
Whip of Urh'Rok (167% power, 0 apr)3.0
T5 whip 1H weapon
[Unique]
Arcane
Power 167% Range: 1.1x
Uses 100% Dex
Dmg Devouring flames
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Crit +9.0%
Atk.spd 125%
On Hit: 20% Bone Nova 4
On Hit: 15% Blood Boil 3
While equipped:
dps ----------
Spell.pwr +15 (+2 eff.)
Dmg.mod +20% blight +20% fire
---------- misc
See.Invis +2
Telepathy Demon/Minor
Demon/Major
While carried:
dps ----------
Dmg.mod +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.

Radiance (15 def, 0 armour)2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +10 Cun +10 Mag
dps ----------
Spell.pwr +20 (+4 eff.)
Dmg.mod +25% light
Melee Ret 30 blinding light
----- def -----
Defense +15 (+5 eff.)
Resists +30% light +30% darkness
Res.Cap +10% light
Talent.cat+ +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.

Ureslak's Molted Scales (0 def, 0 armour)2.0
T5 cloak armor
[Unique]
Nature
It would go well with another part of Ureslak.
While equipped:
----- def -----
Resists +20% lightning +20% darkness
+20% fire +20% cold
+20% nature -30% arcane
Res.Cap +10% lightning +10% darkness
+10% fire +10% cold
+10% nature -30% arcane
Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.).
Uses 50 power out of 50/50
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.

Black Robe (6 def, 0 armour)2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +5 Mag +4 Wil +3 Cun
dps ----------
Phys.pwr +10 (+2 eff.)
Spell.pwr +30 (+5 eff.)
----- def -----
Defense +6 (+2 eff.)
Resists +15% all
Spell.save +25 (+6 eff.)
Blind- +50%
---------- misc
See.Invis +10
On Spell Hit: 5% Blood Grasp 3
On Spell Hit: 5% Soul Rot 3
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.

Scorched Boots (4 def, 4 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +6%
Spell.pwr +13 (+2 eff.)
Dmg.mod +15% blight +15% fire
+15% darkness
----- def -----
Armour +4
Defense +4 (+2 eff.)
Fatigue +8%
Poison Storm:
Level 3.0
Pwr.cost 30 out of 40/40.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 8.92 blight damage and is poisoned for 35.69 blight damage over 4 turns.
At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%.
At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%.
At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure.
Each possible effect is equally likely.
The poison damage dealt is capable of a critical strike.
The damage will increase with your Spellpower.
The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.
This item has been sent to the Item's Vault.

Will of Ul'Gruth (0 def, 15 armour)1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
dps ----------
Dmg.mod +15% all
Res.pen +10% all
----- def -----
Armour +15
---------- misc
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Unarmed combat:
Power 147% Range: 1.4x
Uses 40% Str, 40% Dex, 10% Mag
40% Cun
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +7.0%
Atk.spd 83%
On Hit: 20% Obliterating Smash 3
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Level 3.0
Pwr.cost 25 out of 25/25.
Range 3
Travel.spd instantaneous
Is a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 16.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.

Corrupted Gaze (4 def, 8 armour)3.0
T4 head armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +8 Mag +4 Wil +8 Cun
dps ----------
Dmg.mod +20% blight
Res.pen +10% blight
Acc +10 (+2 eff.)
----- def -----
Armour +8
Defense +4 (+2 eff.)
Fatigue +6%
Resists +20% blight
Disease- +50%
---------- misc
See.Stealth +12
See.Invis +12
Masteries
+0.30 Corruption/Vim
On Spell Hit: 10% Vimsense 3
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.

Molten Skin (15 def, 12 armour)9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Phys.crit +8.0%
Spell.crit +10%
Crit.mult +20.00%
Spell.pwr +15 (+2 eff.)
Melee+ 15 light 30 fire
Ranged+ 15 light 30 fire
Dmg.mod +20% fire +5% light +10% all
Res.pen +10% light +15% fire
Melee Ret 30 fire
----- def -----
Armour +12
Defense +15 (+5 eff.)
Resists +20% fire +12% light -5% cold
---------- misc
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Level 4.0
Pwr.cost 12 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 86.90 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +6
Defense +12 (+4 eff.)
Fatigue +7%
Max.HP +40.00
---------- misc
Infravis +3
Masteries
-0.20 Cunning/Stealth
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Cuirass of the Dark Lord (0 def, 30 armour)17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Arcane
While equipped:
Stats +10 Str +10 Con
dps ----------
Phys.pwr +10 (+2 eff.)
Melee Ret 30 physical
----- def -----
Armour +30
Fatigue +25%
Resists +20% physical
Phys.save +15 (+4 eff.)
Blood Charges: 0
Drain blood from all creatures within range 5, causing them to bleed for 271.32 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed.
Uses 25 power out of 25/25
Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.
This item has been sent to the Item's Vault.

Plate of the Blackened Mind (15 def, 40 armour)17.0
T5 massive armor
Reqs Massive armour training
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Mind.pwr +10 (+3 eff.)
On Melee Ret:
* 20% chance to cause random gloom
----- def -----
Armour +40
Defense +15 (+5 eff.)
Fatigue +17%
Resists +15% acid +15% light
+20% blight +25% mind
+20% darkness
Phys.save +15 (+4 eff.)
Mind.save +25 (+7 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Level 2.0
Pwr.cost 15 out of 25/25.
Range 2
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 7 Armour, 11 Defense and your attacks will gain 17% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.

Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
When used to Attack:
Power 162% Range: 1.2x
Uses 20% Mag, 100% Str
Dmg Temporal
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +325
On Hit: 25% Turn Back the Clock 3
While equipped:
dps ----------
Spell.pwr +12 (+2 eff.)
----- def -----
Armour +4
Defense +8 (+3 eff.)
Rng.Def +10 (+4 eff.)
Resists +30% temporal
Dmg.red +20 all
Spell.save +20 (+5 eff.)
Proj.slow +50%
---------- misc
Talents +1 Block
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 159% power, 320 block)7.0
T3 shield armor
Reqs Shield usage training
[Unique]
Master
When used to Attack:
Power 160% Range: 1.2x
Uses 100% Str
Dmg Physical
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +320
While equipped:
----- def -----
Armour +18
Hardiness +20%
Defense +20 (+7 eff.)
Rng.Def +10 (+4 eff.)
Fatigue +30%
---------- misc
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Garkul's Teeth0.1
T5 amulet jewelry
[Unique]
Master
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +10 Str +6 Con
----- def -----
Phys.save +18 (+5 eff.)
Mind.save +18 (+5 eff.)
Pinning- +100%
---------- misc
Masteries
+0.10 Technique/Berserker's strength
+0.10 Technique/Bloodthirst
+0.10 Technique/Warcries
+0.10 Technique/Two-handed assault
Shattering Shout:
Level 5.2
Pwr.cost 10 out of 48/48.
Range melee/personal
Travel.spd instantaneous
Description: Release a powerful shout, doing 406.96 physical damage in a radius 8 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.

Ring of the War Master0.1
T5 ring jewelry
[Unique]
Master
While equipped:
Stats +3 Str +3 Dex +3 Con
dps ----------
Phys.crit +5.0%
Phys.pwr +10 (+2 eff.)
Apr +15
----- def -----
Talent.cat+ +0.30 Technique
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.

Void Orb0.1
T5 ring jewelry
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +10 (+2 eff.)
Melee+ 15 arcane
Dmg.mod +4% lightning +4% physical
+4% cold +4% fire +15% arcane
+5% all
Res.pen +10% arcane
----- def -----
Resists +15% arcane
Spell.save +10 (+2 eff.)
Silence- +30%
---------- misc
Max.mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex 2
Manathrust:
Level 4.0
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd 2000% of base
Is a spell
usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 86.82 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.

Forbidden Tome: "The Illusory Castle"2.0
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.

Surefire4.0
T1 longbow 2H weapon
Reqs Dex 18
Shoot
[Unique]
Master
Power 66% Range: 1.1x
Uses 50% Mag
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Atk.spd 105%
Range +9
While equipped:
Stats +3 Dex
dps ----------
Phys.crit +5.0%
Dmg.mod +5% physical
Acc +12 (+4 eff.)
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

Crooked Club (129% power, 4 apr)3.0
T2 mace 1H weapon
[Unique]
Master
Power 129% Range: 1.4x
Uses 50% Mag, 100% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +10.0%
Atk.spd 100%
Melee+ +14% confusion +30 physical
On Hit:
* Reduce targets accuracy and powers by 5 (stacks 5 times)
While equipped:
dps ----------
Acc +12 (+4 eff.)
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.

Eye of Summer (94% power, 18 apr, fire damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 95% Range: 1.1x
Uses 50% Wil, 50% Mag, 30% Cun
Dmg Fire
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+2 eff.)
All.spd +5%
Dmg.mod +10% fire
Res.pen +10% fire
----- def -----
Resists -10% cold
On Mind Hit: 10% Flame Fury 2
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

River's Fury (125% power, 8 apr)3.0
T1 trident 2H weapon
[Unique]
Arcane
Power 126% Range: 1.4x
Uses 50% Mag, 120% Str
Dmg Physical
Mastery Exotic Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +8
Crit +5.0%
Atk.spd 100%
Melee+ +15 cold
While equipped:
dps ----------
Spell.pwr +10 (+2 eff.)
Mov.spd +10%
Dmg.mod +10% cold
Acc +10 (+4 eff.)
----- def -----
Resists +10% cold
On Spell Hit: 20% Glacial Vapour 1
Tidal Wave:
Level 1.0
Pwr.cost 80 out of 80/80.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 18.83 cold damage and 18.83 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 5 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Melee Ret 30 fire
----- def -----
Defense +14 (+13 eff.)
Resists +10% fire +10% darkness
+10% cold
---------- misc
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

Flamewrought (0 def, 2 armour)1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +2 Cun +3 Wil
dps ----------
Mind.pwr +2 (+1 eff.)
Dmg.mod +5% fire
----- def -----
Armour +2
Resists +10% fire
Unarmed combat:
Power 89% Range: 1.1x
Uses 40% Str, 40% Dex, 50% Mag
40% Cun
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +1.0%
Atk.spd 100%
Melee+ +10 fire
Dmg.conv 100% fire
On Hit: 30% Flamespit 3
Flamespit:
Level 3.0
Pwr.cost 8 out of 24/24.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spits a bolt of fire, doing 73.14 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.pwr +2 (+1 eff.)
Dmg.mod +5% nature
----- def -----
Resists +10% nature
Poison- +20%
---------- misc
Masteries
+0.20 Wild-gift/Slime
Unarmed combat:
Power 92% Range: 1.1x
Uses 40% Dex, 40% Cun, 50% Mag
40% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +4.0%
Atk.spd 100%
On Hit: 35% Slime Spit 1
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0
T3 greatsword 2H weapon
[Unique]
Psionic
Power 161% Range: 1.6x
Uses 50% Mag, 129% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +9.0%
Atk.spd 100%
Melee+ +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

Spectral Blade (130% power, 25 apr)0.1
T2 greatsword 2H weapon
[Unique]
Arcane/Master
Power 131% Range: 1.6x
Uses 60% Mag, 120% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +25
Crit +3.0%
Atk.spd 111%
Melee+ +15 arcane
On Crit.r2 +30 arcane silence
While equipped:
dps ----------
Spell.pwr +5 (+1 eff.)
---------- misc
Mana/turn +0.50
See.Invis +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Corpsebow4.0
T2 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane/Nature
Power 66% Range: 1.1x
Uses 50% Mag
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +7
On Hit: 25% Epidemic 1
On Hit: 25% Cyst Burst 1
While equipped:
dps ----------
Spell.pwr +10 (+2 eff.)
Ranged+ 20 blight
Dmg.mod +20% blight
On Hit (Ranged):
* 40% chance to reduce strength, dexterity, and constitution by 34
----- def -----
Disease- +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Great Caller (100% power, 18 apr, nature damage)3.0
T3 mindstar 1H weapon
[Unique]
Nature
Power 100% Range: 1.1x
Uses 30% Wil, 50% Mag, 50% Cun
Dmg Nature
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+3 eff.)
Dmg.mod +8% physical +8% cold +8% fire
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.
