal Rings can have magical properties. |
gold ring 'Betatha' gold ring 'Betatha'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 Armour: +4 Changes stats: +2 Str Damage when the wearer is hit: 12 physical Changes resistances: +30% fire Changes damage: +15% fire Disarm immunity: +28% Pinning immunity: +32% Knockback immunity: +33% Maximum life: +20.00 Healing mod.: +15% Rings can have magical properties. |
gold ring 'Galefame' gold ring 'Galefame'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Damage when the wearer is hit: 12 nature Changes resistances: +12% lightning / +26% cold Changes damage: +6% lightning / +13% cold Mental save: +8 Stun/Freeze immunity: +23% Life regen: +1.20 Rings can have magical properties. |
gold ring of clarity gold ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Mental save: +7 Confusion immunity: +23% Rings can have magical properties. |
marksman's gold ring of fire (+28%) marksman's gold ring of fire (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +28% fire Changes damage: +14% fire Rings can have magical properties. |
mule's gold ring mule's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +24 Rings can have magical properties. |
mule's stralite ring of pilfering mule's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +6 Defense: +6 Fatigue: -7% Maximum encumbrance: +33 It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 1.6 Power cost: 18 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. |
psionicist's gold ring of clarity psionicist's gold ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Mental save: +19 Confusion immunity: +38% Rings can have magical properties. |
rogue's voratun ring of corrosion (+32%) rogue's voratun ring of corrosion (+32%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 Changes stats: +10 Cun Changes resistances: +32% acid Changes damage: +16% acid Rings can have magical properties. |
rogue's voratun ring of misery rogue's voratun ring of miseryRequires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +40 Changes stats: +20 Cun Hate when firing a critical mind attack: +3.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 20%. Rings can have magical properties. This item has been sent to the Item's Vault. |
savage's stralite ring of speed savage's stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 Defense: +9 Changes stats: +4 Con Spell save: +11 Maximum stamina: +29.00 Movement speed: +12% It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings can have magical properties. |
sneakthief's stralite ring of misery sneakthief's stralite ring of miseryRequires: - Level 25 Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +11 Cun / +8 Dex Hate when firing a critical mind attack: +1.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 20%. Rings can have magical properties. This item has been sent to the Item's Vault. |
sneakthief's voratun ring sneakthief's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Cun / +8 Dex Rings can have magical properties. |
sneakthief's voratun ring of misery sneakthief's voratun ring of miseryRequires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +18 Cun / +8 Dex Hate when firing a critical mind attack: +3.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 30%. Rings can have magical properties. This item has been sent to the Item's Vault. |
sneakthief's voratun ring of pilfering sneakthief's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +10 Defense: +10 Changes stats: +10 Cun / +6 Dex It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 1.6 Power cost: 18 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. |
solipsist's copper ring of life solipsist's copper ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Life regen: +0.70 Maximum life: +52.00 Mindpower: +7 Healing mod.: +14% Rings can have magical properties. |
solipsist's stralite ring of misery solipsist's stralite ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +16 Cun / +6 Wil Hate when firing a critical mind attack: +3.00 Mindpower: +13 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 20%. Rings can have magical properties. |
solipsist's stralite ring of pilfering solipsist's stralite ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +6 Defense: +7 Changes stats: +6 Cun / +6 Wil Mindpower: +11 It can be used to activate talent Disengage, placing all other charms into a 18 cooldown : Effective talent level: 1.6 Power cost: 18 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. |
stralite ring of corrosion (+28%) stralite ring of corrosion (+28%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +28% acid Changes damage: +14% acid Rings can have magical properties. |
treant's stralite ring of perseverance treant's stralite ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature Physical save: +10 Poison immunity: +13% Disease immunity: +16% Stun/Freeze immunity: +32% Life regen: +1.80 Rings can have magical properties. |
Boltswift (68-102 power, 4 apr) Boltswift (68-102 power, 4 apr)Requires: - Strength 48 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +9 mind Burst (radius 2) on crit: +12 lightning Damage conversion: 20% lightning When wielded/worn: Changes stats: +13 Cun / +8 Wil Damage when the wearer is hit: 12 lightning Changes resistances penetration: +5% mind Mindpower: +26 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. Massive two-handed maul. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 116 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
insulating rough leather belt of valiance insulating rough leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +6% fire / +5% cold Mental save: +6 Maximum life: +45.00 A belt that goes around your waist. |
CritMultDarkDmg (3 def, 0 armour) CritMultDarkDmg (3 def, 0 armour)Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +13 Defense: +3 Changes stats: +5 Str / +4 Dex / +4 Cun / +3 Con Changes resistances penetration: +10% mind / +20% darkness / +15% nature Changes damage: +25% darkness Critical mult.: +37.00% Stealth bonus: +38 Physical save: +15 Life regen: +0.40 Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Kindletrail (1 def, 0 armour) Kindletrail (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer hits(melee): 2 light Changes resistances: +3% light Changes resistances penetration: +15% nature Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak of stability (3 def, 0 armour) marshal's elven-silk cloak of stability (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Str / +5 Con Physical save: +29 Maximum life: +110.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betevea (5 def, 0 armour) Betevea (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +8 Cun Changes resistances: +6% temporal Changes damage: +7% physical / +11% arcane / +10% fire / +8% cold / +10% lightning / +17% acid / +18% nature / +9% blight Grants telepathy: Dragon Critical mult.: +26.00% Spell save: +15 Mana each turn: +0.26 Psi each turn: +0.15 Spellpower: +6 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of power (5 def, 0 armour) stargazer's elven-silk robe of power (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Cun Changes damage: +20% physical / +20% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness Spellpower: +18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of chaos (5 def, 0 armour) verdant elven-silk robe of chaos (5 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +5 Con Changes resistances: +15% physical / -15% arcane / +12% fire / -15% cold / -10% nature / +15% blight Changes resistances penetration: +17% physical / +20% fire / +16% blight Changes damage: +18% nature Life regen: +3.50 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Flameorder the pair of voratun boots (15 def, 5 armour) Flameorder the pair of voratun boots (15 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +15 Fatigue: -6% Changes stats: +1 Wil Damage when the wearer hits(melee): 2 acid Damage when the wearer is hit: 12 mind Changes resistances: +3% fire Changes damage: +6% fire Grants telepathy: Humanoid/Orc Maximum encumbrance: +50 Physical save: +15 Spell save: +15 Mental save: +16 Equilibrium when hit: +0.04 Hate per kill: +2.00 Life regen bonus (wilder-summons): +2.00 It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 4.4 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 67% chance to completely evade them for 19 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of drakeskin leather boots of strife (0 def, 5 armour) invigorating pair of drakeskin leather boots of strife (0 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes stats: +4 Wil Maximum life: +60.00 Mindpower: +6 Movement speed: +10% It can be used to activate talent Blindside, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
miner's pair of rough leather boots of disengagement (0 def, 6 armour) miner's pair of rough leather boots of disengagement (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Changes stats: +2 Cun / +2 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 0.8 Power cost: 15 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 2 grids from your target. A pair of boots made of leather. |
archer's drakeskin leather gloves of sorrow (0 def, 3 armour) archer's drakeskin leather gloves of sorrow (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Armour: +3 Changes stats: +5 Cun / +4 Dex Damage when the wearer hits(melee): 37 mind / 39 darkness Mental save: -6 Mindpower: +10 It can be used to activate talent Ruined Earth, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of sorrow (0 def, 8 armour) heroic drakeskin leather gloves of sorrow (0 def, 8 armour)Requires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Damage when the wearer hits(melee): 24 mind / 24 darkness Mental save: +8 Maximum life: +58.00 Mindpower: +8 It can be used to activate talent Ruined Earth, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
heroic voratun gauntlets of regeneration (0 def, 9 armour) heroic voratun gauntlets of regeneration (0 def, 9 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Mental save: +15 Life regen: +1.90 Stamina each turn: +1.30 Psi each turn: +0.40 Maximum life: +73.00 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun pickaxe of quickening (dig speed 12 turns) voratun pickaxe of quickening (dig speed 12 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Lowers spell cool-downs by: 10% It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of the Iron Throne (dig speed 7 turns) voratun pickaxe of the Iron Throne (dig speed 7 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Maximum life: +34.00 Maximum stamina: +30.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes resistances: +11% nature It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
Layama LayamaCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +8 Damage when the wearer hits(melee): 2 acid Changes resistances: +9% mind Changes resistances penetration: +13% physical / +20% acid Physical save: +14 Spell save: +18 Mental save: +30 Light radius: +6 Defense after a teleport: +20 Resist all after a teleport: +4% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
healer's brass lantern of health healer's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 15 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered stralite torque of thermal psionic shield [power 203] (18 cooldown) overpowered stralite torque of thermal psionic shield [power 203] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire and cold damage by 203 for 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
quiet stralite torque of psychoportation [power 49] (18 cooldown) quiet stralite torque of psychoportation [power 49] (18 cooldown)Requires: - Level 25 Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence It can be used to teleport randomly (rad 49), placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
supercharged dwarven-steel torque of mindblast [power 225] (6 cooldown) supercharged dwarven-steel torque of mindblast [power 225] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to fire a blast of psionic energies in a beam (dam 112-225), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of charged psionic shield [power 167] (17 cooldown) supercharged stralite torque of charged psionic shield [power 167] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all lightning and blight damage by 167 for 6 turns, placing all other charms into a 17 cooldown. Torques are made by powerful psionics to store psionic powers. |
telekinetic voratun torque of clear mind [power 5] (12 cooldown) telekinetic voratun torque of clear mind [power 5] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +5 Telekinetic Blast It can be used to absorb and nullify at most 5 detrimental mental status effects in the next 10 turns, placing all other charms into a 12 cooldown. Torques are made by powerful psionics to store psionic powers. |
voratun torque of thermal psionic shield 'Ivolessra' [power 145] (12 cooldown) voratun torque of thermal psionic shield 'Ivolessra' [power 145] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 2 mind Changes resistances: +6% mind Changes damage: +6% mind Grants telepathy: Dragon Light radius: +2 Infravision radius: +2 It can be used to setup a psionic shield, reducing all fire and cold damage by 145 for 6 turns, placing all other charms into a 12 cooldown. Torques are made by powerful psionics to store psionic powers. |
warded voratun torque of mindblast [power 385] (4 cooldown) warded voratun torque of mindblast [power 385] (4 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Maximum wards: +3 physical / +4 mind / +5 darkness Talent granted: +1 Ward It can be used to fire a blast of psionic energies in a beam (dam 192-385), placing all other charms into a 4 cooldown. Torques are made by powerful psionics to store psionic powers. |
Blazequill the elven-wood totem of cure illness [power 4] (12 cooldown) Blazequill the elven-wood totem of cure illness [power 4] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +3% light / +6% acid Changes damage: +9% lightning Talent granted: +5 Rushing Claws Disarm immunity: +10% Hate per kill: +3.00 Maximum psi: +20.00 Mindpower: +8 It can be used to removes up to 4 diseases from the target, placing all other charms into a 12 cooldown. When used: 100% chance to regenerate 13 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
dragonbone totem of cure poisons 'Galebraze' [power 4] (12 cooldown) dragonbone totem of cure poisons 'Galebraze' [power 4] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when the wearer is hit: 20 lightning / 8 blight Maximum wards: +5 nature / +5 acid / +5 light Changes damage: +6% light Talents granted: +5 Rushing Claws +1 Ward Spell save: +12 Mana when firing critical spell: +2.00 Maximum mana: +80.00 Spellpower: +6 Spell crit. chance: +4% It can be used to removes up to 4 poisons from the target, placing all other charms into a 12 cooldown. Natural totems are made by powerful wilders to store nature power. |
natural dragonbone totem of cure poisons [power 4] (12 cooldown) natural dragonbone totem of cure poisons [power 4] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to removes up to 4 poisons from the target, placing all other charms into a 12 cooldown. When used: 100% chance to regenerate 15 equilibrium. Natural totems are made by powerful wilders to store nature power. |
tentacled ash totem of cure illness [power 2] (12 cooldown) tentacled ash totem of cure illness [power 2] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to removes up to 2 diseases from the target, placing all other charms into a 12 cooldown. Natural totems are made by powerful wilders to store nature power. |
tentacled elven-wood totem of healing [power 210] (21 cooldown) tentacled elven-wood totem of healing [power 210] (21 cooldown)Requires: - Level 25 Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to heals the target for 210, placing all other charms into a 21 cooldown. Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
warded dragonbone totem of cure illness [power 5] (12 cooldown) warded dragonbone totem of cure illness [power 5] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Maximum wards: +4 nature / +5 acid / +5 light Talent granted: +1 Ward It can be used to removes up to 5 diseases from the target, placing all other charms into a 12 cooldown. Natural totems are made by powerful wilders to store nature power. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane difficulty)
Found the mysterious staff and told Last Hope about it.By GrmblOoze the Thalore Oozemancer level 31
28th Haze 123rd year of Ascendancy at 03:19 see stats
A different point of view (Insane difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By GrmblOoze the Thalore Oozemancer level 50
73rd Dusk 124th year of Ascendancy at 21:01 see stats
Against all odds (Insane difficulty)
Killed Ukruk in the ambush.By GrmblOoze the Thalore Oozemancer level 30
78th Dusk 123rd year of Ascendancy at 17:16 see stats
Antimagic! (Insane difficulty)
Completed antimagic training in the Ziguranth camp.By GrmblOoze the Thalore Oozemancer level 31
23rd Haze 123rd year of Ascendancy at 13:57 see stats
Arachnophobia (Insane difficulty)
Destroyed the spydric menace.By GrmblOoze the Thalore Oozemancer level 50
54th Haze 124th year of Ascendancy at 18:10 see stats
Are you out of your mind?! (Insane difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By GrmblOoze the Thalore Oozemancer level 38
46th Regrowth 124th year of Ascendancy at 16:28 see stats
Brave new world (Insane difficulty)
Went to the Far East and took part in the war.By GrmblOoze the Thalore Oozemancer level 34
76th Haze 123rd year of Ascendancy at 16:24 see stats
Bringer of Doom (Insane difficulty)
Killed a Bringer of Doom.By GrmblOoze the Thalore Oozemancer level 45
31st Pyre 124th year of Ascendancy at 03:25 see stats
Curse Lifter (Insane difficulty)
Killed Ben Cruthdar the Cursed.By GrmblOoze the Thalore Oozemancer level 9
2nd Summertide 122nd year of Ascendancy at 17:53 see stats
Destroyer of the creation (Insane difficulty)
Killed Slasul.By GrmblOoze the Thalore Oozemancer level 36
25th Regrowth 124th year of Ascendancy at 23:08 see stats
Destroyer's bane (Insane difficulty)
Killed Golbug the Destroyer.By GrmblOoze the Thalore Oozemancer level 32
68th Haze 123rd year of Ascendancy at 01:13 see stats
Earth Master (Insane difficulty)
Killed Harkor'Zun and unlocked Stone magic.By GrmblOoze the Thalore Oozemancer level 18
1st Wintertide 123rd year of Ascendancy at 03:35 see stats
Evil denied (Insane difficulty)
Won ToME by preventing the Void portal from opening.By GrmblOoze the Thalore Oozemancer level 50
5th Allure 125th year of Ascendancy at 16:06 see stats
Exterminator (Insane difficulty)
Killed 1000 creatures.By GrmblOoze the Thalore Oozemancer level 18
3rd Allure 123rd year of Ascendancy at 19:21 see stats
Eye of the storm (Insane difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By GrmblOoze the Thalore Oozemancer level 23
2nd Summertide 123rd year of Ascendancy at 04:39 see stats
Flooder (Insane difficulty)
Defeated Ukllmswwik while doing his own quest.By GrmblOoze the Thalore Oozemancer level 37
26th Regrowth 124th year of Ascendancy at 14:36 see stats
Home sweet home (Insane difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By GrmblOoze the Thalore Oozemancer level 23
56th Pyre 123rd year of Ascendancy at 23:18 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By GrmblOoze the Thalore Oozemancer level 40
48th Regrowth 124th year of Ascendancy at 22:49 see stats
Level 10 (Insane difficulty)
Got a character to level 10.By GrmblOoze the Thalore Oozemancer level 10
5th Flare 122nd year of Ascendancy at 08:09 see stats
Level 20 (Insane difficulty)
Got a character to level 20.By GrmblOoze the Thalore Oozemancer level 20
5th Allure 123rd year of Ascendancy at 05:48 see stats
Level 30 (Insane difficulty)
Got a character to level 30.By GrmblOoze the Thalore Oozemancer level 30
76th Dusk 123rd year of Ascendancy at 16:59 see stats
Level 40 (Insane difficulty)
Got a character to level 40.By GrmblOoze the Thalore Oozemancer level 40
48th Regrowth 124th year of Ascendancy at 07:19 see stats
Level 50 (Insane difficulty)
Got a character to level 50.By GrmblOoze the Thalore Oozemancer level 50
16th Dusk 124th year of Ascendancy at 18:28 see stats
Orcrist (Insane difficulty)
Killed the leaders of the Orc Pride.By GrmblOoze the Thalore Oozemancer level 50
40th Haze 124th year of Ascendancy at 07:51 see stats
Portal master (Insane difficulty)
Fought the two Sorcerers and closed four invocation portals.By GrmblOoze the Thalore Oozemancer level 50
5th Allure 125th year of Ascendancy at 16:05 see stats
Race through fire (Insane difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By GrmblOoze the Thalore Oozemancer level 48
6th Dusk 124th year of Ascendancy at 09:42 see stats
Rescuer of the lost (Insane difficulty)
Rescued the merchant from the assassin lord.By GrmblOoze the Thalore Oozemancer level 17
76th Haze 122nd year of Ascendancy at 17:26 see stats
Size is everything (Insane difficulty)
Did over 1500 damage in one attack.By GrmblOoze the Thalore Oozemancer level 35
5th Regrowth 124th year of Ascendancy at 11:18 see stats
Size matters (Insane difficulty)
Did over 600 damage in one attack.By GrmblOoze the Thalore Oozemancer level 23
72nd Pyre 123rd year of Ascendancy at 09:23 see stats
Sliders (Insane difficulty)
Activated a portal using the Orb of Many Ways.By GrmblOoze the Thalore Oozemancer level 33
69th Haze 123rd year of Ascendancy at 02:28 see stats
The Arena (Insane difficulty)
Unlocked Arena mode.By GrmblOoze the Thalore Oozemancer level 10
5th Flare 122nd year of Ascendancy at 08:50 see stats
The Legend of Garkul (Insane difficulty)
Learned the five chapters of the Legend of Garkul.By GrmblOoze the Thalore Oozemancer level 50
40th Haze 124th year of Ascendancy at 21:27 see stats
The bigger the better! (Insane difficulty)
Did over 3000 damage in one attack.By GrmblOoze the Thalore Oozemancer level 50
72nd Dusk 124th year of Ascendancy at 05:12 see stats
The sky is falling! (Insane difficulty)
Saw a huge meteor falling from the sky.By GrmblOoze the Thalore Oozemancer level 45
28th Pyre 124th year of Ascendancy at 08:30 see stats
There and back again (Insane difficulty)
Opened a portal to Maj'Eyal from the Far East.By GrmblOoze the Thalore Oozemancer level 41
69th Regrowth 124th year of Ascendancy at 14:58 see stats
Treasure Hoarder (Insane difficulty)
Amassed 3000 gold pieces.By GrmblOoze the Thalore Oozemancer level 35
5th Regrowth 124th year of Ascendancy at 15:43 see stats
Treasure Hunter (Insane difficulty)
Amassed 1000 gold pieces.By GrmblOoze the Thalore Oozemancer level 26
24th Dusk 123rd year of Ascendancy at 03:29 see stats
Unstoppable (Insane difficulty)
Returned from the dead.By GrmblOoze the Thalore Oozemancer level 27
39th Dusk 123rd year of Ascendancy at 12:41 see stats
Vampire crusher (Insane difficulty)
Destroyed the Master in its lair of the Dreadfell.By GrmblOoze the Thalore Oozemancer level 29
76th Dusk 123rd year of Ascendancy at 16:59 see stats
Log
There is an item here: wild infusion (resist 16%; cure mental, physical)
There is an item here: wild infusion of the titan (resist 36%; cure physical)
There is an item here: wild infusion of the warrior (resist 21%; cure magical, mental)
There is an item here: skylord's drakeskin leather belt
There is an item here: Neira's Memory
GrmblOoze wears(replacing): Speed Stats.
GrmblOoze wears(replacing): MINDPOWER.
There is an item here: heroism infusion of the psychic (+25 for 9 turns, die at -811)
There is an item here: heroism infusion of the sneak (+26 for 8 turns, die at -923)
There is an item here: movement infusion of the psychic (1191% speed; 7 turns)
There is an item here: movement infusion of the sneak (998% speed; 7 turns)
There is an item here: movement infusion of the titan (1186% speed; 6 turns)
There is an item here: movement infusion of the titan (869% speed; 7 turns)
There is an item here: movement infusion of the titan (869% speed; 7 turns)
There is an item here: regeneration infusion of the sneak (heal 885 over 5 turns)
There is an item here: wild infusion (resist 16%; cure mental, physical)
There is an item here: wild infusion of the titan (resist 37%; cure physical)
There is an item here: wild infusion of the warrior (resist 21%; cure magical, mental)
There is an item here: Rune of Reflection (absorb and reflect 142 for 5 turns)
There is an item here: acid wave rune of the wizard (268 acid damage; power 15; dur 3)
There is an item here: acid wave rune of the wizard (317 acid damage; power 29; dur 3)
There is an item here: Sealed Scroll of Last Hope
You transfer Cyrydhetta the voratun ring to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
