
Persistant WillRequires:
- Level 15
Infused by arcane disrupting forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 2
When wielded/worn:
Changes stats: +8 Wil
Changes damage: +12% mind
Mindpower: +10 (+5 eff.)
It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower), costing 25 power out of 25/25.
During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When they found the perpetrators, they executed them and planted their heads on stakes throughout their capital city.
Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths.
This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind.
This item has been sent to the Item's Vault.

DreamweaverRequires:
- Willpower 18
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Infused by psionic forces
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 4
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Attack speed: 100%
Dam. multiplier: 110%
Firing range: +7
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Mindpower: +15 (+8 eff.)
Mental crit. chance: +7%
Steampower: +5 (+3 eff.)
It can be used to throw the gun and cause it to explode, dealing by 205 mind damage (based on Cunning and Willpower) to all targets in an area, attempting to put them to sleep, and disarming yourself for 3 turns, costing 20 power out of 20/20.
This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it.
This item has been sent to the Item's Vault.

Assassin's Surprise (0 def, 4 armour)Requires:
- Talent Heavy Armour Training
Powered by steamtech
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +4
Damage (Melee): 10 poison
Changes stats: +5 Cun
Poison immunity: +20%
When used to modify unarmed attacks:
Base power: 21.0 - 29.4
Uses stats: 24% Wil, 64% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 125%
Damage (Melee): +10 crippling poison
Activating this item is instant.
It can be used to fire a poisonous bolt out to range 6 that deals 17 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 51 addition nature damage over 3 turns (damage based on Cunning), costing 12 power out of 24/24.
These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts.
This item has been sent to the Item's Vault.

Umbral Razor (25-32.5 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) :
Effective talent level: 2.0
Power cost: 8 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 134.70 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Fogbane of the Blightspawn (24.5-34.3 power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 24.5 - 34.3
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 10% chance to cause random gloom
* 12% chance to daze at end of turn
Damage (Melee): +8 light / +7 mind
Damage against: +13% Undead
When wielded/worn:
Changes stats: +13 Str / +4 Dex / +3 Mag / -8 Wil / +6 Cun / +5 Con
Changes resistances penetration: +8% lightning
Changes damage: +3% lightning
Physical save: +20 (+7 eff.)
Only die when reaching: -60.00 life
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

The Gaping Maw (72-108 power, 4 apr)Requires:
- Strength 60
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 72.0 - 108.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
Damage (Melee): +50 acid / +50 nature slow
When wielded/worn:
Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns)
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.

Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+7 eff.)
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

Tinkerer's TwinblasterRequires:
- Dexterity 20
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 1
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Attack speed: 100%
Dam. multiplier: 50%
Firing range: +4
Travel speed: +600%
Multiple attacks: +2
Damage (Ranged): +5 physical
Attacks use: 3.0 Steam
This gun seems to be some experiment in firing multiple shots simultaneously.
The design is somewhat rudimentary, but it seems to work.
This item has been sent to the Item's Vault.

Silytha (15-18 power, 3 apr, fire element)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 40% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): +4 temporal
When wielded/worn:
Changes stats: +2 Mag / +3 Wil
Changes resistances penetration: +8% fire
Changes damage: +15% fire
Talent granted: +1 Command Staff
Blindness immunity: +5%
Stun/Freeze immunity: +15%
Mana each turn: +0.00
Maximum mana: +33.00
Spellpower: +10 (+4 eff.)
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Blood-Letter (33-46.2 power, 4.5 apr)Requires:
- Dexterity 24
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 3
Base power: 33.0 - 46.2
Uses stat: 60% Wil
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Ice Breath (15% chance level 2).
Damage conversion: 50% ice
When wielded/worn:
Armour: +20
Changes resistances penetration: +20% cold
Ice block penetration: +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.

Psionic Fury (12-13.2 power, 25 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 12.0 - 13.2
Uses stats: 40% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +25
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes resistances: +10% mind
Changes damage: +15% mind / +5% physical
Mindpower: +10 (+5 eff.)
Mental crit. chance: +8%
It can be used to release a wave of psionic power, dealing 107.60 mind damage (based on Willpower) to all within radius 5, costing 40 power out of 40/40.
This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape.
This item has been sent to the Item's Vault.

Quiver of Domination (12/20, 24-33.6 power, 8 apr)Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 24.0 - 33.6
Uses stats: 50% Wil, 36% Cun
Damage type: Mind
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +8
Crit. chance: +2.0%
Capacity: 20
On weapon crit:
* dominate the target
Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32.5 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 30% Cun, 50% Mag
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+4 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+3 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Lisurin the stralite greatsword (48.5-77.6 power, 3 apr)Requires:
- Strength 35
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 48.5 - 77.6
Uses stat: 72% Wil
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 25% chance to put talents on cooldown
Damage against: +19% Unnatural
When wielded/worn:
Accuracy: +2 (+1 eff.)
Physical power: +12 (+6 eff.)
Armour: +6
Changes stats: +5 Wil / +6 Con
Changes resistances: +2% physical
Changes resistances penetration: +10% physical
Disarm immunity: +20%
Healing mod.: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.

undeterred pair of rough leather boots (0 def, 1 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Fatigue: +1%
Physical save: +0 (+0 eff.)
Silence immunity: +22%
Confusion immunity: +20%
Pinning immunity: +0%
Stun/Freeze immunity: +20%
Knockback immunity: +0%
Teleport immunity: +0%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Silent Blade (25-32.5 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 21% Wil, 33% Cun
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+5 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Kinetic Focus (6-6.6 power, 18 apr, physical damage)Requires:
- Willpower 18
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Base power: 6.0 - 6.6
Uses stats: 35% Wil, 15% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +10% physical
Changes resistances penetration: +6% physical
Changes damage: +10% physical
Talent mastery: +0.10 Psionic / Kinetic mastery
Talent granted: +1 Psionic Maelstrom
Physical save: +6 (+2 eff.)
Psi when firing a critical mind attack: +1.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Skullcleaver (20-28 power, 4 apr)Requires:
- Strength 18
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 1
Base power: 20.0 - 28.0
Uses stat: 60% Wil
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +12.0%
Attack speed: 100%
When this weapon hits: Greater Weapon Focus (10% chance level 2).
Lifesteal (this weapon only): +10%
Damage conversion: 25% blight
When wielded/worn:
Changes damage: +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.

Destala's Scales (10 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +10 (+5 eff.)
Changes stats: +6 Cun
Changes resistances penetration: +10% acid
Changes damage: +15% acid
Talent mastery: +0.20 Wild-gift / Venom drake aspect
Mindpower: +6 (+2 eff.)
Talent on hit(nature): Acidic Spray (10% chance level 2).
It can be used to activate talent Dissolve (costing 20 power out of 20/20) :
Effective talent level: 2.6
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 46% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%.
This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 220 block)Requires:
- Strength 28
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +9
Defense: +16 (+8 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +5 Block
Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6).
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

volcanic reinforced leather armour of delving (4 def, 18 armour)Requires:
- Strength 18
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +18
Defense: +4 (+2 eff.)
Fatigue: +8%
Damage (Melee): 5 fire
Damage (Ranged): 6 fire
Changes stats: +8 Str
Changes resistances: +23% physical / +10% darkness / +17% fire
Light radius: +1
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.6
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 31 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stats: 150% Mag, 20% Con
Damage type: Arcane
Mastery: Blood Spear
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+5 eff.)
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

Viper's Retort (24-28.8 power, 8 apr, nature element)Requires:
- Magic 24
- Cunning 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 24.0 - 28.8
Uses stats: 20% Con, 65% Mag, 65% Cun
Damage type: Nature
Mastery: Blood Spear
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +8
Attack speed: 100%
Damage conversion: 30% poison
When wielded/worn:
Changes damage: +20% acid / +20% nature
Talents cooldown: Healing Light (-1 turn) Poison Storm (-2 turns) Venomous Strike (-2 turns) Arcane Reconstruction (-2 turns)
Spellpower: +10 (+3 eff.)
Spell crit. chance: +25%
The top of this ebony staff is carved in the shape of a viper's head. Venom drips from its fangs, and its black eyes gleam with serpentine cunning.
This item has been sent to the Item's Vault.

Blindmark of the Blightspawn (29.5-41.3 power, 4 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 3
Base power: 29.5 - 41.3
Uses stat: 60% Wil
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* Slows global speed by 6%
* 25% chance to put talents on cooldown
* leeches stamina from the target
On weapon crit:
* cripple the target
When wielded/worn:
Physical crit. chance: +8.0%
Effects on melee hit:
* 30% chance to blind
Damage when hit (Melee): 12 nature slow
Changes stats: +11 Str / -11 Dex
Changes resistances penetration: +5% lightning
Changes damage: +9% lightning
Blunt and deadly.
This item has been sent to the Item's Vault.

elven-wood longbow 'Chargeransom'Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
On weapon hit:
* 20% chance to corrode armour by 30%
Damage (Ranged): +26 lightning
Burst (radius 2) on crit: +2 acid / +4 lightning
When wielded/worn:
Changes resistances: +6% lightning
Changes resistances penetration: +41% physical
Changes damage: +21% lightning / +18% physical
Damage Shield penetration: +33%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Strength 37
- Talent Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+10 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

dwarven-steel shield 'Gorahir' (8 def, 2 armour, 80.5 block)Requires:
- Strength 24
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+4 eff.)
Ranged Defense: +8 (+4 eff.)
Fatigue: +12%
Damage (Melee): 7 cold
Damage when hit (Melee): 14 ice / 12 mind
Changes stats: +2 Wil
Changes resistances: +9% acid
Talent granted: +3 Block
Psi when hit: +0.08
Handheld deflection devices.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+12 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.
