





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 27 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 42 (base 42) |
Dexterity | 12 (base 12) |
Constitution | 19 (base 16) |
Magic | 36 (base 36) |
Willpower | 14 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | 508/508 |
Hate | 100/100 |
Vim | 134/134 |
Healing Factor | 0.57142857142858 |
Regeneration | 0.57142857142858 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +32.44168646096% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 10 |
See Invisible | 30 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 68 |
Accuracy | 46 |
Crit Chance | 5% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 43 |
Accuracy | 46 |
Crit Chance | 5% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Mind | -54% |
All | -60% |
Offense: Damage Penetration
Physical | +10% |
Defense: Base
Armour (hardiness) | 13.5 (43.636363636364%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 16 |
Physical Save | 24 |
Spell Save | 22 |
Mental Save | 14 |
Defense: Resistances
Acid | +100%(100%) |
Cold | + 38%(100%) |
Blight | +100%(100%) |
Mind | + 27%(100%) |
Fire | -12%(100%) |
All | + 25%(100%) |
Defense: Immunities
Disarm Resistance | 19% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 117 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 124 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 3 turns. Its effects scale with your Willpower stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Ruin |
talent | Worm that Walks Link |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
In off hand | ![]() Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +10% physical Disarm immunity: +19% Sharp, long, and deadly. |
Main armor | ![]() Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +3 (+3 eff.) Fatigue: +16% Changes stats: +4 Cun / +4 Wil Changes resistances: +18% cold Grants telepathy: Demon/Minor Demon/Major Light radius: +3 A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +8 mind / +8 fire When wielded/worn: Changes resistances: +3% mind Changes damage: +6% mind One-handed war axes. |
Inventory
![]() Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 nature / +13 temporal Burst (radius 2) on crit: +8 physical When wielded/worn: Armour penetration: +3 Changes resistances: +9% mind Physical save: +9 (+5 eff.) Maximum stamina: +10.00 Sharp, long, and deadly. |
![]() Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 11% * leeches stamina from the target On weapon crit: * wounds the target for 7 turns: 15 bleeding, 57% reduced healing Burst (radius 2) on crit: +12 ice When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+3 eff.) Armour: +10 Damage when hit (Melee): 8 nature slow Changes resistances penetration: +9% cold Physical save: +30 (+15 eff.) Silence immunity: +5% Pinning immunity: +10% Sharp, long, and deadly. |
![]() Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Slows global speed by 7% * leeches stamina from the target Damage (Melee): +33 insidious poison When wielded/worn: Damage when hit (Melee): 8 nature slow Blunt and deadly. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 111% When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +2 Dex Blunt and deadly. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Achievements
Log
You gain 0.39 gold from the transmogrification of shimmering yew magestaff of might (20-24 power, 4 apr, fire element).
You gain 0.37 gold from the transmogrification of thorny mindstar of sand (9-9.9 power, 24 apr, mind damage).
You gain 0.38 gold from the transmogrification of thorny mindstar of flames (8-8.8 power, 24 apr, mind damage).
You gain 0.29 gold from the transmogrification of steel mace of crippling (16.5-23.1 power, 3 apr).
You gain 0.25 gold from the transmogrification of ash longbow of recursion.
You gain 0.36 gold from the transmogrification of blazebringer's dwarven-steel greatsword (37-59.2 power, 2 apr).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a teleportation circle to the surface here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
Character control switched to worm that walks (servant of Tentacly).
There is a teleportation circle to the surface here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
Worm that walks (servant of Tentacly) deactivates Infestation.
Worm that walks (servant of Tentacly) activates Infestation.
Worm that walks (servant of Tentacly) deactivates Ruin.
Worm that walks (servant of Tentacly) activates Ruin.
Worm that walks (servant of Tentacly) deactivates Worm that Walks Link.
Worm that walks (servant of Tentacly) activates Worm that Walks Link.
Worm that walks (servant of Tentacly) deactivates Ruin.
Worm that walks (servant of Tentacly) deactivates Worm that Walks Link.
Worm that walks (servant of Tentacly) deactivates Infestation.
Tentacly deactivates Chaos Orbs.
Tentacly deactivates Secrets of the Eternals.