

Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Changes stats: +4 Dex / +8 Mag / +4 Cun
Changes damage: +15% arcane
Spell save: +12 (+6 eff.)
Maximum mana: +80.00
Spellpower: +20 (+12 eff.)
Spell crit. chance: +3%
Mindpower: +20 (+6 eff.)
It can be used to activate talent Disengage, placing all other charms into a 15 cooldown :
Effective talent level: 1.3
Power cost: 15 out of 15/15.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 3 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 116% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Fatigue: +3%
Effects on melee hit:
* 20% chance to reduce armor by 15%
Changes stats: +2 Str / +5 Mag / +2 Cun / +3 Con
Life regen: +3.50
Stamina each turn: +0.90
Psi each turn: +0.20
See invisible: +24
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.