










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Temporal Warden |
| Level / Exp | 50 / 835% |
| Size | small |
| Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 43rd Pyre 124th year of Ascendancy at 10:51 / 2Killed by Atamathon the Giant Golem at level 50 on the 43rd Pyre 124th year of Ascendancy at 10:55 |
Primary Stats
| Strength | 38 (base 14) |
| Dexterity | 100 (base 63) |
| Constitution | 35 (base 10) |
| Magic | 115 (base 64) |
| Willpower | 94 (base 60) |
| Cunning | 66 (base 36) |
Resources
| Life | -411/1524 |
| Positive | 197/197 |
| Paradox | 318 |
| Healing Factor | 2.1129268292683 |
| Regeneration | 6.4444268292683 |
Speed
| Mental | +9.9548371190598% |
| Attack | +9.9548371190598% |
| Movement | +15.000000000001% |
| Spell | +9.9548371190598% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 4 |
| See Stealth | 44.722475279862 |
| See Invisible | 44.722475279862 |
Offense: Mainhand
| Damage | 177 |
| Accuracy | 75 |
| Crit Chance | 61% |
| APR | 19 |
| Speed | 0.73 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 35% |
| Speed | 0.90946430934839 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 34% |
| Speed | 0.90946430934839 |
Offense: Damage Bonus
| Nature | +28% |
| Lightning | +29% |
| Physical | +14% |
| Temporal | +50% |
| Blight | +12% |
| Arcane | +18% |
| Fire | +18% |
| All | +9% |
Offense: Damage Penetration
| Darkness | +20% |
| Temporal | +23% |
| Physical | +31% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 56.723073231957 (93.924050632911%) |
| Defense | 69 |
| Ranged Defense | 71 |
| Fatigue | 36 |
| Physical Save | 43 |
| Spell Save | 61 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 45%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 70%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 58%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 70%( 80%) |
| Lightning | + 66%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 67%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 5% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 439 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 402 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.40 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 10%. 1 Time Dilation |
| beneficial effect | Each turn will fire an arrow at Atamathon the Giant Golem. Arrow Echoes |
| beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 43 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost anorithil from death by slimy ooze. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1650. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | almost perfect (8 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +1 Armour: +9 Defense: +8 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +5% Changes stats: +8 Dex / +4 Mag / +4 Wil / +4 Cun Changes resistances: +28% darkness / +27% temporal Changes resistances penetration: +18% temporal / +20% darkness / +10% physical Changes damage: +3% blight Only die when reaching: -95.00 life Maximum life: +10.00 Healing mod.: +10% Defense after a teleport: +28 Resist all after a teleport: +18% New effects duration reduction after a teleport: +28% It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Quiver | arcing quiver of dragonbone arrows of crippling (7/23, 52.5-73.5 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.5 - 73.5 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +11.0% Capacity: 23 On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Ranged): +30 lightning Arrows are used with bows to pierce your foes to death. |
| Light source | Hanygas the dwarven lanternPowered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 24 fire Changes stats: +1 Con Changes resistances: +6% acid / +7% fire / +5% arcane Physical save: +8 (+3 eff.) Disarm immunity: +5% Maximum life: +56.00 Light radius: +4 Healing mod.: +10% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | warden's helper (0 def, 11 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Changes resistances: +15% acid / +20% light / +18% darkness / +15% fire / +24% cold / +15% lightning Changes resistances penetration: +5% temporal / +15% fire Changes damage: +21% temporal / +9% arcane / +9% fire Allows you to breathe in: water Infravision radius: +4 A cap made of leather. |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Haradular the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Critical mult.: +10.00% Spell save: +9 (+2 eff.) Life regen: +0.80 Mana each turn: +0.16 Vim when firing critical spell: +3.00 Maximum life: +57.00 Healing mod.: +13% Damage Shield penetration: +30% Rings can have magical properties. |
| On fingers | voratun ring 'Loamtitan'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Str / +2 Dex / +10 Mag Changes resistances: +38% nature Changes damage: +19% nature Light radius: +3 Rings can have magical properties. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | penetrating dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +15.0% Changes resistances penetration: +21% physical Damage Shield penetration: +60% Longbows are used to shoot arrows at your foes. |
| On hands | brawler's drakeskin leather gloves of dispersion (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 16 arcane Changes stats: +4 Str / +5 Dex / +8 Mag / +8 Wil / +4 Cun Changes resistances: +6% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +14 (+5 eff.) It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Starquake the voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +20 (+5 eff.) Armour: +16 Defense: +9 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 16 light Changes stats: +4 Str / +8 Mag / +8 Wil Changes resistances: +42% lightning / +18% cold Spell save: +20 (+5 eff.) Mana when firing critical spell: +1.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +10% Mindpower: +27 (+7 eff.) Mental crit. chance: +9% Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of metal plates. |
| Cloak | Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Spell / Divination +0.10 Chronomancy / Chronomancy Physical save: +20 (+7 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+7 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.4 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
| Around neck | Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Dex / +8 Cun / +15 Con Changes resistances: +10% blight Changes damage: +20% lightning Damage affinity(heal): +20% lightning / +15% nature Stun/Freeze immunity: +90% Life regen: +2.00 Movement speed: +15% Healing mod.: +30% Chance to avoid any damage: +8% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gladiator's voratun ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +8 Str / +9 Con Stun/Freeze immunity: +44% Life regen: +2.70 Rings can have magical properties. |
arcing voratun dagger of amnesia (39-50.7 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown Damage (Melee): +8 lightning When wielded/worn: Sharp, short and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
acidic quiver of dragonbone arrows of torment (21/23, 55-77 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.0 - 77.0 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 23 On weapon hit: * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Ranged): +17 acid / +17 mind / +20 darkness Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows of amnesia (22/22, 52-72.8 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to disease * 25% chance to put talents on cooldown Damage (Ranged): +20 blight Arrows are used with bows to pierce your foes to death. |
sentry's quiver of dragonbone arrows of annihilation (52/52, 79-110.6 power, 41 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 79.0 - 110.6 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +41 Crit. chance: +17.0% Capacity: 52 Turns elapse between self-loadings: 1 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 288.68 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (146 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 844.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
void dragonbone wand of trap destruction [power 105] (10/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +2 Void Blast It can be used to disarm traps (105 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Incekte the Halfling Temporal Warden level 27
6th Pyre 123rd year of Ascendancy at 07:49 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Incekte the Halfling Temporal Warden level 29
14th Pyre 123rd year of Ascendancy at 11:53 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Incekte the Halfling Temporal Warden level 27
4th Pyre 123rd year of Ascendancy at 09:11 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Incekte the Halfling Temporal Warden level 31
23rd Pyre 123rd year of Ascendancy at 20:42 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Incekte the Halfling Temporal Warden level 30
18th Pyre 123rd year of Ascendancy at 17:34 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Incekte the Halfling Temporal Warden level 49
20th Pyre 124th year of Ascendancy at 15:11 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Incekte the Halfling Temporal Warden level 9
10th Mirth 122nd year of Ascendancy at 14:07 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Incekte the Halfling Temporal Warden level 29
15th Pyre 123rd year of Ascendancy at 02:40 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Incekte the Halfling Temporal Warden level 38
35th Dusk 123rd year of Ascendancy at 22:42 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Incekte the Halfling Temporal Warden level 47
62nd Regrowth 124th year of Ascendancy at 20:24 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Incekte the Halfling Temporal Warden level 50
27th Pyre 124th year of Ascendancy at 12:59 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Incekte the Halfling Temporal Warden level 15
73rd Haze 122nd year of Ascendancy at 12:34 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Incekte the Halfling Temporal Warden level 35
1st Flare 123rd year of Ascendancy at 12:24 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Incekte the Halfling Temporal Warden level 48
14th Pyre 124th year of Ascendancy at 07:40 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Incekte the Halfling Temporal Warden level 45
38th Regrowth 124th year of Ascendancy at 22:55 see stats
Got eggs? (Roguelike)
Finish the Pikataclysm event.By Incekte the Halfling Temporal Warden level 37
13rd Dusk 123rd year of Ascendancy at 15:38 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Incekte the Halfling Temporal Warden level 16
80th Haze 122nd year of Ascendancy at 04:11 see stats
Impossible Death (Roguelike)
Got killed by your future self.By Incekte the Halfling Temporal Warden level 20
18th Regrowth 123rd year of Ascendancy at 03:58 see stats
Level 10 (Roguelike)
Got a character to level 10.By Incekte the Halfling Temporal Warden level 10
4th Flare 122nd year of Ascendancy at 20:26 see stats
Level 20 (Roguelike)
Got a character to level 20.By Incekte the Halfling Temporal Warden level 20
17th Regrowth 123rd year of Ascendancy at 20:50 see stats
Level 30 (Roguelike)
Got a character to level 30.By Incekte the Halfling Temporal Warden level 30
15th Pyre 123rd year of Ascendancy at 04:18 see stats
Level 40 (Roguelike)
Got a character to level 40.By Incekte the Halfling Temporal Warden level 40
71st Dusk 123rd year of Ascendancy at 18:22 see stats
Level 50 (Roguelike)
Got a character to level 50.By Incekte the Halfling Temporal Warden level 50
20th Pyre 124th year of Ascendancy at 16:19 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Incekte the Halfling Temporal Warden level 48
79th Regrowth 124th year of Ascendancy at 07:46 see stats
Paradoxology (Roguelike)
Both killed your future self and got killed by your future self.By Incekte the Halfling Temporal Warden level 20
18th Regrowth 123rd year of Ascendancy at 03:58 see stats
Portal master (Roguelike)
Fought the two Sorcerers and closed four invocation portals.By Incekte the Halfling Temporal Warden level 50
27th Pyre 124th year of Ascendancy at 12:58 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Incekte the Halfling Temporal Warden level 46
47th Regrowth 124th year of Ascendancy at 02:57 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Incekte the Halfling Temporal Warden level 13
39th Haze 122nd year of Ascendancy at 21:15 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Incekte the Halfling Temporal Warden level 35
79th Pyre 123rd year of Ascendancy at 14:16 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Incekte the Halfling Temporal Warden level 31
27th Pyre 123rd year of Ascendancy at 18:25 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Incekte the Halfling Temporal Warden level 29
15th Pyre 123rd year of Ascendancy at 04:12 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Incekte the Halfling Temporal Warden level 29
14th Pyre 123rd year of Ascendancy at 11:53 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Incekte the Halfling Temporal Warden level 5
79th Pyre 122nd year of Ascendancy at 19:24 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Incekte the Halfling Temporal Warden level 29
14th Pyre 123rd year of Ascendancy at 11:53 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Incekte the Halfling Temporal Warden level 37
19th Dusk 123rd year of Ascendancy at 09:23 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Incekte the Halfling Temporal Warden level 50
27th Pyre 124th year of Ascendancy at 12:59 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Incekte the Halfling Temporal Warden level 10
7th Flare 122nd year of Ascendancy at 01:05 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Incekte the Halfling Temporal Warden level 42
41st Haze 123rd year of Ascendancy at 15:57 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Incekte the Halfling Temporal Warden level 32
61st Pyre 123rd year of Ascendancy at 14:55 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Incekte the Halfling Temporal Warden level 37
18th Dusk 123rd year of Ascendancy at 20:40 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Incekte the Halfling Temporal Warden level 26
1st Pyre 123rd year of Ascendancy at 22:09 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Incekte the Halfling Temporal Warden level 17
5th Allure 123rd year of Ascendancy at 05:19 see stats
Unstoppable (Roguelike)
Returned from the dead.By Incekte the Halfling Temporal Warden level 50
43rd Pyre 124th year of Ascendancy at 10:51 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Incekte the Halfling Temporal Warden level 26
4th Pyre 123rd year of Ascendancy at 03:44 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Incekte the Halfling Temporal Warden level 4
77th Pyre 122nd year of Ascendancy at 14:55 see stats
Log
Atamathon the Giant Golem slows down.
Atamathon the Giant Golem resists!
Something performs a melee critical strike against Atamathon the Giant Golem!
Incekte's Arrow Stitching hits Atamathon the Giant Golem for 76 physical, 8 lightning (84 total damage).
Atamathon the Giant Golem hits Something for 321 fire, 321 fire (642 total damage).
Something hits Atamathon the Giant Golem for 62 physical, 3 blight, 6 temporal, 2 nature, 2 arcane, 3 arcane, 7 physical, 24 physical, 3 arcane, 7 physical (118 total damage).
Your summoned temporal hound disappears.
Talent Breach is ready to use.
Incekte's temporal clone's Arrow Stitching performs a ranged critical strike against Atamathon the Giant Golem!
Atamathon the Giant Golem shrugs off the critical damage!
Incekte's temporal clone's Arrow Stitching hits Atamathon the Giant Golem for 47 physical, 8 lightning (54 total damage).
Incekte's temporal clone's Arrow Stitching performs a ranged critical strike against Atamathon the Giant Golem!
Atamathon the Giant Golem shrugs off the effect 'Cripple'!
Incekte's temporal clone's Arrow Stitching hits Atamathon the Giant Golem for 88 physical, 8 lightning (95 total damage).
Atamathon the Giant Golem hits Temporal hound for 0 fire damage.
Temporal hound hits Atamathon the Giant Golem for 8 temporal, 6 physical (15 total damage).
Incekte shoots!
Incekte's Shoot performs a ranged critical strike against Atamathon the Giant Golem!
Incekte's Shoot hits Atamathon the Giant Golem for 104 physical, 8 lightning (112 total damage).
Your summoned temporal hound disappears.
Incekte tries to evade attacks.
Atamathon the Giant Golem hits Incekte for 320 fire, 289 light, 361 physical (971 total damage).
Atamathon the Giant Golem uses Pound.
Atamathon the Giant Golem misses Incekte.
Atamathon the Giant Golem says: 'DESTROY!'
Talent Warp Blade is ready to use.
Incekte casts Arrow Echoes.
Saving game...



























































































