Vanguard Class

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02/21/13 1.2.1 Changelog:

Relentless Assault has had its damage moderately lowered.

Breaking Point will now:
Trigger slightly earlier at all levels.
Provide immunity for 1 turn against the triggering source (5 turn cooldown afterwards).

Critical Massacre will now:
Trigger on slightly fewer critical-hits.
Only recover Health, which now scales more linearly.
Permanently increase Health by 1.
No longer increase critical-hit damage.
Inform you when you recover Health, as well as how much was recovered.
Trigger off of Carpe Commodum double/triple strikes.

Carpe Commodum will now:
Trigger double/triple strikes slightly more frequently.
No longer permanently increase your Health.
Recover Stamina and permanently increase it by .25.

Defiance will now:
Scale downwards in terms of %Health penalty when triggered (10% -> 5%) instead of a flat 10% every time.
Clear all foreign negative effects and provide immunity to further negative effects for its duration.