
Bindings of Eternal Night (12 def, 12 armour)6.0
T4 mummy armor
[Unique]
Arcane
A complementing item would be your crowning glory.
While equipped:
Stats +5 Wil +5 Mag
dps ----------
Dmg.mod +15% cold +15% arcane
+20% darkness
Melee Ret 10 darkness
----- def -----
Armour +12
Defense +12 (+6 eff.)
Resists +30% blight -10% fire
+30% darkness -10% light
HP.reg +1.00
Poison- +100%
Disease- +100%
---------- misc
Light -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Fist of the Destroyer (8 def, 0 armour)1.0
T5 hands armor
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats +9 Str +3 Cun +9 Mag
----- def -----
Defense +8 (+4 eff.)
Stun/Frz- +20%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
Darkfire:
Level 5.0
Pwr.cost 12 out of 12/12.
Range 6
Travel.spd 400% of base
Is a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 61.72 fire damage and 35.93 darkness damage in a radius of 6.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.

Wintertide (39-55 power, 10 apr)3.0
T5 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
Power 39.0 - 54.6 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +10.0%
Atk.spd 100%
Melee+ +25 ice
On Hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 43.85 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
While equipped:
dps ----------
Dmg.mod +20% cold
Melee Ret 40 ice
----- def -----
Resists +25% cold
Ice.pen +35%
No Winter Storm Active
Precipitate ice walls (lasting 10 turns) within your Winter Storm's area.
Uses 30 power out of 40/40
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.

The Titan's Quiver (18/18, 62-87 power, 20 apr)3.0
T5 arrow ammo
Reqs Str 30 Dex 20
[Unique]
Master
Power 62.0 - 86.8 Physical
Uses 70% Str, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +8.0%
Capacity 18
On Crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.

Eclipse (18-22 power, 4 apr, darkness element)5.0
T2 staff 2H weapon
Reqs Mag 32
[Unique]
Arcane
Power 18.0 - 21.6 Physical
Uses 110% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +12 (+2 eff.)
Dmg.mod +15% darkness
+15% physical +15% light
+15% temporal
---------- misc
P.En/turn +0.10
N.En/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0
T5 staff 2H weapon
Reqs Mag 50
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 40.0 - 48.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+6 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0
T4 battleaxe 2H weapon
Reqs Str 50
[Unique]
Master
Power 68.0 - 102.0 Physical
Uses 130% Str
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +10.0%
Atk.spd 100%
While equipped:
Stats +2 Dex +2 Con
dps ----------
Dmg.mod +10% physical
----- def -----
Armour +6
Defense +6 (+3 eff.)
Stun/Frz- +30%
Knockbk- +30%
Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.
This item has been sent to the Item's Vault.

Twilight's Edge (47-66 power, 7 apr)3.0
T4 longsword 1H weapon
Reqs Str 35
[Unique]
Arcane
Power 47.0 - 65.8 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +12.0%
Atk.spd 100%
On Crit:
* release a burst of light and dark damage (scales with Magic)
While equipped:
Stats +4 Str +4 Mag +4 Cun
dps ----------
Spell.crit +4%
Spell.pwr +12 (+2 eff.)
Dmg.mod +18% darkness +18% light
---------- misc
Light +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0
T5 dagger 1H weapon
Reqs Mag 44
[Unique]
Arcane
Power 42.0 - 54.6 Physical
Uses 55% Mag, 35% Str
Acc+ +0.2% crit chance (max 25%)
Apr +11
Crit +18.0%
Atk.spd 100%
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +12 (+2 eff.)
Dmg.mod +15% blight +15% darkness
+15% acid
---------- misc
Infravis +2
On Spell Hit: 15% Blood Grasp 2
Worm Rot:
Level 2.0
Pwr.cost 40 out of 50/50.
Range 6
Travel.spd instantaneous
Is a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 3.54 acid and 2.54 blight damage.
If not cleared after five turns it will inflict 14.43 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 43% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 15.0 - 16.5 Mind
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +26
Crit +6.0%
Atk.spd 100%
While equipped:
Stats +8 Wil
dps ----------
Mind.crit +7%
Mind.pwr +14 (+2 eff.)
----- def -----
Resists +15% mind
Mind.save +25 (+8 eff.)
---------- misc
Max.psi +20.00
Masteries
+0.30 Psionic/Focus
+0.30 Psionic/Absorption
Reduce damage from attackers more than 3 tiles away by 25%
This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.
This item has been sent to the Item's Vault.

Tome of Wildfire0.1
tome scroll
[Unique]
Arcane
Learn the ancient secrets.
This huge book is covered in searing flames. Yet they do not harm you.
This item has been sent to the Item's Vault.

Telekinetic Core2.0
T2 torque charm
[Unique]
Psionic
While equipped:
Stats +5 Wil
dps ----------
Phys.pwr +3 (+1 eff.)
Mind.pwr +3 (+0 eff.)
Dmg.mod +6% physical
----- def -----
Resists +5% physical
Phys.save +12 (+4 eff.)
Psionic Pull:
Level 3.0
Pwr.cost 18 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Description: Pull all foes toward you in radius 5 while dealing 107 physical damage.
The damage will increase with your mindpower.
This heavy torque appears to draw nearby matter towards it.
This item has been sent to the Item's Vault.

Corrupted Gaze (4 def, 8 armour)3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
dps ----------
Dmg.mod +20% blight
Res.pen +10% blight
Acc +10 (+5 eff.)
----- def -----
Armour +8
Defense +4 (+2 eff.)
Fatigue +6%
Resists +20% blight
Disease- +50%
---------- misc
See.Stealth +12
See.Invis +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)3.0
T5 arrow ammo
Reqs Str 30
[Unique]
Master
Power 68.0 - 95.2 Physical
Uses 70% Str, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +100
Crit +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Mnemonic0.1
T5 ring jewelry
[Unique]
Psionic
While equipped:
Stats +8 Wil
dps ----------
Mind.pwr +12 (+2 eff.)
----- def -----
Resists +25% mind
Mind.save +20 (+7 eff.)
Confus- +40%
---------- misc
Psi/turn +0.50
Masteries
+0.20 Psionic/Mentalism
On Mind Hit: 10% Mental Refresh 1
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Mental Shielding: (Instant)
Level 2.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected.
As long as you wear this ring, you will never forget who you are.
This item has been sent to the Item's Vault.

Helm of Knowledge (0 def, 12 armour)3.0
T3 head armor
Reqs Heavy armour training
[Unique]
Arcane/Psionic
While equipped:
Stats +10 Cun +10 Wil
----- def -----
Armour +12
Fatigue +8%
Resists +15% mind +10% arcane
+15% light
HP.reg +2.00
It can be used without being worn.
Sense the presence of unique objects.
Uses 20 power out of 20/20
A large crown, part metallic part glass that radiates with psionic powers.
This item has been sent to the Item's Vault.

Eden's Guile (2 def, 1 armour)2.0
T2 feet armor
[Unique]
Master
While equipped:
Stats +3 Cun
----- def -----
Armour +1
Defense +2 (+1 eff.)
Fatigue +2%
---------- misc
Masteries
+0.20 Cunning/Survival
Boost speed by 70% (based on Cunning).
Uses 50 power out of 50/50
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.

voratun amulet 'Arthunik'0.1
T5 amulet jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +9 Str +16 Dex +19 Wil
+10 Cun +8 Con
dps ----------
Phys.crit +3.0%
Mov.spd +10%
----- def -----
Fatigue -8%
Resists +1% physical
HP.reg +3.00
---------- misc
Stam/turn +4.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
dps ----------
Spell.pwr +23 (+3 eff.)
Dmg.mod +20% temporal
+20% physical
Res.pen +20% temporal
+20% physical
Melee Ret 20 physical 10 temporal
----- def -----
Armour +3
Defense +9 (+4 eff.)
Resists +10% temporal
+10% physical +13% all
Temporal Reprieve:
Level 1.0
Pwr.cost 50 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Melee Ret 30 fire
----- def -----
Defense +14 (+7 eff.)
Resists +10% fire +10% darkness
+10% cold
---------- misc
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

Kinetic Spike (38-49 power, 40 apr)1.0
T5 dagger 1H weapon
[Unique]
Psionic
Power 38.0 - 49.4 Physical
Uses 30% Wil, 40% Dex, 30% Str
Acc+ +0.2% crit chance (max 25%)
Apr +40
Crit +10.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.pwr +15 (+5 eff.)
Res.pen +30% physical
Acc +8 (+4 eff.)
---------- misc
Masteries
+0.20 Psionic/Augmented striking
Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage.
Uses 10 power out of 10/10
A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.
This item has been sent to the Item's Vault.

Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0
T5 staff 2H weapon
Reqs Mag 48
[Unique]
Unknown
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +15%
Spell.pwr +40 (+6 eff.)
Dmg.mod +40% temporal
Res.pen +30% temporal
----- def -----
Anom.red +25
Teleport- +100%
---------- misc
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Void Quiver (0/0, 45-63 power, 120 apr)3.0
T5 arrow ammo
[Unique]
Arcane
Power 45.0 - 63.0 Void
Uses 70% Dex, 40% Mag, 50% Str
Acc+ +0.2% crit chance (max 25%)
Apr +120
Crit +6.0%
On Hit: 15% Spatial Tether 1
On Hit: 15% Dimensional Anchor 1
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.

Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)7.0
T5 shield armor
Reqs Shield usage training
Str 40
[Unique]
Arcane
Glows brightly in the light of dawn.
When used to Attack:
Power 50.0 - 60.0 Light
Uses 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +280
While equipped:
----- def -----
Armour +20
Defense +16 (+5 eff.)
Rng.Def +17 (+5 eff.)
Fatigue +14%
Resists +30% blight +30% darkness
Spell.save +19 (+5 eff.)
---------- misc
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.

Cuirass of the Thronesmen (20 def, 32 armour)17.0
T4 massive armor
Reqs Massive armour training
Str 44
[Unique]
Master
While equipped:
Stats +6 Con
----- def -----
Armour +32
Hardiness +10%
Defense +20 (+6 eff.)
Fatigue +15%
Resists +25% darkness +25% fire
Phys.save +40 (+13 eff.)
Heal.mod -30%
Stun/Frz- +40%
Knockbk- +40%
This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength.
This item has been sent to the Item's Vault.

Lightningvile (54-76 power, 6 apr)3.0
T5 waraxe 1H weapon
Reqs Str 48
[Random Unique]
Master
Power 54.5 - 76.3 Physical
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +6
Crit +7.0%
Atk.spd 100%
On Hit:
* 10 arcane resource burn
While equipped:
Stats +6 Dex
dps ----------
Phys.crit +15.0%
Crit.mult +30.00%
Phys.spd +10%
Dmg.mod +6% lightning
Acc +21 (+10 eff.)
Apr +13
On Hit (Melee):
* 20 arcane resource burn
----- def -----
Resists +5% arcane +9% darkness
One-handed war axes.
This item has been sent to the Item's Vault.

Breath of Eyal (10 def, 10 armour)9.0
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
dps ----------
Mind.pwr +10 (+2 eff.)
----- def -----
Armour +10
Defense +10 (+3 eff.)
Fatigue +20%
Resists +20% lightning
+20% temporal +20% light
+20% fire +20% nature
+20% acid +20% blight
+20% cold +15% arcane
+20% darkness
Spell.save +20 (+5 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.

Will of Ul'Gruth (0 def, 15 armour)1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
dps ----------
Dmg.mod +15% all
Res.pen +10% all
----- def -----
Armour +15
---------- misc
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Level 3.0
Pwr.cost 25 out of 25/25.
Range 3
Travel.spd instantaneous
Is a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 16.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.
