A few bug fixes and more tweaks to the Martial mastery tree.
Earthen Shield was not regenerating when other effects were preventing damage. Effectively even "0" damage getting through to it would prevent regeneration of its hit points pool. I've now fixed that by requiring damage absorbed to be > 0 to prevent regeneration for that turn.
Weapon bond has been tweaked. Its still +2 damage/+2 accuracy per imporvement. However killing Elites and Rares (Rank 3 and greater) now will slowly improve the base stats to your current material tier - based on level.
Level 0-9 Iron
Level 10-19 Steel
Level 20-29 Dwarven Steel
Level 30-39 Stralite
Level 40-50 Voratun
So even if your weapon is enchanted, it will raise APR, crit chance, and "base" damage to appropriate values. If those values are already higher, it won't do anything. The +2 damage/+2 accuracy is on top of those base stats still.
So if you're level 50 wielding a balanced iron greatsword, have 5/5 in Weapon bond, and you've killed 2047 enemies, it base damage will rise each time you kill an elite or higher, up to 66 (voratun tier max damage) + 20 (10 improvements worth of enemies), its APR will be increased to 4 and physical crit chance to 5%. Its accuracy should be 20 + whatever the balance bonus accuracy was.
The skill also works for Shields, assuming you use shield bashes to kill stuff. Block will be improved as well as damage. For the moment, for flavor, the talent does not work on Staves, Mindstars, ranged weapons, gloves, or gauntlets. People may be able to convince me otherwise.
Lastly, the artifact creation part of the talent has been tweaked. New sets of effects are added at 1,2,4,8,16,32, and 64 boss kills. Where boss is defined to be rank 4 or greater. As far as I know there's about 70 rank 4 enemies and about 17 rank 5 NPCs in the game.
1 boss kill starts adding APR and crit chance (in addition to the base damage/accuracy improvements outlined above).
2 boss kills starts adding Crit multiplier and physical resist penetration.
4 boss kills adds damage on hit. If you're somehow anti-magic, the bonus damage is manaburn. If you don't know any spells, its physical. If you know spells, its which ever damage type you've done the most of so far in the game, other than physical.
8 boss kills adds bonus stats, roughly proportional to your base stat distribution.
16 boss kills improves attack speed with the weapon.
32 boss kills adds global speed
64 boss kills add resist all.
Most bonuses are doubled for 2-handed weapons when compared to 1-handed or offhand weapon/shields.