
pair of voratun boots 'Emosethra' (0 def, 5 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Changes stats: +4 Dex / +8 Mag / +4 Cun
Changes damage: +15% arcane
Spell save: +12 (+6 eff.)
Maximum mana: +80.00
Spellpower: +20 (+12 eff.)
Spell crit. chance: +3%
Mindpower: +20 (+6 eff.)
It can be used to activate talent Disengage, placing all other charms into a 15 cooldown :
Effective talent level: 1.3
Power cost: 15 out of 15/15.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 3 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 116% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Hettanaribar (0 def, 2 armour)Requires:
- Heavy armour training
Infused by nature
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Fatigue: +3%
Effects on melee hit:
* 20% chance to reduce armor by 15%
Changes stats: +2 Str / +5 Mag / +2 Cun / +3 Con
Life regen: +3.50
Stamina each turn: +0.90
Psi each turn: +0.20
See invisible: +24
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

Cinderbreak the voratun battleaxe (78-116 power, 4 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 77.5 - 116.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* Deals 124 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity)
Damage (radius 2) on crit: +4 fire
When wielded/worn:
Changes stats: +16 Str / +16 Dex / +16 Mag / +14 Wil / +21 Cun / +13 Con
Changes resistances penetration: +25% mind
Critical mult.: +15.00%
Mental crit. chance: +2%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Velevea the pair of voratun boots (20 def, 23 armour)Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Physical crit. chance: +3.0%
Armour: +23
Defense: +20 (+4 eff.)
Fatigue: +4%
Damage when hit (Melee): 13 physical
Changes stats: +5 Mag
Changes resistances: +4% physical
Changes resistances penetration: +33% blight / +33% physical
Silence immunity: +42%
Confusion immunity: +50%
Stun/Freeze immunity: +48%
Stamina each turn: +3.99
Infravision radius: +4
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Scalddredge the elven-silk cloak (3 def, 0 armour)Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Damage when hit (Melee): 6 blight
Changes stats: +4 Str / +4 Dex / +11 Con
Changes resistances: +9% lightning
Changes resistances penetration: +33% physical
Changes damage: +40% fire / +12% physical
Critical mult.: +26.76%
Cut immunity: +27%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

stralite ring 'Daimodubers'Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +3 Str / +3 Dex / +4 Con
Changes resistances: +26% acid / +15% temporal / +23% cold / +26% fire / +26% lightning
Changes resistances penetration: +15% physical
Changes damage: +15% physical
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Flashmalice the voratun greatmaul (113-170 power, 4 apr)Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 113.0 - 169.5
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 1) on hit: +8 lightning / +8 temporal
Damage (radius 2) on crit: +56 lightning / +51 cold
When wielded/worn:
Effects on melee hit:
* 24% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +9% light
Changes resistances penetration: +33% lightning / +35% cold
Movement speed: +70%
Healing mod.: +10%
Defense after a teleport: +18
Resist all after a teleport: +18%
New effects duration reduction after a teleport: +18%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
