ID-Adv the level 2 Shalore Adventurer by shummie

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.43
CampaignInfinite
ModeNormal Adventure
SexMale
RaceShalore
ClassAdventurer
Level / Exp2 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity13 (base 12)
Constitution13 (base 13)
Magic15 (base 13)
Willpower16 (base 13)
Cunning13 (base 12)

Resources

Life122/122
Mana40/136
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage4
Accuracy18
Crit Chance1%
APR0
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.4
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1.05
Ranged Defense1.05
Fatigue0
Physical Save8.05
Spell Save10.85
Mental Save10.15

Inscriptions (2/3)

Rune
Rune

Class Talents

Spell / Fire1.00
1/5
0/5
0/5
0/5

Generic Talents

Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/10
1/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Light source

Inventory

Achievements

Log

ID-Adv is poisoned!
ID-Adv shrugs off the effect 'Disarmed'!
ID-Adv hits thief for
3 physical damage.
Thief hits ID-Adv for
0 physical, 0 physical damage (total 0.00).
ID-Adv hits thief for
10 fire damage.
ID-Adv killed thief!
Thief hits ID-Adv for
0 nature damage.
You pickup 0.70 gold pieces.

You pickup 0.60 gold pieces.

Talent Flame is ready to use.
Thief hits ID-Adv for
0 nature damage.
Resting starts...

Rested for 1 turns (stop reason: taken damage).

The shield around ID-Adv crumbles.

Thief hits ID-Adv for
0 nature damage.
Resting starts...

Rested for 1 turns (stop reason: taken damage).

Thief hits ID-Adv for
11 nature damage.
Resting starts...

Rested for 1 turns (stop reason: taken damage).

Thief hits ID-Adv for
11 nature damage.
Thief hits ID-Adv for
11 nature damage.
ID-Adv stops being poisoned.

Resting starts...

Talent Rune: Shielding is ready to use.
Rested for 84 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).