medical injector implant of the warrior (efficiency 261% / cooldown 100%)
Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Medical injector allows using therapeutics with 261% efficiency and cooldown mod of 100%.
Its effects scale with your Strength stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.
medical injector implant of the warrior (efficiency 261% / cooldown 100%)Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Medical injector allows using therapeutics with 261% efficiency and cooldown mod of 100%.
Its effects scale with your Strength stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.
steam generator implant of the titan (steam 19)
Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 19.5 steam per turn.
Can be activated for an instant burst of 97 steam.
Its effects scale with your Constitution stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.
Press to compare to your current inscriptions
steam generator implant of the titan (steam 19)Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 19.5 steam per turn.
Can be activated for an instant burst of 97 steam.
Its effects scale with your Constitution stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.
Press
Molten Skin (15 def, 12 armour)
Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Armour Hardiness: +0%
Defense: +15 (+7 eff.)
Fatigue: +0%
Damage (Melee): 15 light / 30 fire
Damage (Ranged): 15 light / 30 fire
Damage when hit (Melee): 30 fire
Changes stats: +0 Str / +0 Dex / +6 Mag / +0 Wil / +6 Cun / +0 Con
Changes resistances: +20% fire / +12% light / -5% cold
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire / +5% light / +10% all
Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire
Critical mult.: +20.00%
Spellpower: +15 (+5 eff.)
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 9 power out of 4/16) :
Effective talent level: 4.0
Power cost: 9 out of 4/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 111.37 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.
Molten Skin (15 def, 12 armour)Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Armour Hardiness: +0%
Defense: +15 (+7 eff.)
Fatigue: +0%
Damage (Melee): 15 light / 30 fire
Damage (Ranged): 15 light / 30 fire
Damage when hit (Melee): 30 fire
Changes stats: +0 Str / +0 Dex / +6 Mag / +0 Wil / +6 Cun / +0 Con
Changes resistances: +20% fire / +12% light / -5% cold
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire / +5% light / +10% all
Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire
Critical mult.: +20.00%
Spellpower: +15 (+5 eff.)
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 9 power out of 4/16) :
Effective talent level: 4.0
Power cost: 9 out of 4/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 111.37 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.
Glowsorrow (1 def, 6 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Armour: +6
Defense: +1 (+0 eff.)
Effects on melee hit:
* 30% chance to blind
Changes stats: +1 Con
Changes resistances: +6% light / +11% cold
Stamina each turn: +0.40
Maximum life: +30.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Glowsorrow (1 def, 6 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Armour: +6
Defense: +1 (+0 eff.)
Effects on melee hit:
* 30% chance to blind
Changes stats: +1 Con
Changes resistances: +6% light / +11% cold
Stamina each turn: +0.40
Maximum life: +30.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Spellblade (50-70 power, 0 apr)
Requires:
- Magic 28
- Strength 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 50.0 - 70.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Str / +8 Mag
Changes damage: +30% lightning / +30% fire / +30% arcane
Spellpower: +25 (+8 eff.)
Spell crit. chance: +9%
Light radius: +1
Talent on hit(spell): Lightning (12% chance level 5).
Talent on hit(spell): Flame (12% chance level 5).
Talent on hit(spell): Manathrust (12% chance level 5).
Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.
This item has been sent to the Item's Vault.
Spellblade (50-70 power, 0 apr)Requires:
- Magic 28
- Strength 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 50.0 - 70.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Str / +8 Mag
Changes damage: +30% lightning / +30% fire / +30% arcane
Spellpower: +25 (+8 eff.)
Spell crit. chance: +9%
Light radius: +1
Talent on hit(spell): Lightning (12% chance level 5).
Talent on hit(spell): Flame (12% chance level 5).
Talent on hit(spell): Manathrust (12% chance level 5).
Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+7 eff.)
It can be used to activate talent Arcane Supremacy (costing 18 power out of 20/20) :
Effective talent level: 3.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+7 eff.)
It can be used to activate talent Arcane Supremacy (costing 18 power out of 20/20) :
Effective talent level: 3.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.