Spellsword v25

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tome

This is mostly a balancing pass. Many numbers were tweaked and a few talents have new features.

Change log:

Changed all unique class trees to 1.3 multiplier, while reducing innate values to preserve the same effectiveness. Unique generic trees increased to 1.2 multiplier, again number tweaked to keep the same effectiveness. Below are listed talents whose numbers were changed beyond just making the same results for a 1.3/1.2 multiplier.

Elemental stances talent changed so that skill multiplier has an actual effect (as opposed to just adding 1 per raw talent level).

I had forgotten that the talents go from 1 to 6, because I included +1 from the base talent, then up to 5 more from Elemental stance.
Now they effectively go from 1 to 7.5.

Earth stance received further reductions to scale from 5,40 to 4,32 for armor.

Fire stance critical scaling changed to 2,15 instead of 2,20. This means at 100 spellpower it caps out at 20 crit or so. At 70 it should be around 15%.

Mark of fire now is 24 (up from 20) cooldown at 50 (up from 25) mana (but with the 1.3 multiplier reaches duration 6 turns at 5/5).

Healing water I realized I never coded it allow to crit. I'm thinking I like that fact that it doesn't crit, since the talent actually keep would keep over heal around for extra turns. So instead, I'm leaving the stats the same, for a roughly 15% improvement with the 1.3 skill multiplier.
Its still not as good as the Sun Paladin's Healing Light or the Archmage's Arcane Restoration in health per cooldown, without even considering spell crit. About 50 less health per heal vs Arcane Restoration at 5/5.

Drain Water of Life damage scaling changed to (1.4,2.1) from 1.2,2.1. At 5/5, increases damage by 220%. Its the same scaling as Death Dance's AoE damage.

Inferno cleave has been changed to have a deep wounds style effect, except with fire flavor. Same duration and heal reduction as Bleeding Edge, but alot less damage. It no longer blinds.

Aura of Fire now has a chance scaling with talent points and spell power to trigger the removal of 1 negative effect. At 5/5 (with 1.3 multiplier) and 100 spellpower has about 66% chance. Around 50 spell power is about 38% chance.

Earthen shield will now only recharge its hit point pool if it has not absorbed any damage in the previous turn.

Tornado Strike critical chance buff scaling changed from 1,25 to 2,15 (overall reduction) and provides blind fighting for the duration of the buff.

Mana focus base regen buffed slightly to be closer to Arcane Feed. 0.15 per talent point at 1.2 multiplier. 0.75 at 5/5.

Martial Magic buffed slightly. With 1.2 multiplier, lasts 4,5,6,7,8 turns.

Still not very happy with Martial mastery tree. Suggestions welcome on it.

Added Daftigod's talent icons. They're much nicer than my attempts.