
Fearfire Mantle (14 def, 0 armour)2.0 Encumbrance
T3 cloak armor
[Unique]
Arcane
While equipped:
offense ------
When Hit 30 fire
defense ------
Defense +14 (+4 eff.)
Resistance +10% fire +10% darkness
+10% cold
other -------
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

Elemental Fury0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Damage +25% lightning +25% fire
+25% arcane +25% cold
Ignore resists +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Dream Malleus (168% power, 5 apr)5.0 Encumbrance
T4 greatmaul 2H weapon
[Unique]
Arcane/Master/Psionic
Weapon Damage 168% Range: 1.0x-1.5x
Uses 70% Wil, 70% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Attack Speed 100%
On-hit +23 mind +7 cold
On Hit:
* 20% chance to reduce all saves and defense by 53
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
Stats +10 Cun +5 Wil
offense ------
Mind Crit +5%
Mindpower +15 (+3 eff.)
Damage +10% mind +10% physical
defense ------
Resistance +2% physical
Cut Resist +20%
other -------
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)2.0 Encumbrance
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
defense ------
Armor +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
other -------
Shadow Power +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Champion's Will (179% power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 179% Range: 1.0x-1.6x
Uses 20% Con, 115% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 7 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 26 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
,Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
offense ------
Spellpower +25 (+8 eff.)
defense ------
Armor +50
Defense +40 (+12 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+0 eff.)
Spell save +35 (+0 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Shieldsmaiden (5 def, 20 armour, 150 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +20
Defense +5 (+1 eff.)
Ranged Defense +12 (+4 eff.)
Fatigue +10%
Resistance +25% cold +25% fire
other -------
Talents +1 Shieldsmaiden Aura
+1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.

Will of Ul'Gruth (0 def, 15 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
offense ------
Damage +15% all
Ignore resists +10% all
defense ------
Armor +15
other -------
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Unarmed combat:
Weapon Damage 147% Range: 1.0x-1.4x
Uses 40% Dex, 40% Cun, 10% Mag
40% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Critical Rate +7.0%
Attack Speed 83%
On Hit: 20% Obliterating Smash level 3
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Effective talent level: 4.5
Power cost 22 out of 25/25.
Range 3
Cooldown: 18
Travel.spd instantaneous
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 20.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.

The Black Spike (159% power, 20 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 160% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +20
Critical Rate +5.0%
Attack Speed 100%
Damage Conversion 50% darkness
While equipped:
Stats +10 Str +8 Mag
offense ------
Damage +25% darkness
Ignore resists +15% darkness
defense ------
Resistance +18% darkness +12% blight
other -------
Shadow Power +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
offense ------
Physical Power +10 (+3 eff.)
defense ------
Armor +35
Defense +25 (+7 eff.)
Fatigue +15%
Resistance +15% acid +20% darkness
+15% blight +25% fire
+20% cold
Physical save +15 (+0 eff.)
Spell save +25 (+0 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
+0.20 Corruption/Oppression
Shadow Power +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

Unsetting Sun (16 def, 20 armour, 280 block)7.0 Encumbrance
T5 shield armor
Reqs - Shield usage training
[Unique]
Arcane
Glows brightly in the light of dawn.
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +20
Defense +16 (+5 eff.)
Ranged Defense +17 (+5 eff.)
Fatigue +14%
Resistance +30% blight +30% darkness
Spell save +19 (+0 eff.)
other -------
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.

Guise of the Hated (14 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil +6 Cun
offense ------
Physical Crit +10.0%
Mind Crit +10%
Mindpower +20 (+5 eff.)
On-Hit 30 mind 30 darkness
Damage +4% all
When Hit 30 mind 30 darkness
defense ------
Defense +14 (+7 eff.)
Resistance +10% darkness +10% mind
Mind save +10 (+4 eff.)
Stealth +12
other -------
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
On Mind Hit: 10% Creeping Darkness level 3
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.
