Minitaur the level 6 Halfling Archer by asdin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp6 / 37%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity33 (base 28)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning22 (base 16)

Resources

Life186/186
Stamina115/115
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage34
Accuracy40
Crit Chance9%
APR1
Speed0.80

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower15.8
Crit Chance6%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense23.025
Ranged Defense23.025
Fatigue2
Physical Save8.225
Spell Save7.875
Mental Save17.075

Defense: Resistances

Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance30%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
3/5
1/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5

Effects

Quests

done
active

Equipment

Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Minitaur can not wear:
reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 47 block) (not enough stat).
You gain 1.36 gold from the transmogrification of
reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 47 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 7.50 gold from the transmogrification of
Skeletal Claw (19-20.9 power, 8 apr).
You gain 2.41 gold from the transmogrification of
thought-forged iron mace (7.5-10.5 power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 15%; cure magical).
Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...


There is a Derth (Town) here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving done.

Saving done.

Saving game...