02/21/13 1.2.1 Changelog:
Relentless Assault has had its damage moderately lowered.
Breaking Point will now:
Trigger slightly earlier at all levels.
Provide immunity for 1 turn against the triggering source (5 turn cooldown afterwards).
Critical Massacre will now:
Trigger on slightly fewer critical-hits.
Only recover Health, which now scales more linearly.
Permanently increase Health by 1.
No longer increase critical-hit damage.
Inform you when you recover Health, as well as how much was recovered.
Trigger off of Carpe Commodum double/triple strikes.
Carpe Commodum will now:
Trigger double/triple strikes slightly more frequently.
No longer permanently increase your Health.
Recover Stamina and permanently increase it by .25.
Defiance will now:
Scale downwards in terms of %Health penalty when triggered (10% -> 5%) instead of a flat 10% every time.
Clear all foreign negative effects and provide immunity to further negative effects for its duration.
