Silk Current (12 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
Silk Current (12 def, 0 armour)Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
Eclipse (18-21.6 power, 4 apr, physical element)
Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% temporal / +15% physical / +15% darkness / +15% light
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.
Eclipse (18-21.6 power, 4 apr, physical element)Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% temporal / +15% physical / +15% darkness / +15% light
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)
Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Shard of Insanity
Requires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Damage (Melee): 5 % chance of confusion
Damage when hit (Melee): 5 % chance of confusion
Changes resistances: -10% mind
Changes resistances penetration: +20% mind
Changes damage: +25% mind
Mental save: +35
Confusion immunity: -100%
Mindpower: +8
It can be used to activate talent Inner Demons (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 9% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting.
If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early.
The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank.
A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.
This item has been sent to the Item's Vault.
Shard of InsanityRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Damage (Melee): 5 % chance of confusion
Damage when hit (Melee): 5 % chance of confusion
Changes resistances: -10% mind
Changes resistances penetration: +20% mind
Changes damage: +25% mind
Mental save: +35
Confusion immunity: -100%
Mindpower: +8
It can be used to activate talent Inner Demons (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 9% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting.
If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early.
The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank.
A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.
This item has been sent to the Item's Vault.
Splendourspike the dwarven-steel shield (8 def, 2 armour, 31.5 dam, 86 block)
Requires:
- Strength 24
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 31.5 - 37.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +3.5%
Block value: +86
Damage (Melee): +12 temporal
When wielded/worn:
Armour: +2
Defense: +8
Ranged Defense: +8
Fatigue: +12%
Damage when hit (Melee): 12 temporal
Changes resistances: +12% temporal
Changes damage: +6% light
Talent granted: +3 Block
Silence immunity: +10%
Disarm immunity: +25%
Knockback immunity: +5%
It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown :
Effective talent level: 5.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (295) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%.
The shield's max absorption will increase with your Spellpower.
Handheld deflection devices.
This item has been sent to the Item's Vault.
Splendourspike the dwarven-steel shield (8 def, 2 armour, 31.5 dam, 86 block)Requires:
- Strength 24
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 31.5 - 37.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +3.5%
Block value: +86
Damage (Melee): +12 temporal
When wielded/worn:
Armour: +2
Defense: +8
Ranged Defense: +8
Fatigue: +12%
Damage when hit (Melee): 12 temporal
Changes resistances: +12% temporal
Changes damage: +6% light
Talent granted: +3 Block
Silence immunity: +10%
Disarm immunity: +25%
Knockback immunity: +5%
It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown :
Effective talent level: 5.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (295) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%.
The shield's max absorption will increase with your Spellpower.
Handheld deflection devices.
This item has been sent to the Item's Vault.
Glyrilaith the Glimmerbore (1 def, 0 armour)
2.0
T1 head armor
[Rare]
Nature
While equipped:
dps ----------
Crit.mult +20.00%
Phys.pwr +5 (+1 eff.)
Dmg.mod +12% physical
----- def -----
Defense +1 (+0 eff.)
Resists +12% physical
Phys.save +6 (+2 eff.)
---------- misc
Stam/turn +3.00
Light +3
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
Glyrilaith the Glimmerbore (1 def, 0 armour)2.0
T1 head armor
[Rare]
Nature
While equipped:
dps ----------
Crit.mult +20.00%
Phys.pwr +5 (+1 eff.)
Dmg.mod +12% physical
----- def -----
Defense +1 (+0 eff.)
Resists +12% physical
Phys.save +6 (+2 eff.)
---------- misc
Stam/turn +3.00
Light +3
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
Vestments of the Conclave (0 def, 0 armour)
2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+10 eff.)
Dmg.mod +15% arcane
----- def -----
Resists +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
Vestments of the Conclave (0 def, 0 armour)2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+10 eff.)
Dmg.mod +15% arcane
----- def -----
Resists +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
hardened leather gloves 'Belorak' (0 def, 8 armour)
1.0
T2 hands armor
[Rare]
Nature
While equipped:
dps ----------
Phys.crit +2.0%
Melee+ 7 physical
Dmg.mod +3% mind +4% physical
Acc +20 (+5 eff.)
----- def -----
Armour +8
Resists +6% mind
Die.at -80.00 life
Unarmed combat:
Power 18.0 - 19.8 Physical
Uses 40% Str, 40% Cun, 40% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +3
Crit +3.0%
Atk.spd 100%
On Hit.r1 +8 physical
On Crit.r2 +10 physical
On Hit: 10% Sand Breath 3
Attackspeed is 100% for non-Brawlers!
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
hardened leather gloves 'Belorak' (0 def, 8 armour)1.0
T2 hands armor
[Rare]
Nature
While equipped:
dps ----------
Phys.crit +2.0%
Melee+ 7 physical
Dmg.mod +3% mind +4% physical
Acc +20 (+5 eff.)
----- def -----
Armour +8
Resists +6% mind
Die.at -80.00 life
Unarmed combat:
Power 18.0 - 19.8 Physical
Uses 40% Str, 40% Cun, 40% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +3
Crit +3.0%
Atk.spd 100%
On Hit.r1 +8 physical
On Crit.r2 +10 physical
On Hit: 10% Sand Breath 3
Attackspeed is 100% for non-Brawlers!
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
River's Fury (23-32 power, 8 apr)
3.0
T1 trident 2H weapon
[Unique]
Arcane
Power 23.0 - 32.2 Physical
Uses 120% Str
Mastery Exotic Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +8
Crit +5.0%
Atk.spd 100%
Melee+ +15 cold
While equipped:
dps ----------
Spell.pwr +10 (+8 eff.)
Mov.spd +10%
Dmg.mod +10% cold
Acc +10 (+3 eff.)
----- def -----
Resists +10% cold
On Spell Hit: 20% Glacial Vapour 1
Tidal Wave:
Level 1.0
Pwr.cost 80 out of 80/80.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 4.45 cold damage and 4.85 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.
River's Fury (23-32 power, 8 apr)3.0
T1 trident 2H weapon
[Unique]
Arcane
Power 23.0 - 32.2 Physical
Uses 120% Str
Mastery Exotic Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +8
Crit +5.0%
Atk.spd 100%
Melee+ +15 cold
While equipped:
dps ----------
Spell.pwr +10 (+8 eff.)
Mov.spd +10%
Dmg.mod +10% cold
Acc +10 (+3 eff.)
----- def -----
Resists +10% cold
On Spell Hit: 20% Glacial Vapour 1
Tidal Wave:
Level 1.0
Pwr.cost 80 out of 80/80.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 4.45 cold damage and 4.85 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.
Corpsebow
4.0
T2 longbow 2H weapon
[Unique]
Arcane/Nature
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +7
On Hit: 25% Epidemic 1
On Hit: 25% Cyst Burst 1
While equipped:
dps ----------
Spell.pwr +10 (+8 eff.)
Ranged+ 20 blight
Dmg.mod +20% blight
On Hit (Ranged):
* 40% chance to reduce strength, dexterity, and constitution by 8
----- def -----
Disease- +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.
Corpsebow4.0
T2 longbow 2H weapon
[Unique]
Arcane/Nature
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +7
On Hit: 25% Epidemic 1
On Hit: 25% Cyst Burst 1
While equipped:
dps ----------
Spell.pwr +10 (+8 eff.)
Ranged+ 20 blight
Dmg.mod +20% blight
On Hit (Ranged):
* 40% chance to reduce strength, dexterity, and constitution by 8
----- def -----
Disease- +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.
Stormlash (17-19 power, 7 apr)
3.0
T1 whip 1H weapon
[Unique]
Arcane
Power 17.0 - 18.7 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 125%
Dmg.conv 50% dazing lightning
On Crit:
* Focus the lightning forces on an enemy
While equipped:
dps ----------
Dmg.mod +10% lightning
Acc +7 (+2 eff.)
Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 11.56 to 34.67 lightning damage (based on Magic and Dexterity).
Uses 10 power out of 10/10
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.
Stormlash (17-19 power, 7 apr)3.0
T1 whip 1H weapon
[Unique]
Arcane
Power 17.0 - 18.7 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 125%
Dmg.conv 50% dazing lightning
On Crit:
* Focus the lightning forces on an enemy
While equipped:
dps ----------
Dmg.mod +10% lightning
Acc +7 (+2 eff.)
Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 11.56 to 34.67 lightning damage (based on Magic and Dexterity).
Uses 10 power out of 10/10
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.
Brenalach (8-9 power, 24 apr, nature damage)
3.0
T3 mindstar 1H weapon
Reqs Wil 24
[Rare]
Nature/Psionic
Power 8.0 - 8.8 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +3.5%
Atk.spd 100%
Melee+ +4 mind
While equipped:
Stats +1 Dex +2 Wil +4 Cun
dps ----------
Mind.crit +3%
Crit.mult +16.00%
Mind.pwr +6 (+3 eff.)
----- def -----
Armour +2
Resists +9% light +12% fire
Silence- +20%
---------- misc
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Brenalach (8-9 power, 24 apr, nature damage)3.0
T3 mindstar 1H weapon
Reqs Wil 24
[Rare]
Nature/Psionic
Power 8.0 - 8.8 Nature
Uses 50% Wil, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +3.5%
Atk.spd 100%
Melee+ +4 mind
While equipped:
Stats +1 Dex +2 Wil +4 Cun
dps ----------
Mind.crit +3%
Crit.mult +16.00%
Mind.pwr +6 (+3 eff.)
----- def -----
Armour +2
Resists +9% light +12% fire
Silence- +20%
---------- misc
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
mindweaver's stralite amulet of perfection (0.17 Spell / Arcane,0.17 Chronomancy / Temporal Guardian)
0.1
T4 amulet jewelry
Reqs Level 25
[Ego++]
Master/Psionic
While equipped:
Stats +1 Wil
dps ----------
Mind.pwr +7 (+4 eff.)
----- def -----
Mind.save +6 (+3 eff.)
Confus- +10%
---------- misc
Masteries
+0.17 Spell/Arcane
+0.17 Chronomancy/Temporal Guardian
Amulets make your neck look great!
This item has been sent to the Item's Vault.
mindweaver's stralite amulet of perfection (0.17 Spell / Arcane,0.17 Chronomancy / Temporal Guardian)0.1
T4 amulet jewelry
Reqs Level 25
[Ego++]
Master/Psionic
While equipped:
Stats +1 Wil
dps ----------
Mind.pwr +7 (+4 eff.)
----- def -----
Mind.save +6 (+3 eff.)
Confus- +10%
---------- misc
Masteries
+0.17 Spell/Arcane
+0.17 Chronomancy/Temporal Guardian
Amulets make your neck look great!
This item has been sent to the Item's Vault.
restful steel amulet of manastreaming
0.1
T2 amulet jewelry
[Ego+]
Arcane/Master
While equipped:
Stats +2 Mag
dps ----------
S.pwr/crit +2
----- def -----
Fatigue -5%
HP.reg +2.00
---------- misc
Mana/turn +0.16
Max.mana +34.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.
restful steel amulet of manastreaming0.1
T2 amulet jewelry
[Ego+]
Arcane/Master
While equipped:
Stats +2 Mag
dps ----------
S.pwr/crit +2
----- def -----
Fatigue -5%
HP.reg +2.00
---------- misc
Mana/turn +0.16
Max.mana +34.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.