
Woeblow of the BlightspawnRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
When this weapon hits: Arcane Vortex (10% chance level 3).
When this weapon hits: Netherblast (20% chance level 4).
On weapon hit:
* 40% chance to corrode armour by 30%
* 20% chance to blind
Burst (radius 1) on hit: +4 light
Burst (radius 2) on crit: +2 acid
When wielded/worn:
Changes stats: +6 Mag
Changes resistances: +3% light / +6% acid
Changes resistances penetration: +18% physical
Changes damage: +17% arcane / +42% physical
Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn)
Spellpower: +14 (+4 eff.)
Talent on hit(spell): Netherblast (20% chance level 4).
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Strength 37
- Talent Heavy Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+10 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Murderfang's SurekillRequires:
- Cunning 30
- Dexterity 40
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +20
Crit. chance: -10.0%
Attack speed: 100%
Dam. multiplier: 100%
Firing range: +6
On weapon crit:
* Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1.
Travel speed: +1500%
Attacks use: 2.0 Steam
When wielded/worn:
Talent granted: +3 Surekill
Critical mult.: +50.00%
"Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work.
What do you even grip it by? Insisted I make it though, left some design notes.
They all just say 'make it really flashy'.
-Pizurk, Master Tinker
This item has been sent to the Item's Vault.

Nightcrawler I (3 def, 13 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +13
Defense: +3 (+1 eff.)
Damage when hit (Melee): 8 lightning
Changes resistances: +6% lightning / +30% temporal / +80% darkness / +24% cold
Changes resistances penetration: +40% darkness / +20% lightning
Changes damage: +6% lightning / +49% darkness / +12% blight
Stealth bonus: +50
Defense after a teleport: +47
Resist all after a teleport: +32%
New effects duration reduction after a teleport: +46%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns.
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Cautery Sword (40-56 power, 10 apr)Requires:
- Strength 28
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Base power: 40.0 - 56.0
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* inflict fire damage based on steampower
When wielded/worn:
Cut immunity: +100%
This sword is equipped with a heated core to add a bit of extra pain to the wounds.
This item has been sent to the Item's Vault.

Aerorin (dig speed 29 turns)Requires:
- Level 15
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Fatigue: -5%
Changes stats: +3 Str
Changes resistances: +21% nature
Changes resistances penetration: +10% arcane
Changes damage: +11% nature
Mana when firing critical spell: +4.00
Maximum mana: +20.00
Maximum vim: +10.00
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Destala's Scales (10 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +10 (+5 eff.)
Changes stats: +6 Cun
Changes resistances penetration: +10% acid
Changes damage: +15% acid
Talent mastery: +0.20 Wild-gift / Venom drake aspect
Mindpower: +6 (+3 eff.)
Talent on hit(nature): Acidic Spray (10% chance level 2).
It can be used to activate talent Dissolve (costing 18 power out of 20/20) :
Effective talent level: 2.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%.
This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.
This item has been sent to the Item's Vault.

Guise of the Hated (14 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Defense: +14 (+7 eff.)
Damage when hit (Melee): 30 mind
Changes stats: +4 Dex / +8 Wil / +6 Cun
Changes resistances: +10% darkness / +10% mind
Changes damage: +4% all
Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness
Stealth bonus: +12
Mental save: +10 (+4 eff.)
Hate per kill: +5.00
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
It can be used to activate talent Creeping Darkness (costing 16 power out of 18/18) :
Effective talent level: 4.0
Power cost: 16 out of 18/18.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 25.37 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark.
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

restorative pair of drakeskin leather boots of massiveness (0 def, 5 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +7 Str / +7 Con
Changes damage: +8% physical
Life regen: +2.80
Healing mod.: +22%
Size category: +1
It can be used to activate talent Heave, placing all other charms into a 9 cooldown :
Effective talent level: 2.0
Power cost: 9 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Description: A mighty kick that pushes your target away 4 grids.
If another creature is in the way, it will also be pushed away.
The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

restorative pair of drakeskin leather boots of massiveness (0 def, 5 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +7 Str / +6 Con
Changes damage: +7% physical
Life regen: +3.30
Healing mod.: +24%
Size category: +1
It can be used to activate talent Heave, placing all other charms into a 9 cooldown :
Effective talent level: 3.0
Power cost: 9 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Description: A mighty kick that pushes your target away 5 grids.
If another creature is in the way, it will also be pushed away.
The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Brass Goggles (10 def, 0 armour)Requires:
- Level 25
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +20 (+7 eff.)
Armour penetration: +15
Defense: +10 (+5 eff.)
Changes stats: +20 Cun
Changes resistances: +20% fire
Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry
Blindness immunity: +100%
Infravision radius: +3
Sight radius: +1
Steampower: +5 (+2 eff.)
Steam crit. chance: +5%
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.
