

Requires:
- Dexterity 36
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Attack speed: 118%
Firing range: +10
When wielded/worn:
Physical crit. chance: +15.0%
Changes stats: +10 Dex / +20 Wil
Changes resistances penetration: +20% nature / +20% physical
Changes damage: +30% nature / +30% physical
Mental crit. chance: +15%
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold
Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns)
Talent granted: +1 Command Staff
Silence immunity: +40%
Mana when firing critical spell: +12.00
Maximum mana: +40.00
Spellpower: +40 (+10 eff.)
Spell crit. chance: +25%
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


Mukalthorach (0 def, 2 armour)
Requires:
- Heavy armour training
Powered by arcane forces
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour: +2
Fatigue: +3%
Damage (Melee): 11 light / 13 temporal
Damage (Ranged): 7 temporal
Changes resistances: +16% light / +7% temporal
Changes damage: +5% light / +5% temporal
Physical save: +5 (+1 eff.)
Mental save: +6 (+1 eff.)
Disarm immunity: +29%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


elven-silk cloak 'Manusantir' (12 def, 13 armour)
Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +13
Defense: +12 (+4 eff.)
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 29
Damage when hit (Melee): 10 blight
Changes resistances: +9% acid / +24% temporal / +22% darkness / +6% blight / +23% cold / +25% fire / +24% light
Changes damage: +12% acid
Stealth bonus: +14
Defense after a teleport: +24
Resist all after a teleport: +14%
New effects duration reduction after a teleport: +18%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature
Activation puts all charms on cooldown for 10 turns.
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 187% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
When wielded/worn:
Accuracy: +28 (+8 eff.)
Changes stats: +12 Str
Changes resistances: +9% fire / +6% nature / +12% temporal
Changes damage: +17% physical
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 60
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +29 (+9 eff.)
Fatigue: +22%
Changes stats: +9 Cun
Changes resistances: +9% mind / +3% fire
Changes resistances penetration: +5% darkness
Changes damage: +30% fire
Mental save: +55 (+19 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


drakeskin leather armour 'Voidvortex' (20 def, 8 armour)
Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+4 eff.)
Fatigue: +8%
Effects on melee hit:
* 20% chance to reduce damage dealt by 27%
Changes stats: +8 Str
Changes resistances: +26% acid / +11% physical / +17% darkness
Changes resistances penetration: +15% arcane
Life regen: +5.70
Stamina each turn: +2.00
Spellpower on spell critical (stacks up to 3 times): +4
Spell crit. chance: +2%
Light radius: +2
Damage Shield penetration: +20%
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 22 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Cunning 38
Powered by steamtech
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Power: 161% Range: 1.2x
Uses stat: 130% Cun
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +7.0%
Block value: +230
When wielded/worn:
Armour: +11
Defense: +22 (+6 eff.)
Fatigue: +8%
Talent granted: +4 Block
Physical save: +20 (+7 eff.)
Knocks melee attackers away. Distance scales with damage incoming.
The front plate of this shield vibrates at all times, covering some strange assembly you can't quite make sense of.
This item has been sent to the Item's Vault.


Tarrasca (0 def, 50 armour)
Requires:
- Massive armour training
- Strength 52
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+15 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns
Activation costs 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.


Getazor the Unlightsear (0 def, 27 armour)
Requires:
- Massive armour training
- Strength 60
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +27
Fatigue: +22%
Changes resistances: +40% lightning / +6% darkness
Changes damage: +12% physical
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +6
Spell crit. chance: +1%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


The Black Plate (25 def, 35 armour)
Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25 (+5 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression
Physical save: +15 (+5 eff.)
Spell save: +25 (+6 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


Titanic (20 def, 18 armour, 320 block)
Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+4 eff.)
Ranged Defense: +10 (+2 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.


Blightstopper (18 def, 12 armour, 240 block)
Requires:
- Shield usage training
- Strength 35
Infused by nature
Infused by arcane disrupting forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +12
Defense: +18 (+4 eff.)
Ranged Defense: +12 (+2 eff.)
Fatigue: +22%
Damage when hit (Melee): 15 nature
Changes resistances: +35% blight / +15% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Talent granted: +1 Block
Spell save: +24 (+6 eff.)
Disease immunity: +60%
It can be used to purge up to 5 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns
Activation costs 24 power out of 40/40.
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.


Requires:
- Level 25
0.00 Encumbrance.
Type: gem / blue ; tier 4
When wielded/worn:
Defense: +8 (+4 eff.)
Physical save: +8 (+3 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+3 eff.)
When used to imbue an object:
Defense: +8 (+4 eff.)
Physical save: +8 (+3 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+3 eff.)
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


Requires:
- Level 25
0.00 Encumbrance.
Type: gem / blue ; tier 4
When wielded/worn:
Defense: +8 (+2 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+2 eff.)
Mental save: +8 (+2 eff.)
When used to imbue an object:
Defense: +8 (+2 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+2 eff.)
Mental save: +8 (+2 eff.)
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.


Thunderfall (161% power, 6 apr)
Requires:
- Willpower 30
- Strength 50
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 5
Power: 162% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 1) on hit: +50 lightning / +50 physical
Damage (radius 2) on crit: +100 lightning / +100 physical
It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage
Activation costs 60 power out of 60/60.
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Power: 172% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage against: +29% Unnatural
When wielded/worn:
Accuracy: +25 (+6 eff.)
Armour penetration: +15
Changes stats: +2 Cun
Changes resistances penetration: +10% mind / +13% all
Spell save: +18 (+4 eff.)
Mental save: +9 (+2 eff.)
Maximum psi: +30.00
Mental crit. chance: +3%
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 182% Range: 1.5x
Uses stats: 40% Wil, 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +2.0%
Attack speed: 100%
When this weapon hits: Obliterating Smash (10% chance level 3).
When wielded/worn:
Accuracy: +20 (+7 eff.)
Physical power: +12 (+4 eff.)
Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault
Shadow Power: +10
Increases all damage by 1% for each point of your Shadow Power.
It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) :
Effective talent level: 3.0
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.


Requires:
- Willpower 40
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Power: 127% Range: 1.1x
Uses stats: 100% Wil, 20% Cun
Damage type: Dreamforge
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+4 eff.)
Physical power: +10 (+3 eff.)
Damage (Melee): 30 dreamforge
Changes stats: +4 Cun / +6 Wil
Changes resistances: +5% physical / +5% mind / +15% fire
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +10% physical / +10% mind / +10% fire
Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith
Mindpower: +16 (+4 eff.)
Mental crit. chance: +8%
It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) :
Effective talent level: 3.0
Power cost: 24 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 42.28 mind damage, 47.68 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 3.68 mind and 4.15 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stats: 130% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical / +15% temporal / +15% darkness / +15% light
Changes damage: +30% temporal / +30% light / +9% blight / +30% physical / +30% darkness
Talent granted: +1 Command Staff
Critical mult.: +15.00%
Reduces incoming crit damage: 15.00%
Spellpower: +26 (+8 eff.)
Spell crit. chance: +20%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stats: 130% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +13 (+4 eff.)
Changes stats: +6 Con
Changes resistances: +5% arcane
Changes resistances penetration: +25% cold
Changes damage: +30% physical
Talent granted: +1 Command Staff
Critical mult.: +40.00%
Life regen: +1.90
Maximum hate: +6.00
Spellpower: +22 (+7 eff.)
Spell crit. chance: +18%
Mindpower: +10 (+2 eff.)
Light radius: +5
Healing mod.: +28%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 153.51 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stats: 130% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +15% acid
Changes damage: +30% light / +15% temporal
Talent granted: +1 Command Staff
Critical mult.: +16.00%
Physical save: +9 (+2 eff.)
Spell save: +8 (+3 eff.)
Mental save: +9 (+2 eff.)
Stamina each turn: +3.00
Spellpower on spell critical (stacks up to 3 times): +7
Spellpower: +22 (+7 eff.)
Spell crit. chance: +16%
It can be used to conjure elemental energy in a radius 10 cone, dealing 99.79 to 119.75 light damage
Activation puts all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 151% Range: 1.4x
Uses stats: 40% Wil, 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 84 lightning damage (1/turn)
Damage (Melee): +15 light / +21 lightning
Damage against: +30% Undead
When wielded/worn:
Accuracy: +15 (+4 eff.)
Defense: +15 (+5 eff.)
Damage when hit (Melee): 2 lightning
Changes resistances: +3% lightning
Changes resistances penetration: +28% lightning
Changes damage: +36% lightning / +12% arcane
Disarm immunity: +43%
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 149% Range: 1.4x
Uses stats: 40% Wil, 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +16 light / +16 cold
When wielded/worn:
Accuracy: +16 (+4 eff.)
Armour penetration: +10
Damage when hit (Melee): 6 mind
Changes resistances penetration: +15% light / +7% all
Changes damage: +9% mind
Mental crit. chance: +2%
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Power: 154% Range: 1.4x
Uses stats: 40% Wil, 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 31% chance to reduce all saves and defense by 43
Damage (Melee): +13 darkness / +21 mind
Damage against: +15% Living
When wielded/worn:
Accuracy: +25 (+6 eff.)
Armour penetration: +13
Changes stats: +6 Cun / +5 Wil
Changes resistances: +9% blight / +6% temporal
Changes resistances penetration: +15% blight / +12% physical
Mental save: +9 (+2 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 171% Range: 1.3x
Uses stats: 40% Wil, 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 2) on crit: +8 physical
When wielded/worn:
Accuracy: +5 (+1 eff.)
Armour penetration: +5
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 25
Changes stats: +5 Dex
Changes resistances penetration: +12% all
Mental crit. chance: +2%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Power: 66% Range: 1.1x
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
Firing range: +10
Damage (Ranged): +47 lightning
When wielded/worn:
Accuracy: +9 (+2 eff.)
Physical crit. chance: +10.0%
Ammo reloads per turn: +3
Changes stats: +3 Con
Changes damage: +41% lightning
Physical save: +12 (+3 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 60
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 184% Range: 1.5x
Uses stats: 40% Wil, 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
Damage (Melee): +50 acid / +50 nature slow
When wielded/worn:
Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns)
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.