

Requires:
- Dexterity 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 65.0 - 91.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +28
Physical crit. chance: +15.0%
Capacity: 22
On weapon hit:
* 10% chance to stun, blind, pin, or confuse the target
Travel speed: +200%
Damage (Ranged): +59 insidious poison / +19 temporal / +20 mind / +19 physical
Burst (radius 1) on hit: +16 blight
Burst (radius 2) on crit: +8 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Salymina the Dawndare
Requires:
- Dexterity 48
- Talent Shoot
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.1% dam / acc
Attack speed: 143%
Firing range: +10
On weapon hit:
* 10 arcane resource burn
* Slows global speed by 20%
Travel speed: +200%
When wielded/worn:
Physical power: +15 (+6 eff.)
Armour: +2
Effects on ranged hit:
* 25 arcane resource burn
Changes stats: +7 Str / +7 Wil / +7 Cun
Changes resistances: +3% temporal / +6% fire
Talent mastery: +0.20 Wild-gift / Antimagic
Blindness immunity: +5%
Cut immunity: +10%
Pinning immunity: +15%
Mindpower: +15 (+4 eff.)
Light radius: +3
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Damage when hit (Melee): 18 nature slow
Changes stats: +10 Wil
Changes resistances: +20% blight / +20% arcane
Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic
Spell save: +20 (+4 eff.)
Mindpower: +8 (+2 eff.)
It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35.
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 31% chance to corrode armour
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +20 nature / +18 temporal
When wielded/worn:
Physical crit. chance: +15.0%
Physical power: +15 (+6 eff.)
Effects on melee hit:
* 53% chance to blind
* 10% chance to disease
Damage when hit (Melee): 8 light / 8 temporal
Changes resistances: +3% blight
Changes resistances penetration: +11% acid
Changes damage: +15% blight / +3% temporal / +3% light
Life regen: +2.20
Blunt and deadly.
This item has been sent to the Item's Vault.


Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +29 (+14 eff.)
Armour: +3
Effects on melee hit:
* 18% chance to cause random gloom
Damage (Melee): 31 mind / 31 darkness
Changes stats: +4 Dex
Changes damage: +9% fire
Reduces incoming crit damage: 5.00%
Physical save: +7 (+4 eff.)
Spell save: +20 (+10 eff.)
Mental save: -3 (-2 eff.)
Poison immunity: +15%
Disarm immunity: +34%
Mindpower: +8 (+3 eff.)
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Firewalker (8 def, 2 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+4 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: -10% cold / +20% fire
Changes resistances penetration: +20% fire
Changes damage: +20% fire
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6 (+3 eff.)
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +5% physical
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13 (+3 eff.)
Maximum stamina: +25.00
It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 36 damage per turn.
The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.


3.0
T5 mindstar 1H weapon
Reqs Wil 48
[Unique]
Nature/Disrupt
Power 22.0 - 24.2 Nature
Uses 60% Wil, 20% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+8 eff.)
Dmg.mod +20% nature
+10% acid
Res.pen +20% nature
+10% acid
----- def -----
Resists +25% blight
+15% nature
---------- misc
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Level 4.5
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 36.62 slime damage for 12 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.


5.0
T5 staff 1H weapon
[Rare]
Master
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +15 (+3 eff.)
Dmg.mod +30% light
----- def -----
Armour +8
Defense +9 (+2 eff.)
Rng.Def +9 (+2 eff.)
Resists +9% blight
+9% fire
+3% nature
+6% darkness
Mind.save +3 (+1 eff.)
Blind- +10%
Knockbk- +5%
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


0.1
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.


4.0
T5 steamgun 1H weapon
Reqs Dex 25
Shoot
[Unique]
Psionic/Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +5
Atk.spd 100%
Dmg.mult 110%
Range +10
Proj.spd +600%
On Hit:
* deal 46.64 mind damage (based on Mindpower) in a radius 1 around the target
Uses 2.0 Steam
While equipped:
dps ----------
Steam.crit +5%
Mind.crit +5%
Steampwr +15 (+5 eff.)
Mind.pwr +15 (+5 eff.)
---------- misc
Cooldown Vacuum Shot -2
Blunt Shot -3
On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target.
From body, mind. From mind, body.
This item has been sent to the Item's Vault.


3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil
+8 Cun
dps ----------
Dmg.mod +20% blight
Res.pen +10% blight
Acc +10 (+5 eff.)
----- def -----
Armour +8
Defense +4 (+1 eff.)
Fatigue +6%
Resists +20% blight
Disease- +50%
---------- misc
See.Stealth +12
See.Invis +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Unique]
Steamtech
While equipped:
----- def -----
Armour +10
Defense +20 (+4 eff.)
Resists +15% physical
Phys.save +40 (+13 eff.)
---------- misc
Masteries
+0.20 Steamtech/Avoidance
Cloaking Device:
Level 2.5
Pwr.cost 60 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Is a steamtech power
Description: Trigger an array of small mirrors to appear all over your cloak.
The mirrors are positioned to reflect all light shining on you, granting 63 stealth power for 10 turns.
Stealth power increases with your steampower.
This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master.
This item has been sent to the Item's Vault.


0.0
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning
+10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
On Spell Hit: 10% Eye Beam 2
Casts lasers on spellcast when worn or imbued.
Item imbue powers:
Stats +5 Mag +5 Con
Dmg.mod +10% lightning
+10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
Str 48
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun
+3 Con
dps ----------
Mind.pwr +10 (+3 eff.)
On Melee Ret:
* 20% chance to cause random gloom
----- def -----
Armour +40
Defense +15 (+3 eff.)
Fatigue +17%
Resists +15% acid
+15% light
+20% blight
+25% mind
+20% darkness
Phys.save +15 (+3 eff.)
Mind.save +25 (+8 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Level 3.5
Pwr.cost 15 out of 25/25.
Range 2
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 9 Armour, 14 Defense and your attacks will gain 21% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.


5.0
T5 staff 1H weapon
[Ego++]
Arcane/Master
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Phys.crit +8.0%
Spell.crit +7%
Phys.pwr +9 (+4 eff.)
Spell.pwr +21 (+5 eff.)
Dmg.mod +30% arcane
Acc +8 (+4 eff.)
----- def -----
Armour +8
Defense +8 (+2 eff.)
---------- misc
Wards +3 arcane
Talents +2 Ward
+1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Heavy Armour Training 2
[Unique]
Nature/Disrupt
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Melee Ret 15 nature
----- def -----
Armour +12
Defense +18 (+4 eff.)
Rng.Def +12 (+3 eff.)
Fatigue +22%
Resists +35% blight
+15% nature
Spell.save +24 (+8 eff.)
Disease- +60%
---------- misc
Talents +5 Block
Masteries
+0.20 Wild-gift/Antimagic
Purge diseases and increase your resistances.
Uses 24 power out of 40/40
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
Reqs Str 40
[Unique]
Arcane
Power 48.0 - 67.2 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +20
Crit +5.0%
Atk.spd 100%
Dmg.conv 50% darkness
While equipped:
Stats +10 Str +8 Mag
dps ----------
Dmg.mod +25% darkness
Res.pen +5% all
----- def -----
Resists +18% darkness
+12% blight
---------- misc
ShadowPwr +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.


3.0
T5 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 40.0 - 60.0 Fire
Uses 110% Str
Acc+ +0.2% crit chance (max 25%)
Apr +27
Crit +6.0%
Atk.spd 100%
Block +80
On Crit:
* deal a melee attack against all other enemies in a circle around you
Uses 1.0 Steam
While equipped:
Stats +8 Cun +10 Str
----- def -----
Armour +15
Defense +12 (+2 eff.)
Fatigue +9%
---------- misc
Talents +3 Block
Masteries
+0.30 Steamtech/Sawmaiming
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil
+6 Cun
dps ----------
Phys.crit +10.0%
Mind.crit +10%
Mind.pwr +20 (+6 eff.)
Melee+ 30 mind
30 darkness
Dmg.mod +4% all
Melee Ret 30 mind
30 darkness
----- def -----
Defense +14 (+2 eff.)
Resists +10% darkness
+10% mind
Mind.save +10 (+3 eff.)
Stealth +12
---------- misc
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
On Mind Hit: 10% Creeping Darkness 3
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +12 Mag
dps ----------
Dmg.mod +25% cold
Melee Ret 60 ice
----- def -----
Defense +12 (+2 eff.)
Resists +25% cold
-15% fire +8% all
Release a radius 4 chilling blast, instantly dealing 497.22 cold damage and condensing the air into freezing vapors that deal 165.74 cold damage (based on Magic) each turn for 10 turns.
Uses 30 power out of 30/30
All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.
This item has been sent to the Item's Vault.


2.0
T4 head armor
[Unique]
Unknown
While equipped:
Stats +10 Mag +12 Wil
+10 Cun
dps ----------
Spell.pwr +12 (+3 eff.)
Mind.pwr +12 (+4 eff.)
----- def -----
Defense +8 (+1 eff.)
Fear- -60%
Assault the mind of a foe to utterly dominate it.
Uses 100 power out of 150/150
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.


0.1
T5 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +12 (+3 eff.)
Dmg.mod +12% cold
Melee Ret 10 cold
----- def -----
Resists +25% cold
Ice.pen +20%
Stun/Frz- +30%
---------- misc
Talents +2 Shivgoroth Form
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.


0.1
T5 demonic gem
[Unique]
Arcane
While carried:
Melee Ret 34 healing
Mind.save -18 (-7 eff.)
HP.reg -2.00
Heal.mod -50%
Light -2
Item imbue powers:
Phys.pwr +12 (+5 eff.)
Spell.pwr +16 (+4 eff.)
Dmg.mod +9% all
Melee Ret 34 darkness
Heal.mod +50%
Infravis +3
See.Invis +14
Telepathy Demon/Major
Demon/Minor
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
Str 48
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun
+3 Con
dps ----------
Phys.pwr +10 (+5 eff.)
----- def -----
Armour +35
Defense +25 (+5 eff.)
Fatigue +15%
Resists +15% acid
+20% darkness
+15% blight
+25% fire
+20% cold
Phys.save +15 (+4 eff.)
Spell.save +25 (+7 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


2.0
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.
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